Surviving Mars

Surviving Mars

Forestation Plant Goes To 11
67 Comments
ChoGGi  [author] 24 Mar, 2024 @ 5:37pm 
:) have fun
Chaotic Neutral Honk 24 Mar, 2024 @ 5:06pm 
Ooop. My bad, works great.
RoreX07 18 Jul, 2021 @ 2:57pm 
It's ok i don't have the pb anymore sorry my english is bad
ChoGGi  [author] 18 Jul, 2021 @ 2:29pm 
You installed this mod and it removed your seeds?
RoreX07 18 Jul, 2021 @ 2:05pm 
I need help, i have no seeds in the hole game
ChoGGi  [author] 13 Jul, 2021 @ 4:33pm 
The game has a hard limit on objects, and selecting a plant makes a lot of objects (each hex is counted as one), so depending on how large your colony is...
Tricky Dicky 13 Jul, 2021 @ 9:47am 
oh sorry forgot about that
ChoGGi  [author] 12 Jul, 2021 @ 3:56pm 
You mean "Wide Area Forestation"?
The one that says if you set it too high it can crash your game and to save first?
Tricky Dicky 12 Jul, 2021 @ 2:25pm 
If I set the plantation area too high it hard crashes my game
Philadelphus 26 Mar, 2021 @ 6:27pm 
So much better than the default.
Roboron 18 Mar, 2021 @ 10:40am 
This mod is just a little change, but oh boy it improves the experience by a lot.
ChoGGi  [author] 30 Jan, 2021 @ 5:15pm 
When you select one it'll show in the desc.
Jarp 30 Jan, 2021 @ 5:05pm 
ah, I never noticed the tooltip said that for some reason, well that means I'm definitely keeping this mod.
ChoGGi  [author] 30 Jan, 2021 @ 4:21pm 
Yes, if you read the tooltip forest plants only do up to 40%, the other 60% has to be done by seeding missions.
Jarp 30 Jan, 2021 @ 12:40pm 
does it mean as in overall vegetation terraforming progress?
Jarp 30 Jan, 2021 @ 12:40pm 
when it says "it doesn't stop at 40%" what exactly do you mean?
ChoGGi  [author] 22 Jan, 2021 @ 8:31pm 
Start digging around here if you want some more
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1411210466
matedwards 22 Jan, 2021 @ 8:23pm 
You little beauty ChoGGi. Many thanks! The game makes far more sense with having to cultivate the map, rather than just blasting off one rocket after another.
ChoGGi  [author] 22 Jan, 2021 @ 8:14pm 
In the main menu there's a mod manager button at the bottom.
matedwards 22 Jan, 2021 @ 8:03pm 
I'm being an idiot. Once I've subscribed how do I start using the mod? many thanks.
ChoGGi  [author] 12 Sep, 2020 @ 4:46pm 
Nope, this mod just comments out an if that checks for 40%
sargatanus 12 Sep, 2020 @ 1:33pm 
I don't know if it's this mod, but the forestation plants don't seem to move the vegetation stat at all for me. I should be bumping it up by about 1-1.5%/Sol, but it doesn't budge.
Qoff 20 May, 2020 @ 7:07am 
Thanks
ChoGGi  [author] 20 May, 2020 @ 6:53am 
Unless otherwise mentioned my mods all work on existing saves.
Qoff 20 May, 2020 @ 5:31am 
Can I put it in a current game or should I restart?
Qoff 20 May, 2020 @ 5:31am 
Thanks!
ChoGGi  [author] 20 May, 2020 @ 5:20am 
Yep, mods don't disable achievements.
Qoff 19 May, 2020 @ 11:03pm 
If I install this one I'll still get achievements?
ChoGGi  [author] 31 Mar, 2020 @ 5:04pm 
I probably added the option to ECM?
A_DEM 31 Mar, 2020 @ 2:27pm 
Is there a way to make the range/radius of these bigger, like the drone controller? I'm finding myself spamming them all over the map.
IchWillDenMistNicht 15 Sep, 2019 @ 6:25am 
One louder! :)
ChoGGi  [author] 30 Jul, 2019 @ 11:22am 
It goes just as fast as 0-40, all this does is remove the 40% limit.
Grayhill 30 Jul, 2019 @ 7:22am 
How much (roughly) faster does this mod make the vegetation part of teraforming?
tmmroy 20 Jul, 2019 @ 11:15am 
I'll give it a try. Thank you for the advice.
ChoGGi  [author] 20 Jul, 2019 @ 12:06am 
I'll throw it on the list, but I try not to make mods that're already made, you can do it yourself pretty easy, just make a new mod and copy the forest plant, then make electricity_consumption 0 or false and that should do it?
tmmroy 19 Jul, 2019 @ 11:48pm 
Anyway, either way, thanks for your other mods. They're really great.
tmmroy 19 Jul, 2019 @ 11:44pm 
Only version I could find on the workshop makes it available at start as a different building but requires a silly number of seeds. (10x maybe? Not sure, saw the complaints in the comments and didn't mess with it.)
ChoGGi  [author] 19 Jul, 2019 @ 11:30pm 
Pretty sure someone already did that mod.
tmmroy 19 Jul, 2019 @ 11:25pm 
I mean like it is for the terraforming faction. No need to run cables.
ChoGGi  [author] 18 Jul, 2019 @ 5:15pm 
Automates? It doesn't require workers it's already automated.
tmmroy 18 Jul, 2019 @ 4:19pm 
Is there any chance you could make a mod with a breakthrough tech that automates the forestation plant? Maybe have the same breakthrough or another one activate this too? Thank you for the time you take modding and for considering this idea.
BLÀde 9 Jul, 2019 @ 9:27am 
need a mod to make vegetation faster or make more seed missions appear or something. nearly every game i'm just sitting starting at the screen always waiting for vegetation to get to 100%. the others aren't a problem it's always vegetation that's the slowest
Skeebledorp 30 May, 2019 @ 9:26pm 
I would like to +1 the self-spreading vegetation mod, please.
ChoGGi  [author] 30 May, 2019 @ 11:47am 
Maybe, that's a fair bit of a different mod.
Entropic 30 May, 2019 @ 3:28am 
Is it possible for you to also add an improvement to the spread effect as well? As in, vegetation spreads to other regions outside of the forestation plant radius faster than it does currently, as long as it meets the minimum standards for that type of vegetation.
xerxes0 30 May, 2019 @ 1:33am 
Feed the seed to fish in an aquarium mod I altered.
Fivealive007 29 May, 2019 @ 1:32pm 
Ok thanks
ChoGGi  [author] 29 May, 2019 @ 1:08pm 
Select a Forestation Plant and read the description.
Fivealive007 28 May, 2019 @ 11:35pm 
So what dose this do? Im sorry I don't understand the description.
crowtalker 27 May, 2019 @ 11:39pm 
I just thought id share, I live a mile from it