Stormworks: Build and Rescue

Stormworks: Build and Rescue

Lidar
37 Comments
neoliden  [author] 4 May, 2023 @ 7:28am 
@griffithwes No
griffithwes 2 May, 2023 @ 11:27am 
Do I have to credit for this?
Kronus 16 Jan, 2022 @ 7:13am 
does it detect floating ice chunks?
neoliden  [author] 2 Jun, 2021 @ 5:54am 
@Sierra 117788 you are probably not setting the size propoery for your screen size. I don't think im explained that proppely. I updated it a bit. Try using any rectangular screen and make sure the size property is set to 0 size should be set automatically.
E. Hyde 1 Jun, 2021 @ 6:09pm 
I can't figure out how to get the red dot in the center to be centered on any displays. It always seems to appear in the bottom left corner of the monitor? Any suggestions?
Herze 17 May, 2021 @ 8:18am 
@Twistking Any chance you (or anyone else) could share the code changes you made? I'm bad with LUA but would love to be able to change the scan range
donver5 24 Dec, 2020 @ 5:48am 
and megoladons like a fin too!
donver5 24 Dec, 2020 @ 5:48am 
Dude this is the best! Oh... can you put tsunamis as a line?
Frag2000 21 Oct, 2020 @ 12:50pm 
Great work Leoniden. I really like it. However I was wondering ... it seems that I pick up objects that were built up. But does it detect terrain? I am at the creative base and the only thing it picks up is the standing light post. I tried with the 2000 meters laser (configured lidar) and the standard radar. I pick up contacts but it seems the terrain is not shown. What could I miss here? thanks ...awesome components!
Twistking 25 Sep, 2020 @ 7:13am 
nevermind. changed it directly in the code and got it working. thanks again.
Twistking 24 Sep, 2020 @ 4:43pm 
Great! Thanks for sharing.

It works really well also with the long range sensor, however i would like to be able to switch the "distance" setting in real time with an input instead of having it as property.
Could you point me in the general direction of how i could change out the property value with an input value?
I see all those properties in the controller editor, but i'm lost since they are not connected to anything...
Tumble Trash᠌ ⁧⁧ Official 29 Aug, 2020 @ 11:22pm 
how do I add this to an already built ship?
Rotary Media 10 Jul, 2020 @ 5:13pm 
nvm read i did not
Rotary Media 10 Jul, 2020 @ 5:12pm 
how use
neoliden  [author] 4 Jul, 2020 @ 10:12am 
The video input doesen't need to be connected. It is just there if you want to draw something behind the radar :)
knuckleboomcraneoperator43 4 Jul, 2020 @ 7:01am 
Hey! Where is the video input supposed to go?
neoliden  [author] 25 Mar, 2020 @ 11:08am 
sure
StormBlazer 19 Mar, 2020 @ 3:56pm 
Can I Put It In A Base?
neoliden  [author] 23 Oct, 2019 @ 4:40am 
No problem i screwed up :)
SpaceMan Spiff 22 Oct, 2019 @ 1:47pm 
Brill working now TYVM
neoliden  [author] 22 Oct, 2019 @ 10:31am 
Oh yeah just tried and it seems like it's suppose to rotate clockwise. Either i was stupid when i wrote the description or somthing as changed. If you still want it to rotate counter clockwise place your pivot with the + going clockwise and send a negative signal to the input instead.
To fix the rotation problems you need to make sure the distance sensor is facing the pivots forward and that the pivot is facing forward to.
You could use the rotation offset to fix this insted. The rotation offset option essentially rotates the display. Hope it helps :)

SpaceMan Spiff 22 Oct, 2019 @ 9:12am 
Also meant to add - my radar is moving counter clockwise but the line on the screen is sweaping clockwise?
SpaceMan Spiff 22 Oct, 2019 @ 9:06am 
@neoliden i have a problem when i connect this all it works sort of - if the ship is facing north and the dock is east of me when the display is rendering the doc is being rendered west? or more simply, on the monitor dock is displaying on the left and it should be on the right. any help appreciated
neoliden  [author] 30 Aug, 2019 @ 12:26am 
Sure, go ahead. Credit in description is appreciated :)
Entropy 29 Aug, 2019 @ 7:59pm 
@ neoliden, Fantastic work! May I incorporate this into my sub?
neoliden  [author] 22 Aug, 2019 @ 4:00am 
No problem
Eternal Engineers Of Aegis 2 Aug, 2019 @ 7:19pm 
thanks dude

Eternal Engineers Of Aegis 2 Aug, 2019 @ 7:18pm 
you see.... THIS is what i need....
Repco 19 Jul, 2019 @ 2:18pm 
wait i have found out how to do it
Repco 19 Jul, 2019 @ 2:06pm 
because what are the other microcontrollers you have??
Repco 19 Jul, 2019 @ 2:03pm 
i dont get how to make it?
amos.t.smith 19 Jun, 2019 @ 10:14am 
where dose the rotation go to
amos.t.smith 19 Jun, 2019 @ 10:05am 
exy
neoliden  [author] 20 May, 2019 @ 10:10am 
@Badjoe No problem. Feel free to use it as you wish :steamhappy:
ghettodexter 19 May, 2019 @ 6:59pm 
WOW!!!
Badjoe 19 May, 2019 @ 5:05pm 
That is very cool, I will definitely make good use of this. And will of course credit you as the creator.
Casia Loopy 19 May, 2019 @ 9:41am 
Thank you kind sir.