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I'm using all of Urban Complexity mods, as well as your policy packs, which means I have to think about using fossil fuels at first (and even Refineries to increase Coal/Oil/Uranium extraction) then having to make a few colonies in the snow or tundra solely designed to produce renewable batteries.
As your buildings (especially with your specialist mod) are more powerful it makes having enormous cities very rewarding... if you can power them up. And thinking about how to do that is very interesting.
Anyway the point of that post was to say I really enjoy this mod.
I'm also tempted to drop in tall&wide and from what I can see they should play nice together, but is there anything you know will cause issues?
I've noticed with a lot of your mods you do modsupport and intertwined workings within your own mods. Maybe expanding PPC to be more punishing if it detects other aspects of P6T, to cover the generous amenities you receive from there ?
But ya if that's still something you want, remove the free power. It's in UC_PPC_Power_Load.sql
ModifierArguments, JNR_POWER_CONSUMPTION_AI_FREE_POWER_*
can you specify what you mean by that? Is it just lacking visuals? Or is there no reference to it at all ingame? What if you search for it in the civilopedia?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2640245490
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Die deutsche Übersetzung ist in folgendem Mod zu finden:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2640245490
[3860503.816] Warning: UpdateDatabase - Error Loading SQL.
My hangars seem to be drawing power and providing production, and cities seem to need large amounts of 'Miscellaneous' power (I can't tell what for). I still can't see any signs of penalties in unpowered cities, but seeing as the game doesn't show great person points per city anywhere, it's a little hard to tell.
A bunch of warnings like this in various places:
[656997.492] Warning: The activation order of mods is not the same as it was with a prior sorting algorithm.
A handful of failures to load localized text xml like this:
[657128.504] LocalizedText - Loading Text/Expansion2_Translations_Major_Text.xml
[657128.506] Warning: Unable to load ../../../DLC/Expansion2/Text/Expansion2_Translations_Major_Text.xml
[657128.506] Warning: LocalizedText - Failed loading XML.
A CatherineDeMedici xml failed to load:
[657129.513] UpdateDatabase - Loading Data/CatherineDeMedici_Modifiers.xml
[657129.513] Warning: UpdateDatabase - Error Loading XML.
And, crucially, when we get to PPC:
[657129.987] UpdateDatabase - Loading Data/Mechanics/UC_PPC_Resources.sql
[657129.987] Warning: UpdateDatabase - Error Loading SQL.
The mod works fine in my game.
What makes you claim that the mod doesn't work?
Just under "Files" or should we also add it under one of the 4 loadorder listings?