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partial french translation ;)
If so that's a super cool way to engineer a cooldown for something that isn't already a sub-type of disable_combat_skill_attribute. I thought this buff type was disabling the sub_type itself (e.g. Can't apply Blight on skill use) not disabling the skills with an associated effect listed (e.g. Can't even use a skill with Blight).
Go ahead, you have my permission to be creative with the character in your story. :)
I just want the consent from you if that is okay. I will let you know of any changes.
THE NI-
I would not say that is an op class at all, its damage is fairly weak and is easily surpassed by several others vanilla classes; but it shines on its support skills and self suficiency. Its stronger skill, that summons a plant on enemy field, is limited as it can only be used when at least one of the opponents already had fallen, so most of the times the battle is already under control and going to its end. Moreover, the class double strike skill, while it have its benefits, its damage is greatly halved against prot enemies, really common on champion levels, making its damage even more lower: you trade raw damage for versatility.
His kit is so strong, he can basically do everything himself, without punishment. Hell, if a corpse appears, the plants are like your new party, doing all kinds of crazy things.
Perhaps removing the plants altogether might be a valid way to go about this, but for now, I feel like he's just too strong of a character, to the point of making any fight a cake walk.
Wonder if DD2 stole that eat corpse concept from here...god damn they should hire you guys amaaaaaaaaaaaaaaaaazing. :D.
Is he OP....I am not sure he is very interesting I mean obviously the plants could be toned down LOL...but dang I just watch the whole process in awe. SO GOOD. Ok I go now.
Currently he founds just one root that simply cures everything, is there any chances that he will have loottables for each location with different provisions similar to rescuer?
Everything else is really exceptional, from balance to visual design.
Yes the Tooltip states "when hit" counter once. Its supposed to always trigger together with the aegis.