Kenshi
Faction Wars Overhaul
73 Comments
Drey 13 Jan @ 10:20am 
is it compatible with rw?, thanks for the mod
Comm_Guru 4 Nov, 2024 @ 12:10pm 
Is there a way to remove the NWDM dependency?
Mazz 6 Sep, 2024 @ 3:53pm 
there quite a lot of holy nation around hub, the holy paladin has to much high bounty its 64,000 quite easy way to make money if bring him in and the rest in group have around 5000
Mad Marl 29 Aug, 2024 @ 4:37pm 
i dig it, more big battles all over the place. but im not a huge fan of NWDM so i dont use it much
ckwx 20 May, 2024 @ 6:12am 
If there have no need to subscribe the new weapon mod, that will be great.
Hanz Bloodletter  [author] 26 Jan, 2024 @ 10:19pm 
And, to answer a question that I never answered, yes, they do die when they come back. I haven't supported this mod in a bit, but I can continue supporting it if you all feel I should. I just ran out of ideas eventually.
Hanz Bloodletter  [author] 26 Jan, 2024 @ 10:17pm 
Sorry for the late response. I can continue working on the mod if you all feel I should, and I'd import just in case. It should work without it, but it's the safest option since it puts troops everywhere.
Robfus 19 Jan, 2024 @ 8:32am 
does this mod need import?
StaticExile404 13 Jan, 2024 @ 9:58pm 
Is this mod still being worked on? Thank mate, cheers.
rldhowarth 2 Dec, 2022 @ 3:06pm 
when they die do they come back.
Hanz Bloodletter  [author] 11 Sep, 2022 @ 7:46pm 
So, I haven't experienced that in particular, as far as I know they are empire conscripts from the base game. They should have pants, but it's funnier that they don't.
makarov1171 11 Sep, 2022 @ 5:41am 
Hey, first and foremost, I love this mod! I have a question about it tho... It is normal that UN recruits added with your mod do not have pants? You know, those newbies that roams around the big dessert, they have a backpack, long sleeve shirt and I think a naginata but, they do not have pants at all haha
Hanz Bloodletter  [author] 1 Aug, 2022 @ 10:29am 
The southern hive I put there because in game they by default have rare squads called 'invasions' in the editor, and are actually extremely small squads. Also, vain probably wasn't paid the most attention to, so I'll do my best to figure out why the Western Hive isn't being attacked, as during my testing they were. I'll also try to figure out a way to keep flats lagoon from being run over. I was able to figure it out with The Hub, so I should be able to get the issue fixed.
cthomas.hihihihi 30 Jul, 2022 @ 3:20am 
The southern hive needs to chill, they over run flats lagoon before i even get there. and the holy nation is deep into the vain but not attacking the hivers for some reason, but there is a lot of em,which makes travel impossible if you have a diverse squad.
Hanz Bloodletter  [author] 1 Sep, 2021 @ 8:37pm 
After fixing that issue, I have removed the shek armies, and the large holy nation armies from the area. I also removed the large band of bones squads. The area is mostly just dominated by bandits, and former holy servants. With a squad of anti-slavers. I know manhunters can spawn in there in vanilla, but, I might check it myself to see if it will add anything.
Hanz Bloodletter  [author] 1 Sep, 2021 @ 8:01pm 
So currently I am having trouble with actually editing the mod. I might make a 2.0 version of it since it's being weird, and not showing up in the editor files.
Hanz Bloodletter  [author] 20 Aug, 2021 @ 7:58pm 
I'll take a look at it. It's weird that the mod is causing it, as that usually isn't an issue.
Mazz 20 Aug, 2021 @ 4:00pm 
I had that same problem
JCM3032 20 Aug, 2021 @ 2:39pm 
so for some reason shek patrols will aggro for no reason i am not affiliated with any faction and they're listed as neutral but the second they get into a fight they aggro on everything around them no mater what which really sucks as i like to ally with the shek and its simply not possible while using this mod
Mazz 12 Aug, 2021 @ 5:45pm 
that sounds like a cool idea :VBCOOL:
Hanz Bloodletter  [author] 12 Aug, 2021 @ 4:40pm 
Weirdly enough they don't usually bother players in the hub. I've been thinking of making it so that actual military armies are rare, and that the area is more lawless. Being more filled with bandits, with still the occasional military skirmish. That way it can be like the bandits using their superior numbers in the area to ambush the shek, and holy nation.
Mazz 12 Aug, 2021 @ 4:26pm 
yes it seems like a cool mod, but getting wiped out by the sheks guadians in hub area is bit overpowered a fix for that would be great :VBCOOL:
Hanz Bloodletter  [author] 12 Aug, 2021 @ 4:24pm 
I might see if I can make a fix for it, but, I'll make it separate that way people can have a fix for it without having to sub to this mod. But, thank you for bringing this to my attention none the less. I REALLY need to update this mod anyway.
Hanz Bloodletter  [author] 12 Aug, 2021 @ 4:22pm 
That is not normal, and hasn't really happened in my testing. I've had this happen to me before in game as well before making the mod. It usually happens with the UC guards, but, I've had it happen with Shek guards too.
Mazz 12 Aug, 2021 @ 4:19pm 
hi, for some reason, the hundred guards patrol near hub attack me when i am fighting dust bandits , this is normal? i am not hostile to sheks so i was surprised this level 80 sheks suddenly took out my team
Hanz Bloodletter  [author] 1 Jun, 2021 @ 10:05pm 
I have been working on a version for that. But, that's hard for me to do at the moment due to work.
makarov1171 1 Jun, 2021 @ 2:35pm 
hey, great mod! i have a doubt about it... is it possible to use this mod without using New weapons dissemination mod?
Hanz Bloodletter  [author] 4 Apr, 2020 @ 4:38pm 
So, big thing to let you guys know, this mod may have to be reuploaded since I had to reinstall steam.
Hanz Bloodletter  [author] 27 Nov, 2019 @ 8:04pm 
That's actually an extremely good idea, and I will try to incorperate it into the mod. It might only be UC though since the Holy Nation probably wouldn't be near there.
doujinftw2 27 Nov, 2019 @ 5:38pm 
hey can you add in a constant wave of harrassment from holy nation and uc targeting anti slaver group it be fun trying to help them defending against those 2 while living there
Hanz Bloodletter  [author] 11 Nov, 2019 @ 7:40pm 
I am back, and updating again! Sorry for taking so long to come back, I will be updating each mod, and posting new ones shortly.
Hanz Bloodletter  [author] 11 Jul, 2019 @ 10:04pm 
Most likely yes, most mods require an import unless specified. It's worked for me without one, but, I cannot guarantee it will work for you without an import.
sgtklink 11 Jul, 2019 @ 6:51pm 
Is an import required?
Hanz Bloodletter  [author] 8 Jul, 2019 @ 11:43am 
I am, but, it might take a while. I'm working on a standalone companion mod, and working on other mods.
AimAce 8 Jul, 2019 @ 1:34am 
@Hanz Bloodletter I don't mean to bother you but are you still working on a version of the mod that doesnt use NWDM?
sgtklink 7 Jul, 2019 @ 9:52pm 
Awesome. Is import required?
Hanz Bloodletter  [author] 7 Jul, 2019 @ 9:21pm 
Yes, they only stop spawning if a certain world state is met.
sgtklink 7 Jul, 2019 @ 8:11pm 
Looks great. But do the squads respawn once killed?
Hanz Bloodletter  [author] 25 May, 2019 @ 7:16pm 
That's perfectly fine. But, I won't be making many changes to it. It's made to cause pretty much chaos, and make these wars feel like wars unlike my other mods that I will be making.
WaKKO151 25 May, 2019 @ 6:06pm 
gotta drop it. walking across the skim sands is impossible. the hub gets attacked until its decimated. its just too many patrol. you think 4 isn't alot because its alot of ground. but its alot. 10 is ridiculous.i like the idea but its just causing too many problems for me.
Hanz Bloodletter  [author] 24 May, 2019 @ 1:33am 
It's such a useful mod, and I love it to death.
WaKKO151 24 May, 2019 @ 1:29am 
if you check out collections mine is at the top right now. Metal Monk Modpack.
Hanz Bloodletter  [author] 24 May, 2019 @ 12:55am 
I'll probably get there eventually too. Huge recommendation, try out the compressed textures mod. There isn't really any difference in textures, but, the load times are so much better.
WaKKO151 24 May, 2019 @ 12:52am 
such a great game and the engine is simply amazing. My mod pack just hit 200 mods.
Hanz Bloodletter  [author] 24 May, 2019 @ 12:51am 
No need to apologize, I like the things you are suggestion, and am perfectly happy talking to you. I'm new to Kenshi myself as well, and mostly learning through dicking around in the editor.
WaKKO151 24 May, 2019 @ 12:49am 
sorry new to kenshi and have never made a mod myself. only have about 150 hours into the game itself.
Hanz Bloodletter  [author] 24 May, 2019 @ 12:37am 
There is no minimum I can set for them assigning bounties. They can assign bounties for however much they choose. There's also not really a way to edit the chances of an NPC giving or getting a bounty that I know off.
WaKKO151 24 May, 2019 @ 12:34am 
at least one of the guys should pop up. maybe you didn't set a minimum or its a low chance to have a bounty.
Hanz Bloodletter  [author] 24 May, 2019 @ 12:34am 
sergeants not captains, though anything higher have bounties too.
Hanz Bloodletter  [author] 24 May, 2019 @ 12:33am 
Actually assign bounties is ticked on for all standard members (non-conscripts) of each army. So, the game itself is deciding not to give them bounties for some reason. I'll give some of the higher ranking (high paladins/samurai captains and above) bounties. That way it seems semi-realistic.