Stellaris

Stellaris

Tier Numbers: Buildings
259 Comments
BFNoise  [author] 10 Jul @ 12:08am 
And thank you for info, I don't play the game anymore and don't know if mod is working ok or not.
BFNoise  [author] 10 Jul @ 12:06am 
@桜雪, it's done, two icons for automation building was replaced. Also, all automation buildings now use the same two icons, and should be replaced too automatically.
BFNoise  [author] 9 Jul @ 10:45am 
I'll try to look into it this week
桜雪 6 Jul @ 5:40am 
The UI of automated facilities is now different from that of the robot assembly plant, but the mod content hasn't been updated yet. Could you please update it?
BFNoise  [author] 5 Jun @ 10:26am 
Also, while looking through files I've found several more upgrade chains of automation buildings (mining, farming, etc) and added tier numbers to them. See change log.
BFNoise  [author] 5 Jun @ 10:23am 
@Peter34, please elaborate.
As I see in building files:

building_automation_1 (icon building_automation_1, tier I) upgrades to building_automation_2 (icon building_automation_2, tier II)

building_robot_assembly_plant (icon building_robot_assembly_plant, tier I) upgrades to building_robot_assembly_complex (icon building_machine_assembly_complex, tier II)

building_machine_assembly_plant (icon building_robot_assembly_plant, tier I) upgrades to building_machine_assembly_complex (icon building_machine_assembly_complex, tier II)

This is three different upgrade chains and automation building doesn't use icons from robot/machine assembly.
But robot/machine assemblies use the same icons.
Peter34 4 Jun @ 2:31pm 
It'd be really helpful if this mod did not use the same tier Roman Numeral for the Automation Building as for the Robot Assembly. I know to double-check I'm building the right one,and later triple-check that I have built the right one, but that's annoying to have to do, and newbies don't know to do it.
Aeoxic 16 May @ 11:33pm 
Good mod
BFNoise  [author] 9 May @ 12:25pm 
Are you sure the problem is with this mod? All it does is change some icons, that's all. It shouldn't affect any game logic or building upgrade conditions.
雎渊 9 May @ 12:03pm 
And it will also result in specialized building slots being unable to construct buildings
雎渊 9 May @ 11:49am 
In the process of using this mod, I found that it would cause the planet capital to be unable to upgrade, remaining in its initial state, and causing other buildings to be affected
BFNoise  [author] 8 May @ 5:48am 
Also, Paradox devs slowly turning all this into some chaotic mess.

They reuse building icons for other buildings. It'd take five seconds to copy icon with a new name to avoid it, but no.

Icon names are not matched to building names for newly added buildings. They name buildings with "building_" prefix, but don't add it to icon name, what is the point of it?

They create building chain "building_natural_furnace_0-1-2-3" and add icons with names
"natural_furnace_1-2-3-4" to them. As a result, for example, building_natural_furnace_2 has icon natural_furnace_3.

It looks like they delegated these tasks to some junior programmer with no experience.
BFNoise  [author] 8 May @ 5:31am 
Updated for 4.0.
There could be a problem with unity buildings.
It seems buildings like building_bureaucratic_1-2-3 and their machine, hive and other equivalents are not upgradable now?
Idk, I don't remove it yet.
If you will find any problems, write here.
I don't play the game anymore and can't test it.
See change log for details.
jc_ww 6 May @ 1:50pm 
Thank you for your work
BFNoise  [author] 6 May @ 8:16am 
I'm working on mod update for 4.0. There are a lot of changes, I plan to post update at Thursday, 8.05
perl 18 Jan @ 1:58pm 
Good mod
脑子已丢往前冲 12 Dec, 2024 @ 9:01pm 
Good!:steamhappy:
木木 18 Nov, 2024 @ 3:22am 
thanks,you are protecting my eyes
VDilang 11 Nov, 2024 @ 11:25pm 
Ok,Thank you for your reply.
BFNoise  [author] 11 Nov, 2024 @ 10:31am 
@VDilang, there is mod for Additional Vanilla Buildings made by Dryus, see link in the description. I don't plan to expand this mod beyond vanilla content.
VDilang 10 Nov, 2024 @ 1:30pm 
Is there support for “Additional Vanilla Buildings - Unofficial” If not, I look forward to you updating this in the future!
geansir 10 Nov, 2024 @ 6:54am 
眼睛
十九楼神经病 29 Oct, 2024 @ 8:16pm 
Thanks for updating!
Peter34 29 Oct, 2024 @ 1:31pm 
Thanks for updating!
BFNoise  [author] 29 Oct, 2024 @ 12:53pm 
Updated for 3.14.
BFNoise  [author] 15 Sep, 2024 @ 9:18am 
@AL|EN thanks a lot! Fixed it.
AL|EN 14 Sep, 2024 @ 4:33am 
@BFNoise There is a bug in the descriptor.mod file - the "supported_version" property is missing the "v" letter. So instead of "3.13.*" you need to have "v3.13.*" to get rid of the "different version" warning icon. Or you can set it to "v3.*" so you won't have to update it for every minor version.
BFNoise  [author] 10 Sep, 2024 @ 10:07am 
I appreciate your kind comments, thanks!
Updated for 3.13, added some new buildings, see change log.
Aminos 6 Sep, 2024 @ 7:58am 
great mod
skad40k 29 Aug, 2024 @ 7:30pm 
great great great mod:steamthumbsup:
Murphy233 20 May, 2024 @ 6:49am 
great great great mod
Sepa 9 May, 2024 @ 9:27am 
Thanks!
BFNoise  [author] 9 May, 2024 @ 4:25am 
It's done, enjoy! Updated for 3.12, see change log.
There was a lot of changes and probability of error is high. Report if any building tier is wrong or if I've missed something.
Martok 8 May, 2024 @ 4:31am 
Love your mod, BFNoise! I sincerely appreciate your work. Take whatever time you need!
Garensterz 7 May, 2024 @ 11:08pm 
please update huhuhu :(
BFNoise  [author] 7 May, 2024 @ 12:14pm 
Also, you can continue to use the mod with the new version, just ignore the warning. New building upgrade chains will not display tier numbers, but everything else should be ok.
BFNoise  [author] 7 May, 2024 @ 12:09pm 
Don't worry, I will update it, just need time
jc_ww 7 May, 2024 @ 11:36am 
I've played with this mod for so long, i don't think I can look at planets without it.
BFNoise  [author] 7 May, 2024 @ 10:24am 
Hell, I don't know what are they smoking in Paradox, but there was about 200 building icons in 3.11, now it's almost 300. I haven't analysed all the changes yet, but there will be a lot of work, I'm afraid. I leave it to the next weekend.
BFNoise  [author] 1 May, 2024 @ 11:08am 
@世界上的另一个Wngao 👍
Another Wngao 26 Apr, 2024 @ 7:04pm 
thanks for what u do
BFNoise  [author] 9 Apr, 2024 @ 9:02am 
@Hebrux 👍!
Hebrux 3 Apr, 2024 @ 7:02pm 
no problem, as long as you continue to maintain this one, we're happy. Thanks again! You deserve more steam points!
BFNoise  [author] 11 Mar, 2024 @ 11:06am 
@Pedro, thanks. Honestly, I don't have time for creating and maintaining another mod.
Pedro 11 Mar, 2024 @ 5:32am 
Great mod. Can u make a mod for Tier Number Techs? had one mode about it on workshop but its very outdate
Peter34 5 Mar, 2024 @ 3:37am 
Thanks for updating!
BFNoise  [author] 2 Mar, 2024 @ 11:37pm 
@nyknicksfan01, I 'm sure it's not this mod. It's just a bunch of edited icons. Maybe try to disable your mods one by one and see what happens.
BFNoise  [author] 2 Mar, 2024 @ 11:32pm 
It's done, updated for 3.11.
Added bio-reactor upgrade
BFNoise  [author] 2 Mar, 2024 @ 12:11pm 
Missed the new version release, will update tomorrow
Bardagh 1 Mar, 2024 @ 1:01pm 
Does this need updating for 3.11? The changelog makes me think some buildings might have been changed.