Sid Meier's Civilization VI

Sid Meier's Civilization VI

Better Great Generals
9 Comments
The Big Red Cheese 16 Sep, 2020 @ 11:40pm 
@ LtChambers yeah that's what I was looking for too when I came to this mod. Really annoying that great generals have like the fasted speed available, and great admirals are as fast as early naval units, and like half the speed of later ones.
qqqbbb  [author] 31 Aug, 2020 @ 10:53am 
Movement rate was not chabged
LtChambers 31 Aug, 2020 @ 10:22am 
Does this change the movement for later era admirals? It's weird that they get less movement points than the units they're supposed to be escorting.
weregamer 24 Jun, 2019 @ 1:26pm 
Cool. I did just verify that the actual behavior is changed.
qqqbbb  [author] 24 Jun, 2019 @ 10:56am 
I forgot to update text for great admirals. I will update the mod.
weregamer 24 Jun, 2019 @ 8:48am 
Oddly, for me while the generals' text and behavior are updated, the admirals still read things like "classical and medieval". I will do some checking to see if the actual behavior is changed
weregamer 17 Jun, 2019 @ 12:15am 
Heh, thanks.
qqqbbb  [author] 16 Jun, 2019 @ 9:37pm 
I already did.
weregamer 15 Jun, 2019 @ 1:57pm 
This is great, thank you!

Could you do the same for Great Admirals? Currently they are such a mess that retiring them is almost always their only benefit.