Stormworks: Build and Rescue

Stormworks: Build and Rescue

Testassembly for my radarscreen controller
19 Comments
sengir_vampire  [author] 11 Jul, 2021 @ 2:38am 
The main purpose of this controller is the land detection with a distance sensor, but to strip this down, you need to simulate the rotation with a function block: f(x)=x-0.01, where the input must be connected to the Yaw-Output of the controller and the output must be connected to the Rotation Input of the controller. The distance input must be connected to a large constant number.
AKD 10 Jul, 2021 @ 12:10pm 
So how would you eliminate the rotating distance sensor / compass sensor entirely leaving just radar input (and rotating it "internally")? I need a more compact installation and am willing to give up the land sensing function.
sengir_vampire  [author] 18 Jan, 2021 @ 3:07pm 
It's a small demonstration setup for the controller, it works on its own (battery). It should show you how to use the controller in your own creation.
DeepspaceDaz 18 Jan, 2021 @ 10:59am 
Where do i ad power ?
Crunk(Boggartbob) 17 Oct, 2020 @ 6:16am 
hi i like your simple system here any way you could update with a color change to contrast pings better like the Silhouette it draws in diff color?
xXToeSucker9000Xx 13 Sep, 2020 @ 2:26pm 
@[C1-63] J. Edwards you have to use a bigger screen, the 2x2 and 1x1 just cant fit the text on themselves
Osama bin Clutchin' 14 Jul, 2020 @ 12:55pm 
How do you get the text to show?
Pamkin 7 Jun, 2020 @ 6:00am 
ok thanks
sengir_vampire  [author] 7 Jun, 2020 @ 1:52am 
This depends on the FOV value of the radar. In the testassembly I use a relativey small number to increase the accuracy.
Pamkin 7 Jun, 2020 @ 12:45am 
does it detect stuff that is below the distance sensor?
Boris Grishenko 30 May, 2020 @ 6:55am 
thank you so much, very helpful!
sengir_vampire  [author] 30 May, 2020 @ 6:51am 
The small radar/sonar rotate without putting them on a pivot, they use the facing yaw input to turn. Of course you can put the radar on top of the rotating distance sensor, and leave the facing yaw input blank, this should work, too. the distance sensor detects land and vehicles to a max. distance of 2000m. This also restricts the radar dish to 2000m. If you want to use more than 2000m don't use the distance sensor and connect the "Distance[m]"-input to a constant of 5000 or more.
Boris Grishenko 30 May, 2020 @ 4:59am 
i'd like to use this in one of my vehicles, however I am curious, shouldn't the radar also rotate? and it only seems to pick up land, how can i get it to pick up vehicles if it's even possible, and finally how to increase it's range to the full 5000, thank you
sengir_vampire  [author] 24 Apr, 2020 @ 11:54pm 
The distance sensor is (also) used to hide the objects which aren't visible. If you want to use the controller without this feature just set the distance input to a large constant number, that should work.
Peekofwar 24 Apr, 2020 @ 9:14am 
Does this require a distance sensor? When I removed the distance sensor, the dot disappeared. Why is this?

If this does require a distance sensor, that would mean that the controller can only detect up to 2 Km despite the RADAR having a range of up tp 5 Kms (on paper at least).
sengir_vampire  [author] 14 Jun, 2019 @ 12:50am 
I added a phosphorescence property to the new radar controller (3x2 in size) for modifying the visibility time of objects.
TMC Christian 12 Jun, 2019 @ 9:09am 
I looked over the Lua script for a while trying to figure out how I can lengthen how long objects are drawn on the screen, but I wasn't sure what to edit. Do you know what line I should edit?
sengir_vampire  [author] 24 May, 2019 @ 3:54am 
Of course, you can use it :)
TMC Christian 24 May, 2019 @ 1:02am 
May I use this in one of my creations? I'll credit you for it of course.