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Try my GM factions mod, it should work with DRO
this, alongside Red's Redd'n'Tank Vehicles, and BWMod, if necessary. I heard damage values for some GM weapons are really really high, so maybe that should be edited too.
Cheers.
About autumn units mixed with summer ones: I figured that is fine, since I don't want to make entire autumn factions, and the autumn units would look kind of out of place on winter maps mixed in with winter units.
I still need to get helicopters added to the new/winter factions, and sort out the spec ops units.
I might also sort out the '90s units at some point, make them into their own factions. Probably not tho. There's not many of them, and there's a lot of shit missing that I can't make (flecktarn uniforms/vests, NVA UTV gear, etc).
This bug occurs for civilians too while not occurs for Poland faction which works as intended.
#2. Choppers from GM are missing on insertion in DRO and modern NATO ones are used instead.
#3. Autumn units are mixed to Summer ones.
#4. If you choose to play Denmark '90s units weapon's optics are bugged.
All of this works just fine in DRO or DCO without using GlobMob Tweaks.
Point #3 is solely related to GlobMob Tweaks of course because of its nature and would be a very nice addition especially for Chernarus.
Hope this helps and thank you very much for your time, patience and effort.
Sorry for my bad english but i'm italian and english it's not my main language.
_this mod {"should be updated"}
if ("this mod gets an update") then { _this "very useful mod would work as intended"}
else
{the modder doesn't have the time to update it};
if (the modder doesn't have the time to update it) then {it would be nice if the community could have some references and guidelines to update it by itself and reupload it on Steam workshop updated};
Thanks and i hope you do appreciate some sarcasm ;)
Really love this mod and your ports for DRO btw, keep it up bro!