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If that still doesn't work, then you can pass through the door using a console command. Press the Tilde (~) key on your keyboard (the key above the tab key), enter tcl and press the Return key. You can float through the door to the other side. Enter tcl again to turn off no-clip mode.
on other look off view, it was easy done, dragon priest in it self could've been done harder.
I mean, with a character who take 0% damage from magick,
Rewards from taking it down was minor fun i would say.
'' IF '' you are creating a next dungeon, Boss in it self, give it well, A LOT of health.
I mean, in my art of view as a person who has a char who takes 0% DMG against magic, with 40% increased 2H DMG weapon on 889 DMG which ignores armor.... with 31% Regen on health. with over 1500 HP,. An NPC needs too do some serious DMG for geting HP to go down,.
And, The mod '' Soul eater - weapon - armor - NPC - Dungeon '' Boss NPC Morheal, The Soul-Eater '' Did some serious DMG. Try it out. It is a lot of fun to fight him
P.S YOU CAN do better in making a true Boss and dungeon at the end of a dungeon. With cool rewards. I believe in you
You REALLY should have had this dungeon divided up. With the Door that bring you to the black loadscreen, cuz having EVERYTHING as one single arena can cause really big lag, and mess up audio. By the time i got to the boss, i had to use the Console Commad "killall" because everything in one load zone is piling up. But otherwise, great, great, GREAT dungeon.
@Casering: Don't worry lol, I don't think you broke the dungeon. The claw is located within the cave-tomb (search the Draugr's coffin). The cave-tomb is on the lowest level of the dungeon (past the small catacombs section).
The hall with the puzzle door has a gate that closes behind you which is triggered by a pressure plate right in front of the gate (inside the same hall where the puzzle door is). You can simply re-open the gate by walking back onto the pressure plate.
Tip: In rooms where there are multiple pull-chains, some of them are "decoy" pull-chains. These were placed to encourage the player to fight the NPCs and create a feeling of "entrapment", rather than running through the dungeon till the end just to get some quick loot ;)
If you're still having problems, then please don't hesitate to ask more questions :) Good luck!
Well done. Took not quite an hour with a Lvl 58 toon, to clear, and I know that I didn't find everything.
My system began to slow down, and the sound went completely wonky after this was set off. Leaving the area didn't help, the engine continued to play the self-perpetuating loop.
i just copied ChopMasterOnion comment because thats what is doing so ill ty not to step on that rock again im glad i saved it out side so far had fun playing it on a lvl 15 toon
I’ll see what I can do to fix this bug ASAP (hopefully I’ll have it fixed by today). Thanks for telling me about it and thank you for your patience.
I'm eager to try this dungeon out, but I ran into a bit of a snag -- there's a dart trap early on in the game, near a pull-chain. Unfortunately, the darts strike your (well hidden!) rock trigger, forcing them to fire in a continuous loop.
My system began to slow down, and the sound went completely wonky after this was set off. Leaving the area didn't help, the engine continued to play the self-perpetuating loop.
I look forward to giving this another spin once the bug has been fixed. Thanks!