The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Erravi Dungeon
79 Comments
denstat 26 May @ 12:33am 
Thanks for the mod. Still working in Oldrim. It's cool playing a dungeon that has a lot of darkness, and without quest markers. I got lost a lot, but man, it has been forever since I was in a new dungeon, so that's a good thing because it made me work. I had followers with me, but was able to figure out how to get them all through the gates. The claw worked great for me once I finally found it. but the first arrow trap is still bugged as per your other comments, and does create lag further on; you can hear it still firing through the walls. Any non-essential follower would be fried by that. Upvoted.
Bethus 28 Jun, 2023 @ 8:40am 
Erravi Dungeon is an excellent work. Many dark corridors with traps, hidden Draugr and mazes. The claw door didn't work, but I got around it. Congratulations, keep making new Dungeons.:Geralt:
AlanKaz 27 Jun, 2020 @ 1:14pm 
nop, it dont works
AlanKaz 27 Jun, 2020 @ 1:12pm 
i tried to do the tcl before but it dont works idk why, now i will try three same animals
Olms Balmora  [author] 26 Jun, 2020 @ 6:13pm 
@AlanKaz_, try three of the same animal that I was referring to in my previous hint. If it still doesn't work, then make sure you're using the dragon claw you found in Erravi Dungeon. Also, sometimes the puzzle doors in Skyrim get bugged; exit and re-enter the dungeon, then try again.

If that still doesn't work, then you can pass through the door using a console command. Press the Tilde (~) key on your keyboard (the key above the tab key), enter tcl and press the Return key. You can float through the door to the other side. Enter tcl again to turn off no-clip mode.
AlanKaz 23 Jun, 2020 @ 8:52pm 
i put: wolf, butterfly and dragon, but it didnt work
Olms Balmora  [author] 23 Jun, 2020 @ 5:40pm 
@AlanKaz_, Hint: What three animals were you attacked by in front of the puzzle door?
AlanKaz 22 Jun, 2020 @ 9:07pm 
erravi dragonclaw didnt work with the door :(
Olms Balmora  [author] 21 Jul, 2018 @ 2:09am 
@Dave from NY Sewers, thanks for the suggestions. I'll keep these in mind for next time. :)
Conri 14 Jul, 2018 @ 5:11pm 
@Olms Balmora, No problemo man :) They say a hard challenging first time is where you learn most. A self made dragon priest mask maybe with armor and a weapon maybe ? or maybe uhm hmm, A hiden quest inside somewhere that leads to an special reward after a long quest chain maybe ?
Olms Balmora  [author] 14 Jul, 2018 @ 1:38am 
@Dave from NY Sewers, thank you very much for your thoughful feedback. You're right! I could've made the final boss a little more challenging for high level players. As this was my first mod, I wasn't quite sure how difficult the final boss should've been, but now with your feedback I see that I could've ramped up the difficulty without too much worry. :) I'll also take the loot-factor into account too. Any suggestions for what you'd like to see in terms of loot?
Conri 4 Jul, 2018 @ 10:16pm 
Dungeon in it self is nicely done, challenging in the eyes off thinking...
on other look off view, it was easy done, dragon priest in it self could've been done harder.
I mean, with a character who take 0% damage from magick,
Rewards from taking it down was minor fun i would say.
'' IF '' you are creating a next dungeon, Boss in it self, give it well, A LOT of health.
I mean, in my art of view as a person who has a char who takes 0% DMG against magic, with 40% increased 2H DMG weapon on 889 DMG which ignores armor.... with 31% Regen on health. with over 1500 HP,. An NPC needs too do some serious DMG for geting HP to go down,.
And, The mod '' Soul eater - weapon - armor - NPC - Dungeon '' Boss NPC Morheal, The Soul-Eater '' Did some serious DMG. Try it out. It is a lot of fun to fight him :steamhappy:

P.S YOU CAN do better in making a true Boss and dungeon at the end of a dungeon. With cool rewards. I believe in you :steamhappy: Very Fun dungeon too go trough though
Olms Balmora  [author] 8 Jun, 2018 @ 1:11pm 
@the naval flag of luxebourg, you're very welcome. :)
Olms Balmora  [author] 9 Feb, 2018 @ 12:52pm 
@Professor Fuzz, glad to hear it and thanks!
Professor Fuzz 8 Feb, 2018 @ 9:38am 
I figured out the erravi claw. Nice one.
Olms Balmora  [author] 3 Jun, 2017 @ 8:21am 
@BlueBasterBallz, thanks for your feedback. I've also heard from some others that they had experienced the same issue on their machines. I'll definitely take your point into consideration the next time I build a similar mod. Glad you enjoyed it though!
Zahkrosis 31 May, 2017 @ 9:53am 
Okay, so i just finished the dungeo. It was great, and challenging, But....



You REALLY should have had this dungeon divided up. With the Door that bring you to the black loadscreen, cuz having EVERYTHING as one single arena can cause really big lag, and mess up audio. By the time i got to the boss, i had to use the Console Commad "killall" because everything in one load zone is piling up. But otherwise, great, great, GREAT dungeon.
Olms Balmora  [author] 4 Oct, 2014 @ 7:39am 
@richie354354... Hint: What three animals were you attacked by in front of the puzzle door?
richie354354 3 Oct, 2014 @ 5:13pm 
The gate won't open with the claw. I have the code in thats on the claw? wolf, butterfly, dragon
Olms Balmora  [author] 3 Jul, 2014 @ 11:56am 
@Sita, check out the lower sections of the dungeon. There's no puzzle involved it's simply out in the open.
MissileTruck 1 Jul, 2014 @ 3:49pm 
please give me a hint on the secret item i have been looking for days
Kaizor 11 May, 2014 @ 8:33pm 
thanks buddy didn,t know bout some of this stuff i usually like to kill stuff more then puzzle solve lol
Olms Balmora  [author] 9 May, 2014 @ 1:33am 
****Spoiler Alert****


@Casering: Don't worry lol, I don't think you broke the dungeon. The claw is located within the cave-tomb (search the Draugr's coffin). The cave-tomb is on the lowest level of the dungeon (past the small catacombs section).

The hall with the puzzle door has a gate that closes behind you which is triggered by a pressure plate right in front of the gate (inside the same hall where the puzzle door is). You can simply re-open the gate by walking back onto the pressure plate.

Tip: In rooms where there are multiple pull-chains, some of them are "decoy" pull-chains. These were placed to encourage the player to fight the NPCs and create a feeling of "entrapment", rather than running through the dungeon till the end just to get some quick loot ;)

If you're still having problems, then please don't hesitate to ask more questions :) Good luck!
Kaizor 8 May, 2014 @ 10:55pm 
not saying ya dungeons bad great idea but i spent about an hour wondering if i broke the dungeon lol
Kaizor 8 May, 2014 @ 10:54pm 
well there is a pull chain i pulled it and something happened no clue where it is though and the claw is not in the room where the dragon door is and the gate closes behind you so ya are forced to use the coc command i killed the guy with the abysmal arrows in two shots but other then that nothing exciting i seen other then some traps and draugr
Olms Balmora  [author] 8 May, 2014 @ 5:48am 
@Casering: No need to be sorry :) I understand that this dungeon can be a bit confusing at times... if you need any help or have questions on how to get through the dungeon, then I would be happy to answer them. Thanks for your feedback!
Kaizor 8 May, 2014 @ 4:17am 
like the theme the dungeons like a really hard maze and dead ends everywhere some sorta clue i missing or something i dislike it cause of this aspect of mazes dungeons should be action packed this one is more trying to find where the f... to go lol sorry for being rude i just wanted to get through it to fight your cool sounding boss
Olms Balmora  [author] 16 Mar, 2014 @ 6:06am 
@LeCacty, thanks for your kind compliments! :)
Yeast 23 Feb, 2014 @ 3:08pm 
i was looking on the teswiki for this... i forgot it was a mod. best dungeon ive ever played you're really amazing ^-^
Olms Balmora  [author] 20 Nov, 2013 @ 3:49pm 
Thanks! I'm very glad that you enjoyed exploring the dungeon :)
Autumn Elanna 16 Nov, 2013 @ 6:00pm 
Great dungeon, lots of twists and turns. The door had me stumped for ages. Still can't find the hidden weapon though ): Must keep digging...
Olms Balmora  [author] 22 Sep, 2013 @ 6:07pm 
This door can be opened by pulling on a pull-chain located within the same room. If you pulled on the pull-chain and the gate still won't open then try exiting the dungeon and then re-enter, then pull on the pull-chain again. If this still doesn't work then please let me know. Thanks.
VonHelton 22 Sep, 2013 @ 4:06pm 
The path over the water.....The gate won't open.
Olms Balmora  [author] 18 Sep, 2013 @ 3:15pm 
Hint: It’s a small weapon.
Animal Control 18 Sep, 2013 @ 2:33pm 
can i ask for a hint about the secret item whats the name is it a wepon armor....
Olms Balmora  [author] 17 Sep, 2013 @ 9:00pm 
I’m happy to hear that you made it through, and had a good time :) Thanks for playing.
Starlightnv 17 Sep, 2013 @ 7:18pm 
The glow on the puzzle door drove me crazy for a bit. I was looking for ways to break the magic barrier, but I didn't need to.

Well done. Took not quite an hour with a Lvl 58 toon, to clear, and I know that I didn't find everything.
Olms Balmora  [author] 14 Sep, 2013 @ 5:24pm 
Your comments are much appreciated, thanks!
Animal Control 14 Sep, 2013 @ 3:46pm 
its to bad u didnt add the guy that lost is use of legs dead in there well atlest half his body and bone legs were they rotted off lol just saying it was fun tho i also found it it u make your foller wait some where and u slowly move to the pull-chain it wont tigger the rock tigger just watch ur step and it wont start the dart of lag loop good job bro
Olms Balmora  [author] 13 Sep, 2013 @ 8:43pm 
Thanks for playing! @NOOG: No, there isn't a specific use for the pest poison and horn in this dungeon.
Animal Control 13 Sep, 2013 @ 7:23pm 
that was good ideal on the door >.<
NOOG 13 Sep, 2013 @ 6:49pm 
Very nicely done! Enjoyed this mod. Any use for the pest poison and horn?
NOOG 12 Sep, 2013 @ 10:11pm 
Ah! so not the claw icons then...cheers
Olms Balmora  [author] 12 Sep, 2013 @ 10:09pm 
Hint: What three animals were you attacked by in front of the puzzle door?
NOOG 12 Sep, 2013 @ 10:08pm 
got to the puzzle door and used the claw code but it wont open...Have I missed something?
Olms Balmora  [author] 12 Sep, 2013 @ 8:42pm 
Thank you for your comment. At the moment I'm looking into this problem. Hopefully I'll have a working solution for you both soon.
Animal Control 12 Sep, 2013 @ 8:19pm 
there's a dart trap early on in the game, near a pull-chain. Unfortunately, the darts strike your (well hidden!) rock trigger, forcing them to fire in a continuous loop.

My system began to slow down, and the sound went completely wonky after this was set off. Leaving the area didn't help, the engine continued to play the self-perpetuating loop.

i just copied ChopMasterOnion comment because thats what is doing so ill ty not to step on that rock again im glad i saved it out side so far had fun playing it on a lvl 15 toon
Olms Balmora  [author] 12 Sep, 2013 @ 4:30am 
Hi there, I’ve experienced this problem once during the early development stages of the mod. However, it only occurred once and this was prior to optimising the dungeon, so therefore I thought it was probably an optimisation issue due to the fact that I also had a lot of draugr running around at the same time thus Skyrim’s engine couldn’t handle all the activity at once. I thought optimising the dungeon got rid of the bug... but I guess it didn’t.

I’ll see what I can do to fix this bug ASAP (hopefully I’ll have it fixed by today). Thanks for telling me about it and thank you for your patience.
ChopMasterOnion 11 Sep, 2013 @ 11:33pm 
Hi there!

I'm eager to try this dungeon out, but I ran into a bit of a snag -- there's a dart trap early on in the game, near a pull-chain. Unfortunately, the darts strike your (well hidden!) rock trigger, forcing them to fire in a continuous loop.

My system began to slow down, and the sound went completely wonky after this was set off. Leaving the area didn't help, the engine continued to play the self-perpetuating loop.

I look forward to giving this another spin once the bug has been fixed. Thanks!
Olms Balmora  [author] 11 Sep, 2013 @ 7:22pm 
Thanks Jumper. I'll avoid using this kind of design element again in the future, since it has caused issues for some players.