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Сообщить о проблеме с переводом
if so, is very unbalanced
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2406160153
The new shadowbind mechanic is cool because you have to counter it differently than mind control (in most cases, turn out the alien who casted it). The self-replicating thing is a bit too much imho but is a nice idea nonetheless. It took me once 15 turns to kill two spectres and their "brethren":)
I found a dirty but easy way to disable it:
Go to My Games\XCOM2 War of the Chosen\XComGame\Config in your documents directory, open the file XComGameData_SoldierSkills.ini and add the line
AbilitiesShadowCantHave=ShadowUnitSplit
below the line
[XComGame.X2Effect_SpawnShadowbindUnit]
Save and they don't split anymore.
Have a nice day, everyone!
As for "puts them on a level of a secctopod or a gatekeeper with this mod", I don't think that is the case. Sectopods and Gatekeepers are definitely stronger than this force with the mod and can wipe away a squad a lot faster if you don't move right
I am sorry you had a rough time with the mod, but the description and previous posts should have been a warning to you. This mod is meant to improve certain mechanics and increase game difficulty.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1431740015
Neat, and very scary, but nope! I'm a big chicken.