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Updated 26 Nov, 2020 ..
Oh no, we ran out of steel! Not to worry, I have a pile of it in the warehouse! We can keep building the thing while I send some miners off to gather more
While it is a little redundant to have with deep storage, I still like seeing the massive piles of bulk items, and as mentioned, it's good for emergencies
If you're taking suggestions, maybe a bulk medicine storage too?
C:\Program Files(x86)\Steam\steamapps\workshop\content\294100\1751521745\Defs\ThingsDefs_Buildings\Buildings_Misc_StorageSolutions.xml
theres a mod for making herbal flowers glow a tiny bit.
maybe there could be a way to genetically splice or fuse Glowstone, with those glowing ones, to actually make a glowing plant with lots more radius of glow?
(or needing to make bone ash from the bones mod, to add phosphorescent liquid plant food) which makes it? :)
ive got some more mods planned, but might need to add some sliders too, but as far as i know, they can only be done if you know good programming, and not xml?
I know i'm asking a bit much haha
In that case, do you feel ok to let us have the choice to customise the resources required to build your storage items? In that case, @awsomelucas18's idea could be implemented.
So lets say we can edit the option to make the hay stack requiring 1000 hays to build, and recover 95% of it (hopefully the quantity of recuperation is modifiable too?). That would be excellent
I rate it