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Just to clarify: Are you saying that, with those two mods, (#1) just the turret info for those two turret types will be broken... or are you saying (#2) that having those two mods installed with this mod will break turret info for all types of turrets?
@Thundercraft then there must be other mods breaking your savegame. What other mods are you running? In order to confirm, try starting a new game with only the tooltips active and see if that works. Then slowly activate other mods and see when it breaks.
NOTE: for changing active mods in an existing savegame, you need to check the "Override Galaxy's Mods" checkmark on the top right of the screen, otherwise last used mods are active.
I have all DLCs and the mod works firne. I have only 3 additional mods, wich are the fake Turbolaser mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1792935241
Torpedo Produktion https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2053583501
and the ship refinery mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2337046047
i hope this helps. All tooltips are working as intended.
@UltraMassive if you could provide any more information like what other DLCs and Mods you are using or ideally provide a console log containing the error message that would be very helpful.
@Mindfield is that a (pure) vanilla turret? Could you check the console for error logs?
Ultra PS-P Ionizing Pulsar (Exotic Pulse Cannon) T24, Titanium
No detailed tooltips shown.
Yeah looks like I was wrong. I did some more digging in the logs and it looks like Fighter Building Cost was the culprit. It seemed to be causing an issue with the turret .lua file which went on to effect all modded turret tooltips. Not sure exactly what the problem was, but removed that Mod and it started working again.
We're using this mod on a new Server, and we think it's currently breaking the tooltips for RedFrog80's Standalone weapons
I'm not sure how to fix it, any thoughts?
What exactly happens if you load your savegame? Do you have other mods active? Consider looking at the log after an unsuccessful load.
If you need help solving your issue feel free to add me as a friend so I can help you via PM.
I knowingly did not add the "More Damage vs" and "Slot Type" info as IMHO it does not add any valuable information and will just clutter the info even more.
To take your screenshot as example, the increased damage to hull is stated in more detail inside the summary on the bottom of the tooltip. The fact that turret is an ARMED turret type also does not add any more insights as you can clearly see the damage type and values.
The comparison feature and its indicators got added way later than this mod was implemented. In his quote taken from Avorion Early-Access times (2019?) lyravega is referring to comparing turrets just by looking at their tooltips.
I might add this eventually but looking at all the custom values to compare its not a trivial task.
Until then feel free to go ahead and create a pull request on github ;)
That is does, which is great, however....
"make weapon comparisons easy"
... not so much.
Any possibility of getting an update so that the tooltips more resemble vanilla? Specifically, critical info such as "more damage to x" and slot type, as well as "easy comparison" visuals like the stat change arrows and border coloring.
Picture Comparison [i.imgur.com]
At the moment, despite the applauded extra info, the mod actually makes it take significantly LONGER to compare equipment.
The fighter tooltips have been fixed, should work as intended now.
Please let me know if something important is missing, so far I noticed the following minor additions, and I am not sure if these are actually necessary tbh.
- Tooltip background color
- Slot type
And oh lol, in the loading menu. God that is really stupid hidden. I was trying this mod for a server, so first i didn't even tried it on singleplayer.
Thank you.
One which only adds the "DPS per slot" value and make it possible to sort items after that one.
All of them are activated in the Main Menu-Setting-Mods window. "Achievements are disabled while mods enabled" Icon blinks up. But none of them appear to work or even get recognized while being in a singleplayer creative game. They don't appear in the mod list while being in a active galaxy.
I read Dukes comment, but there is literally nothing like he described. Nothing in the top right except the X for closing the window.