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Raportează o problemă de traducere
end)
ply is points to the player that ran the command or a NULL entity if ran from the console of a dedicated server.
I can't do it as admin, cause its serverside...
You have to increase the override number to a ridiculous amount I think. I forgot, I haven't used this addon in a long time.
I don't think you actually CAN.
And if that isn't the case, then it's probably uninstall then reinstall.
Basically the explosion has 100 size and 100 damage if it does 100 overkill. If it reaches 500 damage overkill, it is capped at 500 damage and at 1500 damage overkill it has reached the cap of 1500 size.
This would have a cvar like "pdmg_explosive_overkill". The setting would probably be named Explosive Overkill.
This would have a cvar like "pdmg_disconnect" and setting like "Unfreeze & Disconnection Arts".
:)
Unknown command: pdmg_enabled
Unknown command: pdmg_ragdoll_health
Unknown command: pdmg_override_health
Unknown command: pdmg_use_volume
Unknown command: pdmg_use_mass
Unknown command: pdmg_use_threshold
Unknown command: pdmg_threshold_percent
ext..
The prop HP HUD(numbers that shows how much HP the prop left) seems too tiny,need laeger HUD.
Also please try to let the players modify the HP of the props,maybe in options menu,so that we can create a 20HP tank or a 65536HP chair,which would be fun.
I see that you're not working on GMOD lately,but it's OK,I can wait.My ideas come from the Zombie&Building mode from CSO2,players can use props to build defenses against the zombies.I'm using your mod to recreate that in GMOD.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=346585225&searchtext=Prop+Damage
The what?
What?
Maybe that's a Garry's Bombs effect rather than PDMG?
Well, I'd definitely recommend against having them both installed at the same time. Try 'em both, see which one you like.
PDMG predates SPP by years and years and years (unless SPP is older than I think it is). As far as I'm aware they're more or less interchangeable. Last time I checked PDMG has more handy little features than SPP but other than that yeah, they're basically the same thing.
Nope. Probably would be a method of the prop protection addon itself.