Garry's Mod

Garry's Mod

PDMG2: Prop Damage Mk. 2
187 kommentarer
Argon_Ironhammer 8 sep, 2022 @ 12:20 
Is it possible to make a setting that will combine the health of items soldered together? That would be amazing!
Azure 29 jan, 2022 @ 6:24 
how i dissable npc hud
SpartaGuy 30 nov, 2021 @ 19:10 
I dont want props disappearing I want them to still be there when I completely destroy them
The Big Jewbowski 1 aug, 2021 @ 8:23 
Hey, does this come with an unbreakable tool? Or is there one that is compatible.
TOASTEngineer  [skapare] 26 mar, 2020 @ 21:34 
Ah, thanks. I'll fix that, uhh, eventually.
Revenant Moon sups.gg 24 mar, 2020 @ 17:55 
concommand.Add("some_name",function(ply,cmd,args,argstring)
end)
ply is points to the player that ran the command or a NULL entity if ran from the console of a dedicated server.
uacnix 23 mar, 2020 @ 18:06 
I kinda feel the pain cause i set up a server because of all this #StayAtHome :D:
TOASTEngineer  [skapare] 23 mar, 2020 @ 15:20 
Sounds like Garry's Mod broke it or something... Normally I'd say I don't support this thing anymore, but since it's illegal to go outside anyway I guess I'll have a look sometimes soonish.
uacnix 23 mar, 2020 @ 5:50 
and "Console" is apparently not an admin :c
uacnix 22 mar, 2020 @ 19:48 
If I do pdmg_exclude someshit in server's console, it stops on IsAdmin (nil value) :c
I can't do it as admin, cause its serverside...
TOASTEngineer  [skapare] 31 aug, 2019 @ 13:11 
There's a convar that completely disables ragdoll damage. Forget what it is, find it with the 'find' command
Destruction 31 aug, 2019 @ 11:59 
@eznozenozix
You have to increase the override number to a ridiculous amount I think. I forgot, I haven't used this addon in a long time.

I don't think you actually CAN.
vuflub_ 12 jun, 2019 @ 9:21 
How do you disable damage to ragdolls
Destruction 26 okt, 2018 @ 14:15 
Oh, hey, apparently, it means that you straightup can't play the mod without gibbing being bugged. I'M NOT A DISGUSTING HUMAN, I'M TALKING ABOUT THE MECHANICAL ONES.
Destruction 1 okt, 2018 @ 18:34 
About the glitch I talked about 38 mins ago...I was wrong. It means you have to straight up restart your game. I think...

And if that isn't the case, then it's probably uninstall then reinstall.
Destruction 1 okt, 2018 @ 18:31 
Also, Vfire makes an error-making machine from this. I don't really care, cause' it doesn't mean anything.
Destruction 1 okt, 2018 @ 18:30 
Can you make a setting called "Invincible Map Components" where any components that wouldn't be destructible normally are indestructible?
Destruction 1 okt, 2018 @ 17:56 
GLITCH: When a metal sheet gets destroyed, it sometimes doesn't drop metal gibs, and this reveals that you need to disable the mod, load a game, and enable the mod.
Destruction 26 aug, 2018 @ 16:30 
Wish there were explosions based around overkill on props. NOT NPCs.

Basically the explosion has 100 size and 100 damage if it does 100 overkill. If it reaches 500 damage overkill, it is capped at 500 damage and at 1500 damage overkill it has reached the cap of 1500 size.

This would have a cvar like "pdmg_explosive_overkill". The setting would probably be named Explosive Overkill.
Destruction 26 aug, 2018 @ 16:29 
Another idea is at unfreeze and at disconnection hp milestone thingies it acts as if it was destroyed. This is basically meaning "If it is frozen and it reaches unfreeze position, cause a fake death visual (If explosive overkill is added, this gets affected by making a REAL explosion through the cvar pdmg_exploding_unfreeze_disconnection or setting Explosive Unfreeze & Disconnect). If it has a connection to something, at the disconnection position it looks like it had a death on each disconnection that happened (If explosive overkill is added, this gets affected by making a REAL explosion through the cvar pdmg_exploding_unfreeze_disconnection or setting Explosive Unfreeze & Disconnect)."

This would have a cvar like "pdmg_disconnect" and setting like "Unfreeze & Disconnection Arts".

:)
DoroDoris 8 maj, 2018 @ 14:54 
wish there were bangs and explosive sounds :{
Armystuntman 20 mar, 2018 @ 15:13 
i tried to run this on a server and...
Unknown command: pdmg_enabled
Unknown command: pdmg_ragdoll_health
Unknown command: pdmg_override_health
Unknown command: pdmg_use_volume
Unknown command: pdmg_use_mass
Unknown command: pdmg_use_threshold
Unknown command: pdmg_threshold_percent
ext..
Cluster 6 mar, 2018 @ 20:10 
I do see why its earlier because i think thats gmod 12?
Banters 16 dec, 2017 @ 17:13 
Will you help me with some Cl side things with payment please, add me if you are willing to help.
Jduke 28 okt, 2017 @ 16:27 
The props disppered when they get destroyed fixed it i want all props to get broke apart
StrongFish91 22 aug, 2017 @ 21:12 
Nice mod:).I have some advice:(Poor English,please forgive me and try to understand my ideas,thank you.)
The prop HP HUD(numbers that shows how much HP the prop left) seems too tiny,need laeger HUD.
Also please try to let the players modify the HP of the props,maybe in options menu,so that we can create a 20HP tank or a 65536HP chair,which would be fun.

I see that you're not working on GMOD lately,but it's OK,I can wait.My ideas come from the Zombie&Building mode from CSO2,players can use props to build defenses against the zombies.I'm using your mod to recreate that in GMOD.
S.D.U AUS 7 aug, 2017 @ 5:55 
V not to mention it came out earlier than the mod SPD
S.D.U AUS 19 feb, 2017 @ 13:14 
because, its a update, the old one used to be this one but it was updated to mark 2, not only this but kids say "OHHH YOU COPIE OFF OF SPD" well i say no to that, this does WAY MORE than just break props like spd does, this lets you break anything (besides func_'s)
Olie 30 dec, 2016 @ 8:33 
Why is it mk2 then?
TOASTEngineer  [skapare] 23 nov, 2016 @ 23:59 
This was around loooooooooong before SPD.
Robin Kazami 28 jul, 2016 @ 10:09 
The player health is limited to 100 when you enable PDMG.
TOASTEngineer  [skapare] 27 jul, 2016 @ 14:27 
@Arthur Read
The what?
Robin Kazami 24 jul, 2016 @ 16:07 
Is there a way to change the player health limit?
Hasoys 13 jul, 2016 @ 18:26 
Cool
TOASTEngineer  [skapare] 13 jul, 2016 @ 18:23 
@Louis Yes.
Hasoys 13 jul, 2016 @ 13:04 
so i can shoot metal and it will break?
ŸouŋgPũrpleĎragōnŚtarlŏk 26 apr, 2016 @ 8:23 
Only superadmin edit addon CONFIGURATION?
TOASTEngineer  [skapare] 25 apr, 2016 @ 21:50 
@YoungPurpureDragonStarlok
What?
ŸouŋgPũrpleĎragōnŚtarlŏk 25 apr, 2016 @ 13:52 
Cool addon. I can fix it, but thanks!
sarsaparillarootbeerboy 10 sep, 2015 @ 15:47 
huh never thought of that, i ue prop damage for like sky scraper or giant tank stuff(dupes).
TOASTEngineer  [skapare] 10 sep, 2015 @ 10:47 
@JustAnOrdinaryScammer
Maybe that's a Garry's Bombs effect rather than PDMG?
sarsaparillarootbeerboy 9 sep, 2015 @ 2:36 
i meant why does me using flakshell instantly unfreeze the train even after ive modified the settings?:gmod:
sarsaparillarootbeerboy 9 sep, 2015 @ 2:35 
spp is better t performance but pdmg is good for destruction wise. also why does it allways unfreeze props so quickly. E.G flak shell (garrys bombs 4) combine train?
TOASTEngineer  [skapare] 8 sep, 2015 @ 13:17 
@JustAnOrdinaryScammer
Well, I'd definitely recommend against having them both installed at the same time. Try 'em both, see which one you like.
sarsaparillarootbeerboy 8 sep, 2015 @ 3:04 
well i was thinking should i disable SPP to use PDMG2?

TOASTEngineer  [skapare] 7 sep, 2015 @ 8:25 
@JustAnOrdinaryScammer
PDMG predates SPP by years and years and years (unless SPP is older than I think it is). As far as I'm aware they're more or less interchangeable. Last time I checked PDMG has more handy little features than SPP but other than that yeah, they're basically the same thing.
sarsaparillarootbeerboy 4 sep, 2015 @ 20:42 
is this basically the same as simple prop damage?:KScared::gmod:
TOASTEngineer  [skapare] 22 jul, 2015 @ 19:16 
@Blu Nautilus
Nope. Probably would be a method of the prop protection addon itself.
Starvox 22 jul, 2015 @ 6:57 
Don't work command Unknown command: pdmg_override_health