Stellaris

Stellaris

!Influence Overhaul (alpha)
7 Comments
LokiCharms 7 Sep, 2019 @ 6:23pm 
I did forget about the 00_common_categories file as well. Gebnar added influence to the starbase entry for ai_use_parent_for_resources_upkeep which will most likely be overridden as well. I use this mod as a merged part of my own private mod which is why it most likely works for me. You all could probably get it to work if you tinker with the Starnet files merging both together. I could help but it would have to be in DM as it is far too much to explain here
Quin 7 Sep, 2019 @ 8:26am 
That said it still seems to break. Rip.
Quin 31 Aug, 2019 @ 10:07pm 
If you use paradoxo's mod manager you can create a custom load order and load this mod before starnet. The file that conflicts doesn't seem to have any meaningful changes that need to be kept if you're also using starnet.
LokiCharms 13 Aug, 2019 @ 4:47pm 
Starnet's ai_budget for influence will override this mod's changes for it so the AI will not build colony ships because they have no idea how to build one with a modded in additional cost i.e. influence
ekoparker 12 Aug, 2019 @ 9:40pm 
I haven't been using any other influence-modifiers, but I am using a lot of mods. None of them touch influence, though. All features are working well for me, but the AI just refuses to cooperate. I am using starnet AI though, if that's an issue.
gebnar  [author] 12 Aug, 2019 @ 5:31pm 
@InterKid
Are you using it with any other mods? This mod is pretty intrusive, so there's a lot of space for potential conflicts. Anything that affects influence budget is especially suspect.
ekoparker 12 Aug, 2019 @ 2:02pm 
It's a great concept, but I'm having an issue where no AI empire will expand