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All in all, to tell you the truth. It actually works.
east countSide thislist <= X
where X is a number. This will avoid having players to kill every single infantry in the area (that one lone soldiers since that's tedious). So if you put 3-5 and there's about 3-5 infantry left, you can pretty much call that area cleared. You'll still have to fire a couple of infantry, but you don't have to go hunt for that one last guy.
Another thing was I couldn't get the rearm script working for whatever reason so I spawned a rearm truck with a debugger to manually rearm myself. Nevertheless, it is a nice mission for newer chopper pilots :)
However, please don't make us comb through the AO to find one infantry. It is tedious work not fit for helicopter pilots! Instead finish the mission when all the vehicles are destroyed.
As for things like spelling errors, it really helps if you say what they are where they occur!
Thanks for the feedback though! I might make a similar mission again but in my opinion, if you want some helicopter action then CLOSE AIR SUPPORT (Day 2) is where to go!
- Agimugh(?) tasks did not complete dispite being told it has by radio
- No apparent AA defence at either enemy or friendly airbase (I got killed by enemy chopper while rearming at home base too)
- Enemy AI at airfield don't react to being attacked. Why not send in the gunship that is out on patrol?
- Rearming script displays vehicle and weapon class names
- Would be great if the mission provided for possibility of player making a safe crash landing (eg, possible evac/rescue component)
- Spelling errors
Bravo
this forcewalk true;
- Friendly AI units should now move around the factory more to help find enemy AI.
- Time should now sync to all players.
#1 Looks like the time param is maybe only being called on 1 client. I will see about getting it called server side.
#2 Enemy are not just inside the factory area, they are lurking about in that entire AO. I will see if I can get the friendly call signs to do a bit more.
#3 Can't say I've had the problem of it not rearming. Sure you landed on the correct pad?
#1
When we started the mission, as 2 player coop, it was daytime for one of us despite it being 4 AM.
#2
The friendly AI task force teams by the factory are not aggressive enough and do very little search & destroying, more just going to areas and standing there. We also couldn't clear that objective even though we leveled half the buildings and couldn't see any enemies there.
#3
There aren't any additional helicopters or places to rearm? I see you have a rearm script and a helicopter service point, but we landed on it and nothing happened.
Grazie molto gentile ho selezionato Dev e adesso sta aggiornando il gioco, proverò appena finito...
Grazie ancora!
http://forums.bistudio.com/showthread.php?149411-How-to-change-between-stable-Arma-3-Alpha-versions-amp-release-candidates-STEAM-client