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Is there any reduction in the number of infected spawned(specials, horde, roaming zombies)? I ve already treid to play 2 person coop yet the director doesnt give a shit we re just the two of us and keeps spawning specials and hordes at the normal rate. Not much i can do with hunter and charger coming at the same time. I played double pistol with bot yet noticed absolutely no difference in game rules(cvars) compared to the original coop settings when i just kick 2 bots.
Is this....a normal issue with the mod? Or would you think it's something else just conflicting? Otherwise we love the thing.
But you totally missed the opportunity to call the co-op bit "Left 2 Die"
General
- Moved all mutation modes from the gamemodes.txt file to their own text file
- Removed all mutation shortcuts from the main menu, which prevents conflicts with the other mutations
Live Alone Die Alone
- Added Spitter
- Increased Tank's health
- Reduced the speed of zombies
The new update is coming :)