RimWorld

RimWorld

Remove Spacer Weapons
19 Comments
Mlie 17 Oct, 2020 @ 1:18pm 
Made a sort of continuation of this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2260590151
Hope it helps anyone!
somdudewilson 28 Jul, 2020 @ 11:00am 
Last time I checked rocket launchers are things that exist in the modern-day.
Silent Service 12 Apr, 2020 @ 4:01pm 
1.1 pls
DaWu 5 Apr, 2020 @ 5:01am 
damn this mod was a god sent. I cant find anything that does the same. Please 1.1. :(
darthboer  [author] 15 Mar, 2020 @ 1:53pm 
At this time, I don't play 1.1. Anyone who would like to update this can, as long as credit is given somewhere in the description.
ambi 14 Mar, 2020 @ 4:47pm 
1.1? ty
Rykipp 1 Mar, 2020 @ 2:21pm 
1.1?
Dan van Dante 11 Sep, 2019 @ 7:03am 
Please compatibility with Vanilla Expanded Weapons.
ambi 9 Jun, 2019 @ 11:15am 
Nice! Perfect for a rustic playthrough.
DaWu 3 Jun, 2019 @ 9:57am 
Great! Been looking for something like this that removes all that future stuff
Meakin 31 May, 2019 @ 9:07am 
Glad to be some help ;) And yeah I understand what you mean, but there are mods that add smoke grenades which is entirely fine for a modern or industrial setting, but the smokepop belts are high tech systems that automatically deploy when the targets being attacked. But i dont feel that strongly about that tbh lol. It's not too immersion breaking!
darthboer  [author] 31 May, 2019 @ 8:47am 
I'll post an update later today that removes shield belts. I totally forgot about them. I'm going to leave smoke-pop belts in because it's plenty realistic that people could pop smoke to conceal their movement when getting shot at.
Meakin 31 May, 2019 @ 3:36am 
Yeah shield belts need to be removed and I think Smoke-pop belts too
Meakin 30 May, 2019 @ 6:12pm 
Excellent! I needed this! Are shield belts removed as well...? They should be if the other things are removed
darthboer  [author] 30 May, 2019 @ 7:41am 
@Maxxie No problemo, glad you enjoy it
Max 29 May, 2019 @ 7:53am 
omg thank you for this mod, been waiting for this forever
dninemfive 28 May, 2019 @ 10:34am 
Sorry, I saw the "Uses Harmony" note and assumed you were hooking various generation methods.
darthboer  [author] 28 May, 2019 @ 9:47am 
@dninemfive Thanks for the tip. However, if I understand correctly that's what I did. I just used "PatchOperationRemove" for the items. Is that not xpath patching? Or did you mean I can just put all of the xpaths into one operation?
dninemfive 28 May, 2019 @ 9:17am 
You realize you can just remove the defs via xpath patching, right? That won't fix the errors but it's a lot better performance-wise than hooking a bunch of methods. To fix remaining errors, you'll probably need a CE patch, but that's also fairly easy with patching.