Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Global Relations Panel
163 Comments
SstarLit56 20 Feb @ 1:35am 
Having played unciv for a while, this is just the ui i comprehend
Zik 16 Feb @ 1:19am 
it s like cheating
Victor146 8 Jan @ 9:23am 
Thanks
gghope5 13 Nov, 2024 @ 7:22am 
This was my favorite screen in Civ III! Thanks for making :)
Dasseinzumtode 12 Oct, 2024 @ 9:21am 
看不懂捏
PRINNY GOD 10 Sep, 2024 @ 12:05am 
can you click and drag the leaders around? it would be very convenient to group up all the leaders I knew were in an alliance to make the graph a little easier to read at a glance
vincenzo 8 Sep, 2024 @ 2:47pm 
Anyone know if this works when added to an existing save? Currently playing a single player campaign against the AI that I created to do in-game map changes and to choose my leader.
White Bancho 3 Aug, 2024 @ 1:00pm 
This mod is great! I would love to see an update where you can hover each relationship status (e.g. Allied, At War etc.) to show only the relationships of that status. That would make it easier to see who's at war and who's allied etc. at a glance
dhaudaygeqy 15 Mar, 2024 @ 7:18am 
Apollo702 27 Feb, 2024 @ 7:05pm 
How was this not in the base game?

The 7 developers really really need to sweep the mods section!
科比-布莱恩特 17 Nov, 2023 @ 11:45pm 
未经事先许可,请不要从该mod集成/借用UI和代码。



如PCGamesN[{LINK REMOVED}]中所述



第六文明外交的一个问题是,你永远不知道别人在做什么,也不知道他们对别人的看法。这是为了解决这个问题。



全球关系小组,让你一眼就能看到每一位领导人对每一位其他领导人的看法。你可以看到谁在与谁作战,他们是否是盟友,以及他们是什么类型的盟友。它还显示了各种交易,如开放边界、防御性Pacts和研究协议(兴衰前)。



打开面板的按钮位于屏幕的左上角。
LoveMyWife 28 Oct, 2023 @ 2:36am 
спасибо!
WERNERvsNEO 16 Oct, 2023 @ 12:26pm 
As bszonye noticed before I also see only the opinion icon for the top left player when using the hover for clarity function. Would be great if this could be fixed for this fantastic mod. I tested this with only this mod activated and activated from the start of a new game.
Hestia 23 Sep, 2023 @ 5:36pm 
@jantoniotn It looks fantastic with less civs. I've played with more than 40 civs and it doesn't look good.
jantoniotn 25 Aug, 2023 @ 11:35am 
does this mod works if I play with 20 civs?
HoodaHoo 30 Mar, 2023 @ 10:43am 
any way we can get a version that puts the button somewhere else. with the new dlcs the button isnt there. at least for me. am i wrong?
Mr. Wombat 30 Mar, 2023 @ 9:39am 
This mod is one of the first I downloaded for civilization vi, and it's been invaluable to me. Thank you for making it
BambiDextrous 23 Jan, 2023 @ 9:25am 
Great mod, really appreciate you making this. I had an idea to improve it: would it be possible to toggle on/off which relationships and agreements show as well as which leaders show? I sometimes play large TSL with 20-50 leaders and this would help enormously.
NopeTooFast 14 Jan, 2023 @ 7:14pm 
the button for opening the diplomatic relations screen disappears after loading a save game
Dr. Ring Ding 7 Jan, 2023 @ 12:52pm 
ah, the nostalgia of Civ III
OhMasterC 29 Dec, 2022 @ 5:51am 
░░░░░███████ ]▄▄▄▄▄▄▄▄▃ DEFEND AGAINST ALL
▂▄▅█████████▅▄▃▂ AND SAVE STEAM!!!
I███████████████████]. COPY AND PASTE TO JOIN WAR
LONG LIVE THE REBELLION
OhMasterC 29 Dec, 2022 @ 5:51am 
░░░░░███████ ]▄▄▄▄▄▄▄▄▃ DEFEND AGAINST ALL
▂▄▅█████████▅▄▃▂ AND SAVE STEAM!!!
I███████████████████]. COPY AND PASTE TO JOIN WAR
LONG LIVE THE REBELLION
OhMasterC 29 Dec, 2022 @ 5:51am 
░░░░░███████ ]▄▄▄▄▄▄▄▄▃ DEFEND AGAINST ALL
▂▄▅█████████▅▄▃▂ AND SAVE STEAM!!!
I███████████████████]. COPY AND PASTE TO JOIN WAR
LONG LIVE THE REBELLION
BrickmasterE 18 Dec, 2022 @ 5:03pm 
Would it be possible to implement a colorblind-friendly mode? As it stands, I can't distinguish the Friendly, Neutral, and At War lines from each other. I would really appreciate it if you could add an optional mode where the lines have patterns on them to distinguish themselves. Or better yet, an option to tweak the line colors ourselves using hex codes. I don't know if that would be possible, but it would be a great feature for accessibility imo
furgio23 15 Dec, 2022 @ 7:19am 
bella mod comoda e utile per una vittoria diplomatica ! puoi vedere in una schermata unica la relazione con tutti i giocatori
J3TL4GC3M 19 Sep, 2022 @ 11:32am 
Great again !!!!
ChrisMartin 23 Jul, 2022 @ 11:27pm 
Have over 2000h with this mod, can remember one time this happens.
What to do to reproduce this?
If it's total random, it is possible it can be caused by another mod.
PhazezGova 23 Jul, 2022 @ 4:42pm 
It doesn't work 100%, sometimes no relationship line is shown, but otherwise it works and is still helpful as an overview :)
Webasto Sirokko 15 Jul, 2022 @ 8:42am 
nonagon infinity opens the door
Ronso 31 Mar, 2022 @ 3:16am 
The button for the global relation panel is missing. Ingame menu told me that this mod is using. So what's wrong?
Earithramir 14 Jan, 2022 @ 10:37am 
I'm using this mod on civ 6 for android and it does something weird with the bar it's on. it pushes the arrow to open the panel to the middle of the screen. Is there some way I can amend the code to work better for the android screen layout? :o Anybody know?
天真的 10 Sep, 2021 @ 7:06am 
coooool
百花藤 8 Apr, 2021 @ 5:41pm 
It must be fun for 60 civilizations to play this mod together
Gan Xodos 5 Apr, 2021 @ 6:35pm 
Does this cause the culture tree to not appear for anyone?
johncwalker 29 Mar, 2021 @ 4:49am 
Great mod but since last couple of months it doesn't save when I save game, and so isn't there when I reload. Is it likely due to recent updates?
DeftlyPlayed 25 Mar, 2021 @ 10:21am 
Cool thanks!
sukritact  [author] 25 Mar, 2021 @ 10:19am 
Hadrian talks about the build queue a bit in this video: https://youtu.be/q3rUZWTQdls?t=88

Hope that helps!
DeftlyPlayed 22 Mar, 2021 @ 2:23pm 
OK. Thank you and you are correct. Now that I look again I see my OP was posted in the wrong place.

I understand now what the boxes are for but I still don't get how to queue up more than one production at a time. I am not seeing the mechanic/action I need to take to queue up more than one production at a time.

Not really a question having to do with your work but do you mind please explaining what I am missing there?

Thank you!
sukritact  [author] 22 Mar, 2021 @ 9:08am 
@DeftlyPlayed: That's from my Simple UI Adjustments mod I think? So wrong page :P

But to answer your question, the boxes are there so you can see what's been queued up without having to open the production panel. You cannot adjust the queue from the tooltip, it's only there so you can see the queue easily.
DeftlyPlayed 20 Mar, 2021 @ 9:28am 
Like this mod. Thanks for the work you did here. Question...when I hoover over the production icon the white window opens with info on the current production item. I see at the bottom of the window 5 boxes labeled as being a production queue. I assumed this to be a added function where I can queue up the next items I want produced but I can't figure out how to use it as such. Am I wrong? If I am then what is the point of the boxes?
gliding 23 Feb, 2021 @ 11:48am 
@Surfinite Yea doubt it's mod related. I haven't used the mod, yet see the occasional enemy spy in my city, never figured it out...
Surfinite 16 Feb, 2021 @ 7:47am 
I'm sorry, I was wrong. I think....
I could see this enemy spy in my capital when I definitely shouldn't be able to.

I saved and disabled just this mod, loaded the game and the spy was gone. So I thought it must be related.

I've since re-enabled the mod and reloaded the same save, and this enemy spy is still nowhere to be seen.
Surfinite 16 Feb, 2021 @ 7:33am 
This mod allows you to see enemy spies in your own cities. Must be an unintended feature! Unfortunately is also an unwanted feature!
PhazezGova 7 Feb, 2021 @ 5:35am 
Still works great :)
unit 1 Feb, 2021 @ 6:36pm 
oh my God, hell yeah. Memories of CIV 3. I love this.
Tommy 13 Nov, 2020 @ 12:52am 
as good old CIV III Foreign advisor <3
Jirka 30 Oct, 2020 @ 3:52am 
this is such a great thing to use, during huge games, full of civs, thank you O:)
Moyocoya 28 Sep, 2020 @ 9:27pm 
I think it works with saved games, but why don't you try ?
Niallism 28 Sep, 2020 @ 8:41pm 
Can I enable this mod halfway through a current game, or does it need to be active from before starting?
Titule 28 Jun, 2020 @ 5:21am 
I wanted to propose the same as JingleWood and eimhin85 and maybe some others on the other pages :)
Wherever it makes sense, add an arrow from who declared, denounced, initiated or whatever to the leader who got declared, denounced... and make a little hint in the UI what the direction of the arrows means.