MudRunner

MudRunner

Deadwood Valley
13 Comments
LeeQuid 2 Nov, 2024 @ 9:26am 
part 1/3

Thank you for the contribution to the community!

This is a very nice map! An absolutely lovely town you come to more often - but there are far too many vehicles around (results in a long vehicle list +thereby often not even silhouette of other players displayed which is a problem, decoration objects would be better instead of many drivable ones). In the map selection this wonderful creation is labeled with '3fo78kvq' and therefore a bit difficult to find.
LeeQuid 2 Nov, 2024 @ 9:25am 
part 2/3

In our mind there's no need for the 'convenience passage' at the roadblock and the handover construction feels a bit strange but is a cool idea. A log kiosk would not be necessary (or should be much more difficult to reach at least). Instead, perhaps 2 more scavenge sites could be more interesting (so that empty ones may also be available for chance) - or even loose logs lying around to be found. One crashed vehicle seems nonsensical (or just because there are too many others).

A bit of a pity: There are shortcuts possible at the scavenge site through forest and another one at the bridge between the 2 roadblocks. The garage trailer directly at the garage around the corner feels much too close (even if playing alone supplying the garage with 8 points - an idea would be, that garage points are part of findable vehicles)
LeeQuid 2 Nov, 2024 @ 9:25am 
part 3/3

To perfect this map, there're also a few small blemishes, I want to point out: Some power lines are not on poles (and hanging in the air instead). At some points you can see through the map (e.g. at the sharp bend out of town in the west, on the way in the east out of town and across the whole map to the south-west). One concrete bridge in the south (from log kiosk to handover at roadblock) has a twitching/moving texture. The roadblock in the south-west has an invisible barrier (in the southern part to the left of the blue building as an extension of the barrier as soon as it's closed when vehicle is loaded) - there should be a visual barrier then (so that you don't even reach the invisible wall).

Nevertheless, it was great fun and I will probably return to this map at some point! We really enjoyed it :)
Evilmaster_Qc  [author] 31 Jul, 2023 @ 10:00am 
Thank you!
nowatschek 28 Jul, 2023 @ 2:51am 
Diese Map ist absolute Spitze:steamthumbsup:Herzlichen D:steamhappy:ank!
Evilmaster_Qc  [author] 5 Sep, 2022 @ 5:29pm 
Wow thanks for the live on Youtube! I've watched it entirely just to see where you going on my map!
Павлик 28 Aug, 2022 @ 1:12pm 
Павлик 28 Aug, 2022 @ 1:11pm 
Круто покатались !!! Автор молодец !!!
Cool ride!!! Well done author!!!
Eppo [NL] 16 Aug, 2022 @ 4:05am 
great logging map , fine job , many thanks for sharing
Evilmaster_Qc  [author] 26 Aug, 2020 @ 8:47am 
Enjoy it :-)
Abdulrahmand7 25 Aug, 2020 @ 5:47am 
my dream village .. many thanx :steamhappy:
Captain_Crunch 19 Feb, 2020 @ 3:35pm 
Just looking at the photos it could be a dev map it looks so good
Evilmaster_Qc  [author] 4 Jan, 2020 @ 9:18pm 
большое спасибо