Space Engineers

Space Engineers

ISL - Mako-AV 316 Strike Corvette
11 Comments
Spite  [author] 24 Apr, 2021 @ 12:55am 
Ok, thanks for the info!
Kaito 23 Apr, 2021 @ 8:53am 
No, the weapons just have target AI that actually works, and you can manually control all your guns at once. You can set the AI to focus on certain subsystems (propulsion, weapons, etc), and decoys will only attract fire from automatic guns that are not set to focus.

This is mostly just a factor in PvP. NPC ships usually have all their weapons without a set focus, and so decoys work pretty well there.
Spite  [author] 23 Apr, 2021 @ 8:47am 
Interesting, I haven't messed with Weapon Core much, it sounds like decoys are made obsolete by it somehow?
Kaito 23 Apr, 2021 @ 7:07am 
Probably not for me because WC and MES, but for Vanilla that would make this ship a LOT more durable. Decoys should be on every vessel that expects to see literally any combat at all, at least in Vanilla.

I converted the bow to heavy armor and put 2 decoys along the keel, surrounded by heavy armor islands. I'd love to put welders behind it, but the internal space doesn't really allow it without major restructuring. They are mostly for when I get flanked.

My latest iteration includes 3x M-8 Destroyer guided missile launchers at the stem, replacing the rocket launchers, but I'm not sure they fit in with a fast hit-and-run vessel. They are more of a long range weapon. I think I might replace them with shorter range high-power fixed railguns, given the armored bow.

I should be able to fly straight at an enemy, let the heavy bow take the hits, and then blow them to pieces with the railguns, letting the PDC take care of whatever is left.
Spite  [author] 23 Apr, 2021 @ 12:10am 
I actually have a MK2 of this sitting in my blueprints folder that replaces the fixed missile launcher with a welder + decoys covered in heavy armour, Do you think that would be worth uploading?
Kaito 22 Apr, 2021 @ 3:19pm 
I tried a few runs with this against MES bases and ships with some modded weaponry. Nothing out of the ordinary, just some high ROF PDC. I ended up making some adjustments, by placing some strategic heavy armor, more forward facing cameras (don't you just hate it when it gets blown up immediately), and a few decoys.

I was able to take down a heavily armed NPC ship 3x the size of this one, but I had to throw the Mako in the grinder afterwards. I might do a few more iterations on the design.
Alterae 31 May, 2019 @ 12:44pm 
For this one, basically just a paint job and replacing the SAM script with Whip's Turret Radar.
Spite  [author] 31 May, 2019 @ 12:04am 
Hello again Alterae, all sounds good to me! :steamhappy:

I would also be interested in seeing what kind of retrofitting you are doing? Just out of curiosity.
Alterae 30 May, 2019 @ 4:06pm 
So, I'm going to actually make a retrofit of this ship for a faction I'm in (I haven't gotten around to the other one.) In the event that i upload it to the workshop, I'll make sure to give you credit for all the things.
Spite  [author] 27 May, 2019 @ 10:24am 
I was too actually, but its just so ridiculously lightweight.

I tried to make it as small and simple as possible, big ships just take forever to design :steamfacepalm:

Anyway, I hope it serves you well!
Witch ~ 27 May, 2019 @ 9:58am 
Im surprised that 1 Gyroscope is already enough. Surprisingly nimble ship. I feel like making too big ships on planets is more pain than gain. So this ship is basically a perfect size