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life and death as the impaler should be generally more interesting than before
that and an altimeter and some other things
will possibly be doing a damage modeling update later
2. handling and lift tweaks should make bots better at using the plane
3. HVAA bug where the bots never shot missiles at other planes should be fixed
4. standard missile's damage switched from AT to heavy because the warhead isn't rated for AT
5. HVAA and smartgun only fire when locked on now
6. redone missile impact VFX
7. altered MG magazine sizes and reload times
8. redid engagement ranges for the weapons; bots should be smarter and more aggressive
9. fixed an issue with cockpit glass
10. added ground targets to the smartgun's preferred targeting list so bots shoot quads now
other minor changes may appear
Irl, missiles do do the delay before launch thing. If you're in a tight turn, your own missile hitting you might be a considerable issue. As well, your gun is what close in is for. Not missiles. Seriously, missiles also have a minimum range, inside of which they are basically useless.
https://www.google.com/amp/s/futurism.com/wanteds-curved-bullet-now-a-reality/amp
We just made it better.
Besides that, we have radar lead indicators now. Why not self guiding boolets?