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i might add the textures as a skin idk when
you don't need to change the textures either way do you
Oh my fucking god, this is hilarious
Couldn't you just place these models over the old animations?
Porting in PBR takes a while. Plus with such file size and my bad internet it takes ages to upload.
i'm currently uploading another port and will rpolly do one more before calling it a day. I'm not doing springtrap yet lol
@Old McFee
Physically Based Rendering. It's basically simulating how dielectric and metallic materials would react to light as in real life. Source engine is old though, and doesn't support it. This is a Fake PBR.
Y E S
Who'd you plan on porting next?