Europa Universalis IV

Europa Universalis IV

Mesogeios - New graphical cultures
159 Comments
DUCATISLO 4 Jan @ 5:12am 
does it still work?
Apani 20 May, 2024 @ 4:13pm 
Thanks! And no problem. Life happens.
Alyoshenka  [author] 21 Apr, 2024 @ 6:42am 
@Mysza Halamow Apologies. For family reasons, I just don't have the time to maintain it. Anyone is welcome to take over though.
Alyoshenka  [author] 21 Apr, 2024 @ 6:42am 
@Apani Apologies for the late reply. The team is more than welcome to use it.
Mysza Halamow 20 Apr, 2024 @ 7:52am 
Dear Mod Maker,

It is a deep shame to know that this mod has been out of date now for nearly three entire years. It was amazing how much more authentic the game felt with the graphical tweeks that were made with this mod. Anyhow, have a good rest of your day!

Mysza
Apani 19 Dec, 2023 @ 6:19pm 
I already received permission to use Mesogeios for a mod once, but just to be sure, can the team for an upcoming mod (Defiance of Rhotalon) also use it? It's another fantasy world, with a heavy Byzantine theme this time.
Fasz_fej_jankó 17 Dec, 2023 @ 3:53am 
can you update it? It doesn't work anymore, there are no new graphical buildings on the map
humbleacadie 4 Jun, 2023 @ 2:09pm 
Hi, I'm working on a big map overhaul
Given that this mod is non ironman (changes checksum), I would be very happy to introduce it in the mod so as to maintain multiplayer compatilibity, if you accept. I would of course credit you.
za dom spremni 13 Apr, 2023 @ 9:28am 
can you fix the muslim ships.
Ryan 13 Aug, 2022 @ 9:14pm 
In the future, will this mod work for custom nations? currently it works however when i go to improve a tile development it reverts back.
123 22 May, 2022 @ 11:31am 
this mp compatable?
Saraji 18 May, 2022 @ 5:03pm 
update pls
crimson_prophet 26 Jan, 2022 @ 3:33pm 
Ok, so in \steamapps\common\Europa Universalis IV\common\cultures - there is a file "00_cultures". Polish culture contains a redundant additional line of "graphical_culture = easterngfx" which is causing all the ruckus whith polish culture tags in your mod. You can easily fix it by deleting this line or chaning it to "westerngfx". I guess it's a bug and bad coding by Paradox (sad Paradox fan noises ::((( ).
crimson_prophet 26 Jan, 2022 @ 3:05pm 
Not using any additional mods, btw.
crimson_prophet 26 Jan, 2022 @ 3:03pm 
Dude, great mod! :) Polish culture (Poland and Mazovia) has eastern city sprites still tough. Not that I care, I am not planning on playing Poland anytime soon anyway... But still! From the modder point of view - I checked your files and I can't see what's overwriting them! It's killing me!!! Let me know what was error, if possible. Appreciate it! :)
Gulzs Yerffej 28 Dec, 2021 @ 4:15pm 
It is working only halfly. Lithuania or Hungary got western buildings, my Poland has eastern buildings like Russia.
krabkat 18 Dec, 2021 @ 3:53am 
thank you for this mod man, unironically boosted my game experience.
Perfect Bidoof 26 Nov, 2021 @ 7:57am 
update the mods please
Μολοχ 19 Oct, 2021 @ 5:23am 
Could you make a version with just Greek, Latin and Turkish?
DeciduousOak 28 Aug, 2021 @ 10:32am 
Is this Iron Man Compatible?
Grand Admiral Thrawn 30 Jul, 2021 @ 8:47pm 
please add south east asian cities
123 25 Jul, 2021 @ 3:57pm 
can custom nations use these?
Ash 26 Jun, 2021 @ 9:22am 
Even with just this mod on, about half of Polish and Mazovian look eastern. Even with the mod off and graphical cultures of those countries set to "westerngfx", it only applies to some cities. File validation didn't help.
Alyoshenka  [author] 14 Jun, 2021 @ 7:52am 
Hi March, are you using other mods? As of my latest version, I can confirm that Poland and Mazovia are set to have Western graphical culture. In your mods, you can replace "easterngfx" with "westerngfx" in the common/country files to fix it.
Ash 12 Jun, 2021 @ 4:39pm 
Half of Polish cities and all Mazovian cities still look eastern. Does anyone know how to fix it?
Alyoshenka  [author] 30 May, 2021 @ 5:08am 
Hi Typeish! It's very easy. Simply open the country file, and then replace the graphical culture with the one you want, e.g. "muslimgfx" into "turkishgfx".
Typeish 15 May, 2021 @ 3:11am 
Hey Alyoshenka, how do we add this new grapichal culture into the mod-specific countries in the common/countries files? Would u make a video with this? it would help alot, bc when i use Extended timeline, anc change ottomans to turkey, that turkish graphic is gone into middleastern/arabic graphic culture.
Alyoshenka  [author] 3 May, 2021 @ 6:53am 
Hi DarkLegion! It should be for countries that are shared with vanilla, but you'll need to manually add the new graphical cultures to the mod-specific countries in the common/countries files.
DarkLegion 1 May, 2021 @ 11:46am 
Is it compatible with the extended timeline?
Alyoshenka  [author] 27 Apr, 2021 @ 8:56am 
Hi Aaronnum I, it depends! If there's new country, their common files will need to contain the correct graphical cultures in order to work.
Alyoshenka  [author] 27 Apr, 2021 @ 8:55am 
Hi WhatsALad, I just tested Acornzzz's "Disable Development Buildings" mod now and it still works.
Aaronnum I 19 Mar, 2021 @ 1:34am 
Since its just a gfx mod, it shouldn't give issues with the Expanded Mod Family, right?
WhatsALad 13 Feb, 2021 @ 5:59am 
Would it be possible for you to create an updated version of Acornzzz' "Disable Development Buildings"
Alyoshenka  [author] 27 Jan, 2021 @ 7:09am 
Hi Twink315! Please go ahead.
Paper Muigg 27 Jan, 2021 @ 12:20am 
Japanese Buildings would be Cool!
Marvelous Wheat 26 Jan, 2021 @ 4:57am 
Hello, does anyone know in which folder is units and ship gfx located in ? If it's not a file, is it a line that needs to be changed ? While I'm enjoying the buildings models, the unit graphics are very ugly, especially for countries outside of Europe.
Twink315 21 Jan, 2021 @ 6:00am 
Hey there. I am currently working on a graphical culture mod and really adore your work, especially the byzantines and the asian ones. I wondered if i would be allowed to use some of them with credits ofc and a link to the original!
Apani 18 Jan, 2021 @ 6:38am 
Thanks alot!
Alyoshenka  [author] 17 Jan, 2021 @ 10:52am 
Hi Apani, yes of course.
Apani 16 Jan, 2021 @ 9:54am 
Hello, can we use your building models for Anbennar? I'm asking on behalf of the Anbennar team.

While the mod itself takes place in a fantasy world, more building styles would greatly help breathing life into it.
Alyoshenka  [author] 12 Dec, 2020 @ 2:52am 
Hi Neetnoic, yes, but all players need to use the mod. Otherwise, you'll need to use the ironman version.
Neetnoic 4 Nov, 2020 @ 1:07pm 
is this mp compatible?
Alyoshenka  [author] 1 Sep, 2020 @ 12:28pm 
Hi Arthorivs, you need to make sure you give the right graphical culture to your new countries in common/countries. For ex. southerngfx instead of westerngfx.
Arthorivs 3 Aug, 2020 @ 1:46pm 
Hi Alyoshenka, this is a beautiful mod! But, when I create a custom mediterranean nation, the buildings of the provinces of this nation return to the traditional ones.
how can I avoid it?
KsH 28 Jul, 2020 @ 5:02pm 
Has anyone fixed the ship issues?
Commander_Ace 12 Jul, 2020 @ 11:34am 
Is it updated for 1.30?
Typeish 6 Jul, 2020 @ 11:26am 
Hey, is it me or the new game-update that dosnt allowing to change the Graphical culture?
Claudio Maladestra 16 Jun, 2020 @ 12:38pm 
Hey, I noticed this mod makes all non-European countries with generic units use generic European units as opposed to their localized version. Can you fix it?
Crash 28 May, 2020 @ 8:54am 
Chinese Language Mod for 1.29 :steamsad:conflict
Alyoshenka  [author] 12 May, 2020 @ 2:38pm 
Hi Nola! How different would this be from existing East Asian graphics?