Tabletop Simulator

Tabletop Simulator

Raider Camp Full 3D - Hoard of the Dragon Queen Chapter 2 DnD
30 Comments
Dumbass With A Phone 17 Feb, 2024 @ 9:42am 
hey the map is all pink for me, all the models there but the map itself is all pink. Any ways to fix this issue?
♡DaRkZzY♡ 28 Nov, 2023 @ 2:10pm 
is it possible to upload this map to my table for dnd, if so, how?
Razehell 12 Sep, 2022 @ 6:46pm 
I think I may have the asset files, Can't figure out how to put it together but it looks like its there! https://drive.google.com/drive/folders/1Y-KVSbA9QTTSNe3938hcqNenjy8_euQI?usp=sharing
Niki 20 Aug, 2021 @ 8:33am 
Any chance on this being restored?
I come back to it regularly, would love it if possible!
JMETAL 2 Aug, 2021 @ 3:54am 
Hi ! thanks for your beautiful work. I would like to know when you will fix your maps for act 2 and 3. TY
Niki 15 Jul, 2021 @ 3:32am 
Likewise, love this map.
Would love to see it restored - one of the better ones out there for tabletop!
Milk 14 Jul, 2021 @ 4:23pm 
Hi @Searanger, wondering if the map texture has been fixed yet? Asset is not loading properly on my end even after disabling cache.

Great work on this map, blown away with your attention to detail.
WalBanger -UK- 15 Apr, 2021 @ 8:01pm 
@Searanger, Great work on this.

When you repair it, is there any chance of making a version without any buildings etc on it?
so we can use it for our own little stories and add our stuff... so it can be Sci-fi, Medieval, Horror etc

Thanks for the work you put in.
Searanger  [author] 7 Feb, 2021 @ 6:16pm 
Map texture is currently broken. Will take some time to fix as the old texture has been lost.
Niki 4 Aug, 2020 @ 3:00pm 
Thanks for the reply Baron - disabling caching and a blanket delete managed to fix it just in time for tonight's session!

Thanks!
Baryonyx 4 Aug, 2020 @ 9:47am 
Findanniin, I cannot confirm the issue, for me it works fine. Try forcing a redownload by opening your cache (mygames -> TTS), going into the asset bundles folder and delete the bundle that is the terrain. Try to search in the folder for parts of the link, in particular the end of it.
Niki 4 Aug, 2020 @ 4:59am 
Dreadful timing.
I'm planning to run it for tonight's session aaand the top of the terrain no longer loads in.

Looks like this now:
https://i.imgur.com/EfEUwwq.png

Quick fix *super* appreciated if possible.
Niki 25 May, 2020 @ 11:13am 
Perfect, thanks.

I managed by poking around the script and raising the positional offset in the script directly!
Searanger  [author] 25 May, 2020 @ 10:33am 
@Findanniin - Simply use the Gizmo tool to raise it. I do believe you will have to disable the script that makes the model uninteractable.
Niki 25 May, 2020 @ 6:12am 
Very nice work.

Is there a way to slightly elevate this map's position on the table? As it stands now, it's clipping through a slightly raised 'map' on my own table that I am not able to delete.
Monkfish-95 25 Apr, 2020 @ 4:22pm 
Hi, is there a way to stop the wind sound and effects from auto playing? I've downloaded and used the separate wind controller, trees and grass, and would love to be able to control the wind manually using that. Thanks.
kiketasu 19 Apr, 2020 @ 10:00am 
how do you play this? i mean which game it is
Buko 22 Feb, 2020 @ 8:37pm 
Really cool! Great work guys!
LOLZGUY1171 10 Aug, 2019 @ 10:11pm 
Is there any way to stop the sounds if say u have your own you would like 2 use?
Novalesk 8 Jun, 2019 @ 11:09am 
Hey SeaRanger/Me, I'm Counting,

Do you by any means have any links or information on where i might be able to get Unity Terrain Editor? if it can do this, i really want to learn this tool as this is awesome! Also, do you have or know of any tutorials on its usage, and having it interacting with TTS? Thanks for any info.
RPG-Bastler 1 Jun, 2019 @ 9:19am 
This is incredible! Thank you very much for showing your work to everyone :) I will defenitly look into the Unity Terrain Editor to see whether i might be able to do similar landscapes. I just recently have been struggeling with building a cliffside with just the 2D surface of the table and 3D objects to build the illusion of depth, but it was a nightmare of work.
Pope Fan Club 31 May, 2019 @ 6:23pm 
@searanger Wow nice, thank you very much!

Keep up the good work :)
Searanger  [author] 31 May, 2019 @ 3:58pm 
Due to popular demand we are working on releasing the trees and grass separately with a wind controller. Stand by.
Pope Fan Club 31 May, 2019 @ 9:54am 
Cool and realistic map dude, nice work, love it

Anychance of you uploading the trees on the map alone? Would love that.

Thank you !
Peerless 30 May, 2019 @ 6:35pm 
Oh yeah, and nicely done!
Peerless 30 May, 2019 @ 6:35pm 
I second Baryonyx's request for the grass and trees(and hell, leaf particles)! I see that the wind values seem to be pulled in from the object script, could a wind power/direction controller feed other objects a global variable so all the objects sync up regardless of which ones are present in the scene?
Searanger  [author] 30 May, 2019 @ 5:19pm 
@DonnieLove This was made using the Unity Terrain editor
DonnieLove 30 May, 2019 @ 3:09pm 
What program did you use for this terrain? I've been messing around with Bryce Pro, but I am so many miles away from something like this.
Searanger  [author] 29 May, 2019 @ 1:06pm 
@Baryonyx I've fixed the tent. Thanks for pointing that out. As for the grass and trees I don't think there's a way to release them separately as they are built into the terrain. It might be possible but I'll have to look into it.
Baryonyx 29 May, 2019 @ 12:50pm 
Absolutely gorgeous. It looks fantastic to see the trees move around in the wind together, very lifelike and atmospheric!
One small problem I found is that one of the tents is inside a tree.

Would you consider releasing the trees and grass seperately for use in other maps, if that is possible due to your wind system?