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Because when I started my game I had 1x Old World Rifle and also infinite Old World Rifles. The single one had a permanent attachment.
I don't want to replace the vanilla weapons because, for some of my soldiers, they fit their themes and aesthetics very well. For others, the TLP weapons are suitable.
I want to have both vanilla and TLP options available, with the TLP weapons aligning with the usual tech progression, including weapons with attachments upgrading to the latest tier and retaining their attachments. Is there a way to make this happen?
There's probably a way to bypass the localization changes but I manually edited those too.
I installed ypur 4 TLP Weapon Redux mods along with this one.
Now I get all weapon tiers twice.
I've read the section mentioning the ability to hide the original TLP weapons, but I am not really sure how I would do this. Could you provide me a hint or tell me how to do it?
I'm really sorry if this has been asked a couple times, but searching through the comments is such a pain ><
Regardless, I'll keep wishing on a TLP extension mod (which if it hasn't happened, probably won't ever happen at this point lmao)
Love your mods, thx for the answer
Now, do you know of anyone out there who has made Hero and Spark weapons that match the TLP stuff? They kind of stand out as it is...
All of this because I can't stand Tier 3 beams
As far as I can tell, it should work since this seems to just be a cosmetic adjustment, but I figured it's better to be sure.
1. Yes, although you can comment out only the first line ("WEAPON_REPLACEMENT"). The other two are there to hide unwanted weapons (the ones in excess from my mods)
2. There's so many lines because each of the required mods introduces 3 tiers with the same cosmetics. So for each gun there's 3 variants to hide (TLP_V, TLP_V_2 and TLP_V_3) and each with its own tiers (CV, MG, BM). Look at the required mods' description pages to find out more.
Do I comment out the following lines to make that happen?
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE=AssaultRifle_BM, DONOR_TEMPLATE=TLP_V_3_Rifle_CV, HIDE_ACCEPTOR_ATTACHMENTS=true, HIDE_DONOR_TEMPLATE=True, COPY_DONOR_ATTACHMENTS=True)
;+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLP_V_Rifle_BM
;+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLP_V_2_AssaultRifle_BM
;+WEAPONS_TO_HIDE_KEEP_SCHEMATIC=TLP_V_3_Rifle_BM
Additionally, and I know this isn't your mod that made this up, but do you know why there so many versions of each gun schematic (TLP_V, TLP_V_2, TLP_V_3 each with a CV, MG, and BM variant)? This is the part that's mainly confusing me.
the "Select Primary Weapon" menu has infinite Traditional Handguns, XCOM Pistols, XCOM Plasma Pistols, and Magnetic Pistols. They all have conventional weapon stats.
Hope I've helped.