XCOM 2
[WOTC] Berserker Revamped
29 Comments
SMmania123 27 May, 2022 @ 11:25pm 
This mod is incompatible with Prevent Items From Being Consumed
Dukenukem117 10 Jan, 2022 @ 12:33pm 
@Latis, I am using it with LWOTC and it appears to work.
Latis 25 Dec, 2021 @ 11:51am 
Would this works with LWOTC?
uberjammer 24 Oct, 2021 @ 10:16pm 
Is panic really not supposed to disable bull rush? That seems odd to me. Unless it makes bull rush attack a random enemy and I'm not noticing. Might be some other mod of course.
RhodeXLX 17 Mar, 2021 @ 12:37pm 
AML doesn't say anything but I suspect this mod somehow conflicts with ABA's Berserker Primes. Although, I don't really have a solid basis for this theory.
Birdzerker 3 Apr, 2020 @ 2:48am 
I'm the unluckiest man alive
MrShadow  [author] 1 Apr, 2020 @ 9:12am 
the Berserker's melee attack was not altered ion any way in this mod.
Birdzerker 1 Apr, 2020 @ 3:12am 
Every single time a berserker has hit someone now, 4 times, they've knocked them unconcious.
I can't tell if it's my bad luck, or this, but my god man.
Veritas0506 3 Nov, 2019 @ 1:23pm 
My Overdrive Serum is still gone after a use in a Misson, im pretty sure i have no other Mod wich alters them, have you an idea what ti do ?
MrShadow  [author] 11 Jun, 2019 @ 2:00pm 
Yeah lol
Oblivious Naga 11 Jun, 2019 @ 9:36am 
I think that might be delta strike messing with me. 49 hp beserker on a 5 man squad is not fun
MrShadow  [author] 11 Jun, 2019 @ 9:01am 
Lol what?
Oblivious Naga 11 Jun, 2019 @ 6:11am 
Are beserkers supposed to have 49 health?
MrShadow  [author] 5 Jun, 2019 @ 3:05pm 
Sorry bud. I’m trying to help but I can’t get it to do the same on my end.
Mask 5 Jun, 2019 @ 2:54pm 
Okay thx for help
MrShadow  [author] 5 Jun, 2019 @ 2:12pm 
Note sure what’s up. I’ve tested it multiple times now and works perfectly on my end. Try cleaning your config founder.
Mask 5 Jun, 2019 @ 7:08am 
Nope, last time I ran across this situation, my mind-controlled Armored Berserker did not use Bull Rush ever as it lived for 3 turns and took a lot of shots.
MrShadow  [author] 4 Jun, 2019 @ 5:12pm 
it works fine as i just tested it again. Did the Armored Berserker already do its bull rush that turn? They can only do that once per combat phase.
Mask 3 Jun, 2019 @ 1:19pm 
There is a bug with mind-controlled armored berserker. Bull rush doesnt work when advent or lost attack the mind-controlled armored berserker.
MrShadow  [author] 3 Jun, 2019 @ 5:31am 
Thanks
DukeBurger 3 Jun, 2019 @ 5:21am 
@MrShadowCX it works , i really like the changes .
MrShadow  [author] 30 May, 2019 @ 5:29pm 
@DukeBurger, it should work but I wont promise.
DukeBurger 30 May, 2019 @ 2:21pm 
will installing this mod in a ongoing campaign work , Berserkers havent started appearing yet
Oblivious Naga 30 May, 2019 @ 9:08am 
can I cry now
Wolf Renegade 30 May, 2019 @ 8:26am 
"So... Because we have people in the modding community that just love to wreck your XCom games with SUPER OP ENEMIES and lots of them..."

Cool Mod Keep it up :cozybethesda:
handsomegrape 30 May, 2019 @ 3:43am 
Aww man, you didn't give them bullrush? I would much rather the base game berserkers had it, I don't like the look of the armored berserker.
Lebowskichild 30 May, 2019 @ 1:55am 
Is there any way I can revert the change to Overdrive serum back to a one time use only?

I prefer to make the supply cost low but require a Berzerker corpse or two meaning they can't just be spammed.
I have in the past used Consumes the Mimic Beacon and I find it made use of the numerous Faceless corpses I had laying around.
I like to make the game harder with more decision making difficulty. With Explosives Destroy Corpses mod, you have to think twice about losing a precious corpse that could be used for one time use consumables.
Milf-Hunter 29 May, 2019 @ 10:28pm 
This is all fine and dandy, but ive been drooling over the hive previews for months, years... millenia?
Iridar 29 May, 2019 @ 10:23pm 
I take responsbility for 1)