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the problem is that it looks like 1.4 removed a function that capturable.lua (the main file this mod modifies) had in it (monster.familyIndex())" FYI so you know where to look. Thanks for this great mod ^-^
Thats all my mods
With this mod i can capture monsters with full hp, or i need decrease their hp to 50%, but in cap.-pod they will have no-damaged hp? Just first situation.. Some more easily^^"
It's can be cool if.. In your mod for example i must damage to 25% of hp-bar my futere critter (it's more interesting -n hardcore), but after this in pocketball critter will have restored hp (it's so useful for early-mid game). But so i think unftly it's more difficult in coding -n scripting all this staff :C
p.s sry for my english, it's not my native. lang.