RimWorld

RimWorld

Better Spots
90 Comments
Baycan 14 May, 2024 @ 1:34pm 
please update to 1.5
Margie 4 May, 2024 @ 9:59am 
I love this mod and i don't want to sound ungrateful but is there a way to toggle the ever burning fires off? :steamsad:
Dawnmist 25 Apr, 2024 @ 3:48am 
For people waiting for a version compatible with Rimworld Anomaly - you may like to take a look at Retextured Interaction Spots Project (Continued) mod as a (temporary?) replacement: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3136305095
moondansr 16 Apr, 2024 @ 6:17am 
Hoping for a 1.5 I really enjoy these
tw_boring 14 Apr, 2024 @ 2:00am 
Will update to 1.5?
AbandonShip 3 May, 2023 @ 7:08am 
The marriage spot is a bit weird when rotated, like when it's facing north, it's upside-down. Can that be fixed?
StarlightSovereign 17 Apr, 2023 @ 8:44pm 
The Marriage spot is actually like.. not letting me center it anymore.
You can't put it in the center of a 3x1. I think it's better if it's a 1x1 since it isn't the marriage arch anymore.
ganj47 22 Jan, 2023 @ 5:57pm 
Dude you are a champion! Been asking for that for like 7 years!!!
Stellar ❤️💙💛 19 Dec, 2022 @ 2:03am 
Is there a choice for an invisible spot?
TheGoofyOne  [author] 17 Oct, 2022 @ 6:17pm 
@ganj47 and TwoBitSprite - changed the graphic, and made the spot 3X1 ;)

Oh and updated for 1.4.
ganj47 8 Sep, 2022 @ 3:40pm 
If taking suggestions, for love of god please make a marriage spot 3x1! I hate I cannot make symetrical things with the one we have. PLEASE
TwoBitSprite 25 Aug, 2022 @ 4:08am 
I can look around. I mostly don’t like that it clips behind walls and things, and the sideways version just looks very odd :P

I'll see what I can find though! It might be worth trying to find something that works in both orientations and only takes up the two squares to avoid the clipping/layers issue
TheGoofyOne  [author] 23 Aug, 2022 @ 5:21am 
Updated to also include Ritual Spot from Ideology.
TheGoofyOne  [author] 23 Aug, 2022 @ 5:20am 
@TwoBitSprite - I'm not a big fan of it either to be honest. I'd like something new. Do you have something that would work better? If so link it and i'll check it out.
TwoBitSprite 16 Aug, 2022 @ 12:20am 
Is there an option to enable/disable certain ones? not a huge fan of the Marriage spot, but I do like all the others.
phlux 18 Jul, 2022 @ 6:19pm 
@shadowkatta scroll back in the comments a bit and you'll find a fix for that
shadowkatta 18 Jul, 2022 @ 6:08pm 
Looks like there is an issue with how the caravanparking spot is being added
Duplicate XML node name drawerType in this XML block: <ThingDef ParentName="BuildingBase"><defName>CaravanPackingSpot</defName>
also seems like the game doesnt like the 2 associated comps that are trying to get added as well
Ghost_Ranger 3 May, 2022 @ 2:20am 
¡Muchas gracias amigo!
SneakyGunz 22 Apr, 2022 @ 4:25pm 
Thanks brother!
SneakyGunz 22 Apr, 2022 @ 4:24pm 
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1756297158\Patches
phlux 22 Apr, 2022 @ 4:23pm 
@SneakyGunz
go to steamapps\workshop\content\294100\1756297158
That's the mods folder.
Sisyphus 8 Mar, 2022 @ 3:04pm 
@phlux, Thank you!
Safety Mets 24 Feb, 2022 @ 7:21am 
@phlux
Thank you !
Kathars1s 17 Jan, 2022 @ 10:39am 
Thank you @Phlux!
Lissimo 6 Jan, 2022 @ 10:14am 
Many thanks phlux!
phlux 15 Dec, 2021 @ 5:08am 
@AngleWyrm look at my post below yours... there is a fix for you.
AngleWyrm 15 Dec, 2021 @ 5:01am 
XML error: Duplicate XML node name drawerType in this XML block: <ThingDef ParentName="BuildingBase"><defName>CaravanPackingSpot</defName><label>caravan hitching spot</label>
phlux 1 Nov, 2021 @ 11:21pm 
I created a quick fix for myself so if anyone wants to use the mod again without errors until the author updates it here is how:

Inside the folder of the mods there is a "Patches" folder with a "Better_spots.xml" file in it.
Replace the content of that file with this new one: https://pastebin.com/JU3VGEU3

I didn't test this too much but it should work properly again now. At least there are no more errors and i can place the caravan spot again and it renders correctly.
Feel free to use this fix @TheGoofyOne
phlux 29 Oct, 2021 @ 10:54pm 
Yep. Can confirm the caravan spot throws an exception now.
Terminator™ 27 Oct, 2021 @ 12:08pm 
I second that.
tardigrade 23 Oct, 2021 @ 11:55pm 
I think Rimworld update 1.3.3159 broke the caravan packing spots patches. I am seeing duplicate xml node drawerType and comps errors.

1.3.3159 Changed caravan packing spots to caravan hitching spots with visual changes that break this mods patching.
Arcanant 31 Aug, 2021 @ 9:14am 
Hey just wanted to let you know that I altered some textures here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2585117063

I hope it helps someone. Enjoy!
Dizzy Ioeuy 25 Jul, 2021 @ 12:32am 
I'd also suggest:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "TradingSpot"]/altitudeLayer</xpath>
<value>
<altitudeLayer>Item</altitudeLayer>
</value>
</Operation>

as he also used: <altitudeLayer>FloorEmplacement</altitudeLayer> which is not what you want
Dizzy Ioeuy 25 Jul, 2021 @ 12:31am 
Goof. You want to add an operation to the patch in your mod to ensure the Caravan spot displays correctly on the ground above things like grass:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "CaravanPackingSpot"]/altitudeLayer</xpath>
<value>
<altitudeLayer>Item</altitudeLayer>
</value>
</Operation>
Dizzy Ioeuy 22 Jul, 2021 @ 5:02pm 
Hey Goofyone, do you think you'll add a music spot, and the other ones added for the Ideology DLC?
созерцатель 21 Jul, 2021 @ 12:07pm 
Thanks for update:steamthumbsup:
Dizzy Ioeuy 21 Jul, 2021 @ 10:45am 
Mine updated but I don't see the new code or the new fire? Something wrong at my end?
Dizzy Ioeuy 21 Jul, 2021 @ 10:19am 
Oh sweet! I can ditch my modded copy of the mod now!
TheGoofyOne  [author] 21 Jul, 2021 @ 10:18am 
Updated to 1.3!

Thanks Dizzy. I updated it and found the same thing. Went to upload it without fire and found your message. You rock!

I also added a smaller campfire to the caravan packing spot.
Dizzy Ioeuy 20 Jul, 2021 @ 7:37pm 
Oh here's where I put it with the surrounding code:

<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="TradingSpot"]</xpath>

<value>
<drawerType>RealtimeOnly</drawerType>
<comps>
<li Class="CompProperties_FireOverlay">
<fireSize>0.50</fireSize>
<offset>(0,0,-0.75)</offset>
</li>
<li Class="CompProperties_Glower">
<glowRadius>5</glowRadius>
<glowColor>(252,187,113,0)</glowColor>
</li>
</comps>
</value>
</li>
Dizzy Ioeuy 20 Jul, 2021 @ 7:20pm 
i can't figure out how to patch that in so I modified the original file rather than used the patch operation.
Dizzy Ioeuy 20 Jul, 2021 @ 7:20pm 
The fire in the trading spot won't work unless you add:
<drawerType>RealtimeOnly</drawerType>
to the definition for the trading spot.

other than that it works.
The Bard of Hearts 20 Jul, 2021 @ 6:53pm 
+1 for a 1.3 update! :steamhappy:

I can't imagine it doesn't work anyway, but I'm still going to voice my interest in this good little mod.
Draconicrose 12 Mar, 2021 @ 12:47am 
How about a little meditation stool for the meditation spot?
AngleWyrm 13 Jan, 2021 @ 1:17pm 
How do you feel about non vanilla spots? You know, chocolate, strawberry, pralines & cream...
Salt Mines , Trade ship drop spot , Hiding spot
gorlim 20 Dec, 2020 @ 8:51pm 
@TheGoofyOne Greetings!

I hope you are enjoying a wonderful day. Thank you so much for crafting this amazing mod for us all. It's been a vital part of my play throughs since I first found it.


I was hoping to please ask your help with a recent conflict with Fluffy's Mod Manager:

Exception in custom XML loader for ModManager.Incompatible. Node is:
<li>Better Spots</li>


Steps to reproduce the error:

1) Load a mod list of only Harmony, Core, Royalty, Mod Manager, and Better Spots

2) Start the game, and get to the Main Menu after loading (no errors yet)

3) Open the "Mods" menu option

4) The red error as above appears

5) Log - https://gist.github.com/b61db5ac6f3c0c40939df82c98ef42c4


Is there anything I can do to help troubleshoot this issue?

Thanks again for your patience and assistance here, and for making our spots better in the Rim!
✠ DFSpecter 6 Sep, 2020 @ 9:10am 
Because I kept loosing where they were.
✠ DFSpecter 6 Sep, 2020 @ 9:09am 
One of the biggest reasons I never used spots until now. Thanks man!
TheGoofyOne  [author] 2 Sep, 2020 @ 2:23pm 
And a fix for the spot not showing as trading spot changed their name. TY for the fix Dizzy