Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282797012
You can't put it in the center of a 3x1. I think it's better if it's a 1x1 since it isn't the marriage arch anymore.
Oh and updated for 1.4.
I'll see what I can find though! It might be worth trying to find something that works in both orientations and only takes up the two squares to avoid the clipping/layers issue
Duplicate XML node name drawerType in this XML block: <ThingDef ParentName="BuildingBase"><defName>CaravanPackingSpot</defName>
also seems like the game doesnt like the 2 associated comps that are trying to get added as well
go to steamapps\workshop\content\294100\1756297158
That's the mods folder.
Thank you !
Inside the folder of the mods there is a "Patches" folder with a "Better_spots.xml" file in it.
Replace the content of that file with this new one: https://pastebin.com/JU3VGEU3
I didn't test this too much but it should work properly again now. At least there are no more errors and i can place the caravan spot again and it renders correctly.
Feel free to use this fix @TheGoofyOne
1.3.3159 Changed caravan packing spots to caravan hitching spots with visual changes that break this mods patching.
I hope it helps someone. Enjoy!
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "TradingSpot"]/altitudeLayer</xpath>
<value>
<altitudeLayer>Item</altitudeLayer>
</value>
</Operation>
as he also used: <altitudeLayer>FloorEmplacement</altitudeLayer> which is not what you want
<Operation Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName = "CaravanPackingSpot"]/altitudeLayer</xpath>
<value>
<altitudeLayer>Item</altitudeLayer>
</value>
</Operation>
Thanks Dizzy. I updated it and found the same thing. Went to upload it without fire and found your message. You rock!
I also added a smaller campfire to the caravan packing spot.
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="TradingSpot"]</xpath>
<value>
<drawerType>RealtimeOnly</drawerType>
<comps>
<li Class="CompProperties_FireOverlay">
<fireSize>0.50</fireSize>
<offset>(0,0,-0.75)</offset>
</li>
<li Class="CompProperties_Glower">
<glowRadius>5</glowRadius>
<glowColor>(252,187,113,0)</glowColor>
</li>
</comps>
</value>
</li>
<drawerType>RealtimeOnly</drawerType>
to the definition for the trading spot.
other than that it works.
I can't imagine it doesn't work anyway, but I'm still going to voice my interest in this good little mod.
Salt Mines , Trade ship drop spot , Hiding spot
I hope you are enjoying a wonderful day. Thank you so much for crafting this amazing mod for us all. It's been a vital part of my play throughs since I first found it.
I was hoping to please ask your help with a recent conflict with Fluffy's Mod Manager:
Exception in custom XML loader for ModManager.Incompatible. Node is:
<li>Better Spots</li>
Steps to reproduce the error:
1) Load a mod list of only Harmony, Core, Royalty, Mod Manager, and Better Spots
2) Start the game, and get to the Main Menu after loading (no errors yet)
3) Open the "Mods" menu option
4) The red error as above appears
5) Log - https://gist.github.com/b61db5ac6f3c0c40939df82c98ef42c4
Is there anything I can do to help troubleshoot this issue?
Thanks again for your patience and assistance here, and for making our spots better in the Rim!