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I don´t know if he changed the assembly code, but if not, it shouldn´t be difficult to make both mods work together. (propably just adding a dependency)
Real Fog of War Extended
If it takes you too long you could try your luck in the forums or the Discord, most of the times people there are willing to help.
ty anyway
Because I have to mostly 'decompile' & understand the game itself, not the mod.
There are some mods that make use of walls and 'decompiling' those gave me a better understanding of things but it's still a pain to code like this. Not many programmers enjoy this.
@Modraneth
I'm not 100% sure myself. But you should ask it here .
can someone tell me if the enemies are affected by it too?
Its not too important because the under roof vision could just be represntative that it is thermal vision or something?
also regarding the lighting it made me think would it be easier to add vision to ingame lighting
wall lights would be funny to have 2-3 cell vision range for example : P
@Maal:
I can make it cheaper but I don't see a reason for doing so. It feels balanced as is. If you really want it to be cheaper send me a friend invite and I make a tiny friends-only-patch-mod for you to make it cheaper.
The watch tower is really expensive, any thoughts on making it cheaper?
People on said watch tower cannot see beyond walls, is it possible to add? Sort of silly since they are supposed to be tall.
also i might try adding a vision range to the spotlight (it can hit targets over walls, but i think they need to be unroofed)
Added new cameras, research and various improvements. All the cameras are now grouped under 1 button.
@NanoCE
Thank you.
@ThatCabbage
I agree that the camera models are shabby and I actually did look for a better ones but found none. I'm sadly no artist and most artists are way too expensive to hire for small mods. I need better models for my other mods as well but haven't been able to find anybody so far.
Fixing cameras on a wall like the Wall Lights mod would be awesome but I believe that it seems that new assembly code is required.
I was only just looking at the dll for this yesterday. I am trying to increase base vision range of pawns : )