Arma 3
Dunes The Informant
54 Comments
[It's]DJ_OMG! 24 Jun @ 7:33pm 
nice
Avant-garde 3 Feb, 2024 @ 8:57am 
Nicely made mission! Awesome work
SeaCaptainJim 30 Oct, 2021 @ 8:13am 
Great mission
Paolo 9 May, 2021 @ 3:40pm 
good !!!
stburr91  [author] 5 Jan, 2021 @ 9:02am 
@mkalireza

Thanks man, I'm glad you liked it.
mkalireza 5 Jan, 2021 @ 3:32am 
Hi, It was a great scenario mission, I liked it, thank you. :steamhappy:
stburr91  [author] 19 Apr, 2020 @ 9:45pm 
@snart

Thanks man.

I will have another CTRG mission released probably this week.
bandit 19 Apr, 2020 @ 5:15pm 
Very enjoyable, I look forward to more content
[MO] Martin 25 Feb, 2020 @ 9:05am 
Very nice Mission, - many thanks ! :NATO:
Mérovée 29 Sep, 2019 @ 1:36pm 
Nice work ! Thank you ;)
Umbram 14 Sep, 2019 @ 12:27pm 
Great mission, really enjoyed it. I do enjoy 2-man infil missions and i liked the choice of weapons in the beginning. Only thing i noticed was that my companion ran out of ammo and i had to swap out his gun, although the AI isn't as trigger disciplined as a player when it comes to shooting. 4 rounds of 7.62 at an unarmoured targets is unnecessary :steamhappy:
kalman 30 Aug, 2019 @ 7:17am 
I really enjoyed it!
stburr91  [author] 5 Jul, 2019 @ 9:30am 
@JPé

The next part for this story was done by another mission maker, Lex.

Part two can be found here

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1731998436
stburr91  [author] 5 Jul, 2019 @ 9:28am 
@JPé

Thank you.

Sergio Leone's movies were indeed the inspiration for the setting of the town, and cemetery at the end. Also, the very finial shot was a reproduction of a scene from Once Upon A Time In the West.
JPé 5 Jul, 2019 @ 6:07am 
Beautiful tribute to Sergio Leone, thanks for sharing! Waiting the next part ;)
stburr91  [author] 28 Jun, 2019 @ 12:43pm 
@Nightmare

Glad to hear you liked it, thanks for taking the time to rate, and comment.

It's always difficult to know how many enemies to put into a mission, it's hard to sometimes find the right balance.
Nightmare 26 Jun, 2019 @ 11:43am 
I have around 2000 hours in arma and i have never rated a mission but this will be my first. I really like the story of it and the rest. Only thing is it would be nice if it is a little harder, maybe place some more enemys, patrols and checkpoints. but overall thanks for the effort and looking forward for the next mission
stburr91  [author] 26 Jun, 2019 @ 7:04am 
@Liberty_Valance

That's strange, it should go to a cut scene ending. Are you sure you got all or them in the graveyard? If I remember correctly, there are four of them.
Liberty_Valance 24 Jun, 2019 @ 1:59pm 
Good mission but no ending ... after killing the last militia men at the graveyard nothing happens
Anton_Drexler 18 Jun, 2019 @ 3:13pm 
Thank you for a good mission, i really enjoyed it)
stburr91  [author] 12 Jun, 2019 @ 6:42pm 
@OFFA273

Thanks man, I'm starting to understand the tools available in Arma to tell a story, and create an experience for the player.

I don't know when I'll have the time to do the next one, but I think I have an interesting idea, it should be fun seeing what I can come up with.
OFFA273 12 Jun, 2019 @ 2:16pm 
Excellent mission - great atmosphere and placement of enemy. Your work gets better technically every time. Thanks - looking forward to the next one.
icky_69 8 Jun, 2019 @ 8:58am 
Good mission, well done
stburr91  [author] 6 Jun, 2019 @ 7:30pm 
@Jeza

Thanks buddy, I worked hard to create the atmosphere, I'm glad it paid off, and people are enjoying it. Thanks you the video.
Jeza 6 Jun, 2019 @ 1:49pm 
Great work mate, really nice atmosphere, video here:
https://youtu.be/KcsrUnqi_4A
igu@na 6 Jun, 2019 @ 10:18am 
without aliens (?) ;) ... love this locations!
sidou diga 5 Jun, 2019 @ 6:16pm 
100
stburr91  [author] 5 Jun, 2019 @ 5:37pm 
@flankymanga

I ended up putting the action on an invisible wall placed slightly above the table. Now it's much easier to get the Take Intel action to come up. Mission is now updated.

Again, thanks for the feedback.
flankymanga 5 Jun, 2019 @ 5:27pm 
@stburr91 I know it is hard to find the right distance so the action menu will show, but you can do that on area trigger so that when player exters a square sufficiently nearby the phone he will pickup the intel... or attach the action menu not to the phone object but to the table itself. This will solve the problem for sure.
Demon Lord 5 Jun, 2019 @ 3:37pm 
Love the mission man. The never ending walk with the complaining of the other guy? Priceless. The feeling and flow of the mission was simply put great.
Thanks for the effort !
stburr91  [author] 5 Jun, 2019 @ 9:48am 
@varus

Thank you very much, I'm glad you like the mission, and I hope you enjoy some of my other missions.

I don't have time to make another mission right now, but I do have a plans for a new project, and I think it could be pretty interesting.
stburr91  [author] 5 Jun, 2019 @ 9:44am 
@flankymanga

Picking up the intel can be difficult, it's an Arma thing.

However, you got me thinking, and I came up with a much better way of doing it, so it's now much easier to pick up the intel now.

Thanks for the feedback.
stburr91  [author] 5 Jun, 2019 @ 9:40am 
@Blanco

You would need to edit the mission file to make it a COOP. Add a second playable unit, and add some respawn points.
varus 5 Jun, 2019 @ 8:46am 
Well, that was an amazing scenario. Intro, outro and scenes between, all that what happend are well done. The setup is great and entertaining. I'm looking forward what is coming next. Meanwhile I'll play all your other missions. I glad that I've found so a skilled mission builder as you. Thanks for your work!
flankymanga 5 Jun, 2019 @ 8:08am 
Not bad but few suggestions: It was VERY hard to find the action on the mobile phone - i even thought for a minute that this is not the intel i was searching for, The second suggestion: Hide 4 militias somewhere in the camp and make them flee after some time - and put out a task only after the flee successfully. And my last suggestion: That big graveyard in the middle of a desert is a big nono. It just does not fit there, not that it wa hard to find that quatro of african gunmen there, but it just does not fit into the enviroment.
Kats1ka 4 Jun, 2019 @ 11:36pm 
@stburr91 but how can u play it on coop
stburr91  [author] 4 Jun, 2019 @ 6:05pm 
@giantsquid

Thanks I'm glad to hear you enjoyed it.
giantsquid 4 Jun, 2019 @ 4:36pm 
Congratulations, really. Amazing work! Superb intro to Dunes Campaign
BronskyBeat 4 Jun, 2019 @ 10:41am 
@stburr91 Thanks. I will try it later.
stburr91  [author] 3 Jun, 2019 @ 5:19pm 
@Rik67

Thanks man, glad you enjoyed it, thanks for playing it.
stburr91  [author] 3 Jun, 2019 @ 5:18pm 
@BronskyBeat

If you click on Take Intel, the map should pop up, and you will get your next task.
stburr91  [author] 3 Jun, 2019 @ 5:16pm 
@HotDream

The mission as it is now, is singleplayer only, but if you wanted, it wouldn't be too hard to convert to a coop for 2.
NelsonSKA 3 Jun, 2019 @ 11:17am 
Nice Mission! great work.
Rik67 3 Jun, 2019 @ 10:12am 
great mission.thx
BronskyBeat 3 Jun, 2019 @ 5:42am 
I see the intel but nothing happens. What schould i do?
HotDream 3 Jun, 2019 @ 5:14am 
Can I play co op with my buddy? Or is this strictly single player? @stburr91
[9RT]V®M®F® 3 Jun, 2019 @ 3:08am 
ty! we need more!
Thomas M 2 Jun, 2019 @ 8:29pm 
Very nice
stburr91  [author] 1 Jun, 2019 @ 3:53pm 
@Skurtus

Thanks.

Yes, the ending was indeed inspired buy the Good the bad, and the ugly. You're the first one to notice that.
stburr91  [author] 1 Jun, 2019 @ 3:51pm 
@Kerry

Thanks, I'm glad to hear you enjoyed it.