A Hat in Time

A Hat in Time

Metro Rift
32 Comments
Soji 19 Apr, 2024 @ 1:22pm 
Absolute banger of a level
cooldragon1990 26 Jul, 2023 @ 8:12pm 
This was a fantastic map... I love mods like this... The only thing is I wish this was part of the game. Good job!
404_coffee.exe 14 Oct, 2022 @ 4:47am 
man I love the challenge on this one!
Kiera.mp4 12 Oct, 2022 @ 5:43pm 
Nice level, keep up the good work.
Jim's mowing 5 Jul, 2022 @ 11:15pm 
i'm spawning in places i shouldn't be
MisterChuckles 23 May, 2021 @ 12:44am 
This was a rather lovely experience great job on the dynamic and doing the green side first adds to a bit of a challenge for anyone into that heh
4 Jul, 2020 @ 2:26am 
Fun to play, not that long not that short not that hard neither easy :D
Noir 19 Apr, 2020 @ 4:13am 
Amazing level dude. 2 key doors? I love that kind of thing.
Rezilia 20 Nov, 2019 @ 4:15pm 
I know someone mentioned that you can easily get the blue key by using obstacles to get up the first high block and crouch jumping across. But you can then use the key platform to jump onto the last blue train to get to the top of the pink entrance and basically skip the green section entirely.
kiselius(͡° ͜ʖ ͡°) 1 Sep, 2019 @ 6:29am 
I'm very honest with you this map was amazing. And nicely used Scootin' Through Clocktowers Beneath The Sea -song there.
RS 1 Aug, 2019 @ 6:17am 
Good job! Really dynamic and well designed! THe only issue is that at the beginning of the blue railway, you can jump from the beginning to the end instantly with the time stop hat.
:bbtgem:
Dani San 30 Jul, 2019 @ 10:10am 
this is GOOD!!!!!!
HERO 9 Jul, 2019 @ 2:57pm 
nice level!! rly fun!
Yoshi-Bot 30 Jun, 2019 @ 6:52am 
You can still kinda cheese the blue section by immediately jumping to the trains to your right
Meow Meow 9 Jun, 2019 @ 5:32am 
epic
TheDoginator 7 Jun, 2019 @ 1:16am 
I got the key from blue and opened the first door, then I died in green and the door reset. Luckily you can just go around the door :P
dunksteinlmao 6 Jun, 2019 @ 2:35pm 
I liked this level,dynamic,interesting and just the right duration not to get bored,especially I liked the dynamic version of ambient when you ride a cat train,will you upload this track to the network,please?I can't spend my whole life jumping from train to train to enjoy music, can I?
RedstonePixels  [author] 6 Jun, 2019 @ 9:40am 
I have updated my mod that fixes some issues here's the changelog:

Update Changelog
-------------------------

Added a wall near the the end of both green and blue railway to avoid skipping to pink station

Added a checkpoint at the middle of blue railway.

Rearranged some railways to reduce bendy/squished railways.

Removed some signs that are not fair to avoid.

Reduced the width of the dweller make it more like a wall than a block.

Added a checkpoint warning in the arrow seal dialogue.

Added Sync Points to Sync up the trains

Added Arrow on signs at the pink railways
T.M. Opera O 6 Jun, 2019 @ 2:26am 
very niceu
probably the best map this week :2018bestaward:
RadicalRaspberry 4 Jun, 2019 @ 7:14pm 
spend too much time on the map and the trains get out of sync making it impossible to finish the intended way
Nayfin 4 Jun, 2019 @ 6:57pm 
I really enjoyed this rift, there was a lot of fast movements that were unpredictable but still avoidable making it fast paced and high tense. Gotta say though I noticed that you can bypass both locked doors with well placed jumps. Even still it was very enjoyable.
Habanero 4 Jun, 2019 @ 12:30pm 
Just a heads up for future designs, you can completely skip one or both of the key requirements from where the blue key is by jumping off the train. A speedrun strat I suppose.
Frost 4 Jun, 2019 @ 6:34am 
Very fun map, I'm glad someone did stuff with the Nyakuza trains. You can cheese jump to the key at Blue Station super easily though. Did you intend that?
One gripe I had with the map was that your door unlock progress resets when you die. Is there any way to prevent that? Or is is just a limitation of the map creator?

And for anyone having trouble with the signs, why not use the time stop hat?
DaRandomDude 4 Jun, 2019 @ 5:38am 
Overall a pretty good rift.
But it does suffer from some camera issues when the trains do extreme turns.
The signs are placed too close to each other making them difficult to dodge and in the last segment it's hard to see what is coming as the previous signs block my vision.

And most of it can easily be skipped which makes it very easy.
kirbo 3 Jun, 2019 @ 8:35pm 
its a cool map but after i got the first key i noticed you can jump skip past both gates lol, you should try to make that not a thing
RedstonePixels  [author] 3 Jun, 2019 @ 7:19pm 
Ok guys i will be updating it real soon to add/remove some features from the feedback.
Evermore 3 Jun, 2019 @ 2:22pm 
Congrats for getting this on the Challenge Road!

One thing I have to mention is that the Green Station may need retooling. Besides the curvy train hilarity, the issue of having a tight turn immediately followed by a sign is asinine. It ate two of my three lives on that alone, and Blue Station was done without a peep!

Heart Pons are everywhere, but none of the hazards are going to send you back there, and often you sustain damage on the ride rather than being sent back by falling to your doom. I'd suggest having more leeway with how you place signs so that they are more apparent to the player such as avoiding placing them in the end of a turn. Also maybe do something about the barricade before the sign barrage in the Pink/Purple station, I was only lucky to not be caught off-guard by sudden signs behind the dweller blocks.

Still, the rest was a great use of the Train Cats, more than I could muster.
Yellow Dice (Old) 3 Jun, 2019 @ 2:04pm 
extremely bendy trains
Valor 3 Jun, 2019 @ 11:52am 
I liked what the gameplay you were incorporating with this map. A bit of feedback:
Adding more checkpoints could have been a tremendous help, especially with the blue section.
The green section could use some smoother track bends (not as frantic).
The purple section needs some visual communication that the Dweller's Mask barriers (idk what they're called) had space behind them. If I were the editor of the map, I might add some space before the walls to better communicate "this is a wall, not a block".

In general, it's a good map. It could just use some more accessibility.
That Cat from Stranger Things 3 Jun, 2019 @ 11:34am 
Adding on to what PeckNeck said, your character tracks the train when she's standing on it, and if the train is doing wild S-curves, there is a high likelihood that she'll fall off simply standing still.
BigAsWhale 1 Jun, 2019 @ 11:04pm 
I liked it a lot, but be careful with the railways as the extreme bends seem to make the trains squish and warp in weird ways.
HampshireShallo 31 May, 2019 @ 12:19pm 
Woah this is amazing! i love how it has the same feel as a rift, but just as incorporated assets!