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Update Changelog
-------------------------
Added a wall near the the end of both green and blue railway to avoid skipping to pink station
Added a checkpoint at the middle of blue railway.
Rearranged some railways to reduce bendy/squished railways.
Removed some signs that are not fair to avoid.
Reduced the width of the dweller make it more like a wall than a block.
Added a checkpoint warning in the arrow seal dialogue.
Added Sync Points to Sync up the trains
Added Arrow on signs at the pink railways
probably the best map this week
One gripe I had with the map was that your door unlock progress resets when you die. Is there any way to prevent that? Or is is just a limitation of the map creator?
And for anyone having trouble with the signs, why not use the time stop hat?
But it does suffer from some camera issues when the trains do extreme turns.
The signs are placed too close to each other making them difficult to dodge and in the last segment it's hard to see what is coming as the previous signs block my vision.
And most of it can easily be skipped which makes it very easy.
One thing I have to mention is that the Green Station may need retooling. Besides the curvy train hilarity, the issue of having a tight turn immediately followed by a sign is asinine. It ate two of my three lives on that alone, and Blue Station was done without a peep!
Heart Pons are everywhere, but none of the hazards are going to send you back there, and often you sustain damage on the ride rather than being sent back by falling to your doom. I'd suggest having more leeway with how you place signs so that they are more apparent to the player such as avoiding placing them in the end of a turn. Also maybe do something about the barricade before the sign barrage in the Pink/Purple station, I was only lucky to not be caught off-guard by sudden signs behind the dweller blocks.
Still, the rest was a great use of the Train Cats, more than I could muster.
Adding more checkpoints could have been a tremendous help, especially with the blue section.
The green section could use some smoother track bends (not as frantic).
The purple section needs some visual communication that the Dweller's Mask barriers (idk what they're called) had space behind them. If I were the editor of the map, I might add some space before the walls to better communicate "this is a wall, not a block".
In general, it's a good map. It could just use some more accessibility.