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Feels very ... showrunny.
The only complaign I have is that I miss some knuckle iron for a physical adept that likes to use his/her hands.
Quick update might fix ut?
I've been very busy over the last year, so while I am working on a kind of successor, it's very much on the backburner for the moment.
I really enjoyed this UGC, with its interwinning (or not) storylines, balanced chalenges with several possible ways of solving (or ignoring) them and a great background with a bunch of fleshed-out NPCs.
I thought it had a bug but it turned out the problem was between the screen and the chair (ie, me) : I did not remember you could forcibly jack out from the matrix nor how to do it (I got better). Apart from that, the game flows perfectly, I really enjoyed my time !
I just read that you would make a (spiritual) sequel, that's great and I look forward to playing it !
Thanks again for the game and the answer !
That mission does sometimes freeze when you transition out - I think possibly because Tasha is already stunned at the time - but it works fine if you reload.
I started with a new character and everything went smoothly fo me (I do play a mage so those are always a bit easier to run with), untill the "old friends" run : I get stuck in the last matrix node, with no visible oponents left and no way of getting back. I've tried letting the decker be killed and reviving her outside of the matrix but the speech bubble that pops will not let me do that... Any advice on how to do it ?
EDIT : the game crashed after I talked to the decker (on the scene transition) but when I tried to reload it worked alright.
When you first enter the final chamber, run through the first door, then back through the door you came out of, then through the door opposite the one you come out of, then back through the final door. That should take you to the centre.
You should get paid in advance, as well. I'll check the code. Glad you've otherwise liked the UGC.
Thanks for your patience/feedback folks.
-Add Tracker's Street Samurai Catalog
-Add Fields of Fire for the state of the Art Guns and HEAVY ARTILLERY!!!!!
-Cybertechnology to make Street Samurais happier
-Add some stuff from Virtual Reality to make Deckers like me happy :)
--Add a Weapon Technician who squeezes more Damage out of your Weapons (Smartlink, enlarged ammo capacity etc)
-Add more Legwork, Detective Work etc...
keep these things in mind... and your Streets of London will feel like a real Shadowrun!!!! I know it's a ton of Work... but I am also aware of your Skills :)
got to the end. It was a great story, start to finish. Keep it up.
Wishing lots of good thoughts toward your getting a new PC. I've been having trouble with the editor myself.
@Zane: You should be warped back to the entrance once you leave the passage that Raphael exits by (although I admit that this isn't obvious). Unless I'm remembering wrong.
Thanks everybody for your continued feedback.
Still, balancewise it was no problem (on normal)!
Found some minor bugs:
-Old friends - Receptionist - Dialog seems to be wrong
- Liana - First mission dialog - spelling error
- Rescue prisioner - matrix open doors - always opens door a no matter what door you choose
Also, maybe you can add objectivemarkers so ppl dont get lost (and find the exit for example!)
For the Candy mission, had no problem myself (on normal) as shaman, but the spirit is really weak, it just doesnt seem right. Especially as 5! mages come to get the item... Should be stronger, at least for the story.
I will play the whole thing again as a decker, hopefully i can make it through, so u have some feedback for that class. I guess as mage or samurai it wont be harder than as shaman :)
I'm reading that there are many updates that mess up previously existing code. This causes things like turrets not turning off. In some cases missions cannot be completed at all, but I haven't noticed this problem in the Streets of London. Enjoying the story so far.
Difficulty is something I'm still thinking about - are you playing on Normal?
Then I tried "First, Do No Harm." This one's even more fragged. Hacked the turrets, but they don't turn off. Disabling drones is hit-or-miss. Ran all the way through with my shaman shadows and haste, got the goods, but no door out? No exit, at all. Ran all over the map three times, getting shot at by guys and turrets, and then finally when the doc was healing himself, then it pulls up a dialog box that gets you out! Bulldrek, omae!
You mean the open door or the closed door? Btw, the receptionist talks about the direction, maybe you should use the "character direction" instead of the game direction ;)
Will try it another time then, but i fear the trigger wont work... Still a great work so far!
@dieMaus:
Hmm there *should* be a trigger when you get outside the room on the second floor which starts a conversation. If you get out of the lift on the second floor, turn right (as in your character's right) and go to the door at the end of the corridor.
I just couldnt finish the "Maria O'Donnell" Mission. Tried it 3 times, dont know what to do.
1st: Went in, got the card from one of the guests, went into the next floor -> no one to talk...
2nd: Grabbed some weapons, killed all guards, went into the next floor -> no one to talk...
3rd: Bribed the receptionist, talked about the "hints", got keycard and direction -> searched both floors, again no Maria :D
Updating is being a bit slow at the moment, because I'm having trouble getting the editor to work right on my spare laptop.