Sid Meier's Civilization VI

Sid Meier's Civilization VI

Capture Unique Improvements
117 Comments
BigGamer9211 6 Sep, 2024 @ 8:49pm 
I think this is the mod that causes random areas of the map to be revealed when hit by a natural disaster. A couple other people mentioned this as possibly being the culprit
活着就是为了隐刀蚂蚁 22 Jun, 2024 @ 4:33am 
@kp577295 获得别人城市时保留特色改良设施、区域建筑等,比如中国长城、毛子修道院、日本电子厂。
盗号狗亲妈必死 13 Apr, 2024 @ 7:54pm 
伟大无需多言
kp577295 27 Mar, 2024 @ 9:55pm 
没看懂,这个到底是干嘛用的?
Nika 27 Dec, 2023 @ 9:08am 
working as of 12/27/23
spartan1204 12 May, 2023 @ 12:51pm 
Just tested this in multiplayer, it still works.
spartan1204 6 May, 2023 @ 11:24am 
Has anyone tested this mod recently?
soloyo 22 Mar, 2023 @ 10:39am 
不再维护

此mod自2019年9月16日以来一直没有更新。它可能仍然正常工作,也可能仍然无法正常工作。任何愿意的人都可以随意创建这个mod的分叉,并根据您的喜好进行修改。



捕捉独特的改进

当征服、交易、解放、忠诚度提升或文化轰炸一座城市时,独特的改进可以被捕捉到,不再被自动摧毁。



适用于所有独特的、城市国家和州长的改进。



兼容性

与边境通行证之前的所有DLC和扩展兼容。

还没有通过边境通行证进行测试,但它应该仍然有效。如果有问题,请告诉我。

应该与所有改装的独特改进兼容。

可以随时启用或禁用。如果被禁用,在下一次城市所有权变更之前,独特的改进措施将一直保留。
MagsILR 30 Jul, 2022 @ 9:08am 
不错
星野アイ 29 Jul, 2022 @ 5:00am 
很棒的MOD~!
Sejick  [author] 10 Jul, 2022 @ 5:36pm 
Hey everyone, sorry for being unresponsive. I no longer play Civ VI and I am generally inactive on Steam overall.

Anyone who wishes may feel free to create a fork from this mod and modify it however you like.
windsong 13 Oct, 2021 @ 9:39pm 
I have the necessity to say thanks to fabricant,i always want to own dozens of ziggurat when i was a conquer
MAGA 7 Sep, 2021 @ 7:57am 
没想到还真有这样的mod!!谢谢大佬!!
Glutimus Maximus 20 Aug, 2021 @ 10:17am 
ive noticed that this mod dosnt work with certain map types. I tried it with inland sea and a couple other maps and it pops up with "mod error" or somethin like that. But with the basic maps like continents, Pangaea, island plates, fractal etc it works. It also works with world builder maps. Altogether great mod though.
delmartini 8 Jun, 2021 @ 3:19am 
Has anyone tested Portugal capturing city with Feitoria?
MTG 6 May, 2021 @ 6:37am 
好耶
knjaz 29 Apr, 2021 @ 2:47pm 
@twsworld that is a great idea!
Legodudelol9a 9 Apr, 2021 @ 11:22am 
Hey, could you make a mod that allows you to keep the unique districts of cities you capture? Like if I capture a German city it won't replace the Hansa district with the plain industrial zone.
jasongu923 29 Dec, 2020 @ 9:51pm 
Does anyone know if there is a mod for capture or build unique districts? Thanks
Bullhead 27 Nov, 2020 @ 6:08am 
In a recent game I managed to get an Inca city to flip to independent (before they then flipped to join me). When the city flipped independent all of the terrace farms reverted to regular farms, is that intended or a bug in the mod?
IodizedSalt 10 Oct, 2020 @ 1:47am 
I've just noticed in dramatic ages that UIs are not persisted when a city falls to a free city. Dunno if it's intended or not. Thanks for the mod!
MarsEco 14 Sep, 2020 @ 6:06pm 
Let us know if this is updated for the Frontier Pass yet, I know there have been added Improvements like Vampire Castles (which shouldn't get transferred in terms of game play) and new Unique Tile Improvements (which more coming in text week's patch/new content path for the Frontier Pass.) :D
GLORIA VINCIT 25 May, 2020 @ 7:00pm 
it works with the new dlc installed. tested 5/25
Sejick  [author] 24 May, 2020 @ 10:14pm 
This mod works correctly on game version 1.0.1.501 without the Frontier Pass. It should also work with the Frontier Pass too, but as I don't have the Frontier Pass yet, I can't test that myself.
Cuso 24 May, 2020 @ 2:36pm 
Could you upload it for the new patch, please? I really like this mod.
3AlanKing3 22 May, 2020 @ 7:23pm 
Does this mod still work with the new Civ6 updates?
crimson_fluf 27 Apr, 2020 @ 3:22am 
@Levas/Alis I see. Any idea why the Cahokia Mounds didn't swap? I know they are tile improvements. Is it somehow tied to them being a city-state bonus?

If so, is there any way to make city-state improvements swap over as well?
Nizou 27 Apr, 2020 @ 1:16am 
@crimson_fluf cothons are districts and not tle improvements, therefore they are not concerned by the mod
crimson_fluf 26 Apr, 2020 @ 6:06pm 
Seems to not work. Captured Phoenecia's main city. Her 'Cothons' (Harbors) and 'Cahokia Mounds' were immmediately removed. Any idea why this isn't working?
Broadhurst Monk 6 Apr, 2020 @ 6:53pm 
Does this works with the latest patch?
Frank Savage 30 Mar, 2020 @ 9:24pm 
Does this work? Appears to wipe my monasteries when i pass a city to another civ.
abstr 3 Nov, 2019 @ 1:51am 
Can't delete barbarian encampment by buying tile it is awesome!
Nizou 26 Oct, 2019 @ 6:48am 
Yeah, I understand that my comment was too aggressive. I'll be aware of that in the future
IodizedSalt 25 Oct, 2019 @ 9:09am 
Great mod Sejick.

@Levalinou, to need is a universal infinitive in almost every language, please is not present in very many languages. It was an honest mistake.
Ravenhawk 15 Sep, 2019 @ 1:55pm 
could not subscribe fast enough
chiphead 15 Sep, 2019 @ 5:08am 
No luck with polders.
giuseppewolf.ferrari 12 Sep, 2019 @ 1:28am 
What a stupid question... need with 3 ! means: I love so much this mod... PLEASE give us the translation - kiss China :)
Eyeless Deceiver 8 Sep, 2019 @ 4:54am 
@炼金亡 Nice one. Very helpful!
Player2 7 Sep, 2019 @ 8:49pm 
I make a Chinese version:

捕获特色改良设施

特色改良设施可以被捕获。在城市被征服,交易,解放,因忠诚度过低脱离或被文化炸弹时,特色改良设施不会被自动销毁。
适用于所以文明和领袖特色改良设施,城邦特色改良设施和总督特色改良设施。


兼容性

兼容所有DLC和资料片,并且理论上兼容任何MOD中的特色改良设施。
可以在任何时候启用或禁用。如果被禁用,特色改良设施仍会被保留,直到下一次这个城市变更所有权。
Bakkagami 7 Sep, 2019 @ 4:45pm 
@Levalinou "Please" is pretty abstract and actually a more complicated concept than "to need". Plus, being condescending doesn't help anyone.
Danbstep 6 Sep, 2019 @ 11:24am 
Finally, this is something that should be already in the game, thanks!
Sejick  [author] 22 Aug, 2019 @ 7:52pm 
Hi there! If any of you can give me a Chinese translation, I can add it to the mod. The only text that needs to be translated is the mod description.
Nizou 22 Aug, 2019 @ 8:23am 
They know the verb "to need" but not the simple word "please" ? What kind of ironic
913761236 22 Aug, 2019 @ 6:25am 
What a good mod. My friends also give a high evaluation.Sorry for their impolite words.
Their English is very poor , can only write extremely simple sentences or just several words.
I am sorry for their behavior. Please give us a translation in chinese. It really is a nice mod
Moyocoya 21 Aug, 2019 @ 6:29am 
The way you ask a translation in chinese does not give a good reputation to China... Which is already pretty low.
In most of the world countries, one says "please".
王老七 21 Aug, 2019 @ 5:40am 
CHINESE
远东第一公民 19 Aug, 2019 @ 7:35pm 
we need chinese!!!!
Daemon Trooper 16 Aug, 2019 @ 6:10am 
Would be good that, as when you ally a city state, when you conquer one, or a civilization, you unlock their specific improvements.
Cuso 6 Aug, 2019 @ 3:23am 
@Seljick I think I discovered what is the problem: in the file Landmarks_Expac1.artdef you have asigned bValues for Polder and Golf Course as false, but everywhere else it is true. I changed it and then tested with the God Mod and when capturing a Dutch and a Scotish city, their improvements retained their graphics.
Cuso 5 Aug, 2019 @ 9:42am 
@Moyoca yes, I can confirm pairideazas work fine. The only one i've seen a problem with Is the polder, not other improvement, so maybe Seljick could take a look only to that One