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Also am I dreaming or do both of the mods set Gaza as a city name (imo, Shechem would be a better pick for third city since it was the capital of Israel when the kingdoms were split), otherwise I love it
and plus happines if idolegy is freedom
To change it to 2D you just have to replace the code in David_Scene.xml with following:
<LeaderScene FallbackImage="David.dds">
</LeaderScene>
right?
Unfortunately MPMPM doesn't support 3D leaders. Is there a version with 2D only anywhere?
If I understand correctly, the citybanner.lua file is required only for events and decisions?
So, if I am not using events and decisions, would it cause any problems to remove this file completely?
The reason I am asking is that I use EUI, and it modifies the citybanner.lua as well, and I don't want to get rid of EUI.
I also noticed something: I can built a kibbutz on top of a mine or some other improvement if the tile is eligible for a farm as well. It gives the correct yield, but I can skip building a farm and go right to kibbutz. Is this intended behavior (or maybe an engine limitation?)
@Max: yeah
To fix, open the MODINFO file of the Israel civ and you will see the following line under <References>
<Mod id="36e88483-48fe-4545-b85f-bafc50dde31" minversion="0" maxversion="999" title="Yet (not) Another Earth Map Packs" />
Add in the "5" at the end of the mod ID to make it work. You may also need to add the TSL to the YNAEMP map pack. Directions for that here [forums.civfanatics.com].