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1) LCDs flicker when viewed at certain angles and at a distance. Looks fine up close.
2) Some of the EWE weapons don't integrate with the latest version of WeaponCore.
3) Obviously the DLC blocks don't fully utilize the unique components in EWE.
Can everyone post issues that currently exist with the mod.
Im aware of texture issues for voxels and missing blocks from dlcs.
U need :
Advanced Component Assembler
or : Advanced Component Mass Assembler
If you do not find any composite ores within 90 sec of looking it is likely because you have a mod that ALSO modifies planet definitions and therefore will cause a conflict and default to vanilla spawn definitions - making your progress untenable.
Hope this helps you and others new to the mod!
I would have to agree, this mod is VERY HEAVY exploration wise early on - but this is by design. There is a fair bit of research needed for those new to the mod. To find what your looking for we have a great SPREADSHEET [docs.google.com]. Carbon is easier to obtain on planets than in space simply because carbon is a major component of many extractives such as Soil, Sand and Mulch on Earth-Like. Almost all the extractives on Alien-Like and even Lunar Regolith will give you large amounts of carbon.
is there a way to remove or block the pulse and laser turret from the mod to being used by npc's?
To be fair, I have not actually tried Industrial Overhaul. However, when I first found it, I looked into that mod with interest. But I quickly concluded that it's not quite what I wanted.
For me, Industrial Overhaul goes too far with radical changes. I think it changes far too much. Worse, it breaks or is incompatible with a bunch of different mods, including "Fusion Fuel Production".
regards Rotn_
maybe a wood resource that can be made to charcoal then into carbon?
love the mod btw :D a must have
Looking forward to any updates you guys make.