Monaco
CONTEST #5 - EVIDENCE
15 Comments
Toxic Ghost 12 Dec, 2013 @ 5:46pm 
Ok then good to know the map was good by the way. :money:
mistmurk  [author] 12 Dec, 2013 @ 4:08pm 
@Toxmas I plan on it, I've just been busy. The next map is almost finished, just need to finish up the bottom floor. :trophy:
Toxic Ghost 9 Dec, 2013 @ 6:02pm 
Are you going to make more?
(falls over) (screams) 25 Sep, 2013 @ 11:33am 
It's very fun, but often very hard. There are very little places to hide, some traps feel a little bit unfair and too many of the rooms are protected. It makes the locksmith a bit overpowered and the mole a bit underpowered.
SuperMac 22 Sep, 2013 @ 2:55pm 
Very fun map, tense but not unfair.
mistmurk  [author] 11 Sep, 2013 @ 3:11pm 
Oh, Thanks so much for catching that! Will fix that.
Durgrobach 11 Sep, 2013 @ 11:50am 
SO much better without the Searching guards! I did find a small bug though:

Right next tot he main entrance, the blink laser on the right of the front desk isn't connected to an alarm. Not a huge issue, but an issue none-the-less.
Toxic Ghost 9 Sep, 2013 @ 11:04am 
rate up!
Toxic Ghost 9 Sep, 2013 @ 11:04am 
so I just try It not bad keep up the good work :)
mistmurk  [author] 8 Sep, 2013 @ 5:46pm 
@Durgrobach

Sorry about the running, that was left over from when I had Gendarme. Will change that.
Durgrobach 8 Sep, 2013 @ 5:39pm 
Heyyo "..."

Just letting you know, there are "Change Notes" that you can edit right under the Thumbnail (top right) for every workshop Item. It's a much better place for your change log :)

Also, I HIGHLY recommend taking all "searching" enemies off of search. It's more obnoxious than difficult really. Better though. Top level is much nicer. Keep up the great work!
Toxic Ghost 8 Sep, 2013 @ 5:00pm 
Im going to play te ap too see how It Is and nice herobrine joke ther lol
asap1 8 Sep, 2013 @ 12:37pm 
Yeah, I get that Herobrine joke. People believed that it was real, but it really was mod that a community member created.
mistmurk  [author] 6 Sep, 2013 @ 1:39pm 
Just updated.
Changes:

-Made the Important Documents room "easier".
-Added windows and bushes on main floor for increased visibility and hiding.
-Replaced some of the Gendarme with Policemen.

Thanks @Durgrobach for your feedback!
Durgrobach 6 Sep, 2013 @ 7:36am 
Pretty darn good map...
... For the first floor at least :(

This map has excellent potential, but I feel that you really need to refine the middle and top floors.

The Important Documents room on the top floor is pretty much impossible to work in.. Unless you have the Cleaner to knock out some guards. If you get hit by that tranq turret, you're dead.

The middle floor was pretty good, but the Search patrols make it too annoying to manuever around without the Lookout, because they'll just pop up out of no where.

Just those two things really, It feels like a good map, but you need to make it a little less unfair. :)