Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wanted to start a new modded game in the next days...
* Expression: parent.$Gauss.{$SkillsAbility.{$k} + 1}
* Action: <set_value>, line 344
I like everything else about this mod, particularly the logbook reporting.
Panda, I don't know. I have tested with Rise and Ossian raider mod, it works. Maybe, if you delete my script, save the game, and reinstall to reset it...
Eodred, some parameters can do that : if your crew members have a good level, if they have no moral, but it strange anyway...
I still wanted to test v3.0 to check the balance of parameters, but I will post the update.
The update will reset the entire script, and I hope you have no more problems:)
hello man!
it seems that DFSI is incompatible with Rise of the ossian raider.
After 10 hr game(actually I left my pc overnight) I see only "0 point added to 0 managers on 1ship/stations" in the log:(
For your information, I'm working on the v3.0...
Coming soon...
It can fall, very slowly, in case of bad trading (station too), if the ship flees or gets bored.
yes, I see a bunch of a messages, working fine?
" XX skill point(s) added for XX manager(s) and/or crew member(s) located on XX ship(s) and/or station(s).'"
With the value at the place of "XX".
The title of the message is "DFSI report".
so it should say "pilot skill increased" in log book?
If you want, remove the Steam mod and try the non-Steam [forum.egosoft.com].
You can edit the dfunskillsincreasing.xml to have detailed logs.
Explanation is in this file.
I see only managers skill added in logbook.
Have you watch "DFSI report" on the player logbook ?
There is the number of skill points added, number of manager and crew members, and the number of ships and stations detected.
I try the workshop mod, verify debug logs of the script, and compare result with the skill level of impacted characters in the game, but everything is ok.
Just the "total personnel skill" evolution in the empire overview does not correspond to the skill points added. Certainly due to a refresh loop.
... and i modified it to post the update.
But this is not the last i did....
After thinking about it, I think I do that directly in the extension folder of the game, but I had to delete it when I try the 3.0 :(
But I also think I have a copy somewhere :)
If not, I pretty much know how I did it.
I can't leave it like that !!!
Well, I edited the rates a bit just to check was working in 3.0 (someone below said it didn't so I wanted to double check) and can confirm like you said, for sure it does work.Not so sure about docked ships though - will put a test pilot on a ship and leave him for a day or 2 for science
I was sure to have modified the script and have it updated....
I have put aside and wait for the 3.0 and DLC to include others modifications... And i don't find the modified script in my files !!!
And it is working well today :)
I don't try the mod with the 3.0 and DLC : skill progression have been improved and virtual seminars are available. I want to try this before :)
Normally, there is no reason it should not be functional.
Monarch, for the duplication of stations, it's the same : i think it's a trouble with the savegame, but not by the mod.
To know if the mod works fine, the most simple is to verify the total skills in the player informations page (total skills are refresh when the page is displayed). Skills are increased every 20mn, so i start the SETA and switch on the page until the evolution, or not...
MONOmah_V, i have implemented a logbook :
the non-Steam mod link is avalaible here : https://forum.egosoft.com/viewtopic.php?t=417327
(https://forum.egosoft.com/viewtopic.php?t=417326 for French people :) )
You must to read explanation in the dfunskillsincreasing.xml to activate it :)
Just, you need to uninstall the Steam mod before using the non-Steam mod.
Have fun !