A Hat in Time

A Hat in Time

The Forest Temple
16 Comments
Trevie 23 Aug, 2023 @ 3:40pm 
Very fun, but I kept getting lost.
fred_happyface  [author] 23 Mar, 2021 @ 9:50am 
Ah my bad. That makes sense I guess
LegenTerry 6 Mar, 2021 @ 3:13pm 
i didn't say you did. i assumed you did because some other mod of mine randomly added music without me realizing
fred_happyface  [author] 6 Mar, 2021 @ 7:25am 
Thanks for the feedback @press f glad you've enjoyed it

@treerich @legenterry
I'm not adding any copyrighted music to this level but you are welcome to adapt the level and add some so long as you follow the MIT license. Though you risk gaining the attention of the big N if you replicate their content here (and having your work DMCA'd)

PS: I do realize @ doesn't work but eh...
LegenTerry 23 Feb, 2021 @ 8:36pm 
now watch some other mod of mine clashing with this to add their music and i'm wrong on the music
LegenTerry 23 Feb, 2021 @ 8:35pm 
green day did write the forest temple music for ocarina of time. i don't know what you mean treerich :P
Treerich 18 May, 2020 @ 12:07pm 
I was hoping to hear the forest temple music lol
Press F 3 May, 2020 @ 11:42pm 
I really liked this level. There's not enough levels that feel really small, I liked the part with the fire spirits, it just hit differently. And ten the part going outside and coming back in again. I found it very atmospheric.
fred_happyface  [author] 20 Jun, 2019 @ 10:10am 
The death issue should be fixed, apologies for the delay. As always drop a message on here or direct if you are having any issues
fred_happyface  [author] 17 Jun, 2019 @ 11:44am 
Thanks. Thought it called for the use of the suicidal foxes. Not sure it was a Zelda like as I originally intended 😂
Ropiel 17 Jun, 2019 @ 10:15am 
such a weird map but i liked it.
fred_happyface  [author] 6 Jun, 2019 @ 11:52pm 
Oh. That'll be because I changed the kill z. Sorry about that. I'll get a fix out in a few hours
Nada Afterwards 6 Jun, 2019 @ 5:00pm 
Can't go down the tunnels in the gardens because it teleports me back to the checkpoint on the way to the fire spirits.
fred_happyface  [author] 6 Jun, 2019 @ 1:33am 
Looks like there is nothing that can be done about the keys issue unfortunately
fred_happyface  [author] 5 Jun, 2019 @ 7:18am 
Thanks for the feedback. There's probably not a great deal I can do about sizes of rooms as that would probably take nearly as long as building the map in the first place. I'll look into implementing the hookshot and adding a bottomless pit look to some of the rooms. I'll look into the resetting keys issue. (With luck that'll be a checkbox or something).

In all honesty, Zelda dungeons do not port well at all as many of the rooms have a couple of enemies and that's it so I probably won't be doing another one which is a bit of a shame as I fancied giving ganons tower a go. I'm definitely still getting to grips with lighting which is why everything looks oddly lit at the moment but I'll have a play around with that.

Need to look into small things to add too. As the art styles differ so much I'm not sure what sort of things I should be adding. It could well end up being things like books and vines
Alphanumerai 5 Jun, 2019 @ 5:37am 
So far, most rooms look pretty much the same, which would probably fall under 'finishing touches'.
I'm not sure how the spider-room with the pit is supposed to function, it was just disorienting - not in the right way.
Dying at any point seems to reset all the keys and locked doors.
The 'lobby' room feels small for some reason, actually most of the map feels a little cramped. The only places that seems to work are in the corridors.
Hat Kid seems to be misaligned when going through certain doors, she seems to dip about halfway into the floor on occasion.

My suggestions:
More green and foliage, darker areas and actual lighting. Cover the skybox in pit in the spider room with a drop that fades into black (and move the death volume upward)
Please, please incorporate the hookshot into this map!

Make the lobby, rooms and walkways (like in the spider room) larger, it'll help with the spooky feeling when properly lit. The stairs sections also feels very cramped and tight.