Space Engineers

Space Engineers

Upgraded Relative Top Ship Speeds
29 Comments
Kirara 29 Apr, 2021 @ 4:00pm 
Regarding my questions, is there any other known mod that fit what I look for? Can you help me find it?
Skallabjorn  [author] 29 Apr, 2021 @ 3:13pm 
thanks.
Kirara 29 Apr, 2021 @ 3:08pm 
I respect that and wont repost something that is not mine, thank you.
Skallabjorn  [author] 28 Apr, 2021 @ 9:23pm 
Formula wont work without mass. This wont work for you.


Also note the no reposts order in the mod description.
Kirara 28 Apr, 2021 @ 9:13pm 
I am looking for a mod to set 100m/s as cruise speed and 200m/s as max speed, editing the config of this mod is the closest I found so far. So I have a few questions.

1: For server performance I'd like to disable the mass check of the mod, is it possible? I inted to leave as light and straight foward as possible, I only care for cruise and max speeds for all ships equal.

2: What happens if I set weights to 1 and 2, leaving every ship out of range for mass check?

If you think I'm testing with the wrong mod for what I seek, would gladly take advice of other mods, as I said, this is the closest I found. Thanks for your help.
Skallabjorn  [author] 19 Dec, 2019 @ 12:19pm 
ah... then nope what you ask isnt codeable. keen didnt code for grids as projectiles, and you cant differentiate that way in the skybox ( which is where these speeds are ) this grid as missile this grid not... grid is grid.
Whitefox 19 Dec, 2019 @ 10:42am 
Hi Skalla,

Sorry let me elaborate- the railgun I build physically propels Blast Door Grids :) So they wouldn't be labelled as 'munitions' by the game, but as grids.
Skallabjorn  [author] 19 Dec, 2019 @ 9:44am 
this doesnt affect weapon munitions speeds.
Whitefox 19 Dec, 2019 @ 6:41am 
I love this mod, but I have one question- I love using railguns in my builds, so I'd like this mod to work, up to its regular maximums for large/small grids with the boost function, but also install a mod that removes the speed limit up to about 900 m/s. Is it possible to do that?

In other words, piloting a ship = max of 160/200 (large/small) m/s. Not piloting a ship = 900 m/s.
Mores 10 Dec, 2019 @ 7:44am 
Good mod if you always wanted more speed but you also wanted it to be balanced. Also it's great if you reckon speed was a boring mechanic. Makes it much more fun and fighters are a great choice for testing out the mod.
Skallabjorn  [author] 9 Dec, 2019 @ 6:57pm 
at these speeds , nope they dont hari-kari
Mores 9 Dec, 2019 @ 6:46pm 
I want this mod but I'm thinking if AI scripts work with this? Wouldn't they just yeet themselves?
Skallabjorn  [author] 28 Aug, 2019 @ 1:04pm 
yeah boost speeds if you have multiple grids over 100 m/s you will get the physics wanting to tilt the ship... thats keen.... ( ie small ship docked on a landing gear to the ship or small on large rotor etc )
Jikings 28 Aug, 2019 @ 11:26am 
I've been testing this for some days, and I haven't noticed any critical failures (just some weird tilts at boost speed), I have even played a bit with the physics iterations value, but default (8) works for the best balance between [CPU on fire] and [usability]. Great mod.
luka1194 27 Aug, 2019 @ 6:14am 
That's fantastic! This was the only reason I stopped using speed mods. I will try this right now. Thanks for the fast answer.
Skallabjorn  [author] 27 Aug, 2019 @ 5:45am 
thats why i set non - insane speeds , and as well, a number of drones still use a remote to control them via whatever sensor or script, this doesn't affect a remotes top speed of 100 ms
luka1194 27 Aug, 2019 @ 4:29am 
How does this affect NPC ships? Other speed mods result in drones crashing into everthing cause they can't handle the speed.
Skallabjorn  [author] 23 Aug, 2019 @ 12:12pm 
yes on my servers i do
Jikings 23 Aug, 2019 @ 10:31am 
Just for curiosity @Skallabjorn, do you use default setting for physics iterations? (at 8)
Jikings 23 Aug, 2019 @ 8:57am 
Great mod, thank you so much
Skallabjorn  [author] 20 Aug, 2019 @ 3:59pm 
Keens physics and multi grid ships will do the tilt a slide. Its why they limited speeds . Eell one of the reasons. Will happen with any speed mod.
Eternalace11 19 Aug, 2019 @ 5:53pm 
Do you have the math on weight to top speed? trying to figure out why my large block light armor ship is only going 70m/s
Mindlessmrawesome 18 Aug, 2019 @ 4:39pm 
if you go at boost speeds with a ship that uses rotor'd thrusters, it tilts forwards for some reason. Any idea why?
Skallabjorn  [author] 26 Jul, 2019 @ 11:40am 
I have used it with several yes
Kujo Divinity 26 Jul, 2019 @ 4:44am 
does this work with another skybox, like space just got real?
Skallabjorn  [author] 13 Jun, 2019 @ 4:20pm 
once once you go past 250 m/s dedicated servers have issues with the speed, historically.
48blox 13 Jun, 2019 @ 12:07pm 
This seems like a great mod. I just wish the speeds were higher.
Skallabjorn  [author] 10 Jun, 2019 @ 4:40pm 
I use it on my own ded servers.... seems fine as its not going over 250ms, thats where DS start going wonky
Picarl 10 Jun, 2019 @ 11:09am 
Any word on the stability of this mod on multiplayer servers?