Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

(SP/COOP) Kirito Town
31 Comments
F_DAML 9 Nov, 2024 @ 6:56pm 
Nice! Secrets are insane! I only managed to find 6 out of 15 on first level lol
Mordecai and the Kobokerz  [author] 6 May, 2024 @ 11:07pm 
Не урчи I am using Deepl translate for this comment

Включены ли у вас все необходимые элементы
PIDR GRIFFIN 6 May, 2024 @ 1:26pm 
все уровни просто не запускаются подскажите как исправить?
nikolabokanic21 10 Dec, 2022 @ 2:27pm 
SIMPLY AMAZING thanks bro :steamthumbsup:
robertndickens 25 Jul, 2021 @ 5:44am 
Can't find the key card or anything else to open the first door in the first level - help!
Serious Elvis 30 Mar, 2021 @ 2:38am 
Прохождение и обзор компании на крутом со сбором всех секретов / Playthrough of this Campaign on serious difficulty with all secrets

https://www.youtube.com/watch?v=1vfftm4AhLY&list=PL780FdW6Rrtm3Ay0kTMAIcmMdl0YVMvfj
MonsterGamer 9 Feb, 2021 @ 9:07pm 
Fun pack!
Mordecai and the Kobokerz  [author] 15 May, 2020 @ 10:25pm 
A balance update is released
- Added minigun on level 5
- Added Cannon on level 6
- Added more items
- Replaced some strong enemies with weak enemies
- Replaced some 50+ Health Armor with 100+ Health Armor and 100+ Health Armor with 200+ Health Armor
Thanadrax 16 Nov, 2019 @ 11:30pm 
A good mappack
Mike J 5 Jul, 2019 @ 8:33pm 
Great map, great fun! Look forward to more from M&G!
erc493 27 Jun, 2019 @ 1:14pm 
Map 3 Fiaca Courthyard it was a nice concept of the sunset and City Buildings, Map 4 The Forest was my fav in this campaign it was the best looking map and the Painkiller soundtrack only at the end inside was bad
Milansta 17 Jun, 2019 @ 4:18pm 
the visibilitty in the last 2 levels are terrible...also since you added painkiller forest song,perhaps you can use dead city as well for the final map?
Milansta 16 Jun, 2019 @ 9:58am 
had some fps problems,finished first 3 levels and i must admit i really enjoy the mod so far! Love the custom grenade launcher and the m4 rifle its rly good :) finally a decent map workoshop package.
Mr. Dual 12 Jun, 2019 @ 12:20pm 
Painkiller ost. Fucking. Yes. Just YES.
UrbanDeHuman 7 Jun, 2019 @ 7:10am 
As for the bugs, I'd say that your terrains and models don't have SS3 materials set, because you can't hear kleers' running sounds, you can't hear biomechanoids walk and you can't hear Sam walking too. Also there are lots of those Mosque keys even when there are no mosques, which just open closed doors to progress further in the level.
UrbanDeHuman 7 Jun, 2019 @ 7:06am 
The third level is quite nice, the pitched down versions of Medina tracks were interesting to hear, but that sudden change of architecture and culture is kind of odd. Also the grenade launcher arena is my favourite arena of the entire campaign, just because of how good it looks and how good the enemies are placed.

The levels that go after that, though, are mediocre for me, not only because they don't really connect with the first half of the campaign in terms of the theme at all, but also because the battles and arenas are poorly made, some of which are so damn dark and have so many enemies that it gets really difficult very fast.
UrbanDeHuman 7 Jun, 2019 @ 7:00am 
Well, I guess I have a few words to say about this campaign. It's quite odd.

Honestly, I didn't give much attention to the latter screenshots here, just looked over a few first ones and was like "okay, it's that type of a mappack", so "The Forest" and other levels that follow it were kind of a surprise for me, and not a good one.

I'd say that the first two levels are okay enough, there are some good moments here and there, though I did notice that I had a sirian bracelet in the first level, but in the second level I somehow lost it. Also managed to not see all those weapons lying around, so I basically had to charge into a group of beheadeds with a sledgehammer.
Mordecai and the Kobokerz  [author] 7 Jun, 2019 @ 5:58am 
Autentist With a screenshot
Autentist 7 Jun, 2019 @ 5:53am 
With a screenshot? From what I can see there are errors with the weapons. Scorcher, etc.
Mordecai and the Kobokerz  [author] 7 Jun, 2019 @ 5:48am 
Autentist can you show me your console to see whats going on
Autentist 7 Jun, 2019 @ 5:44am 
Nope. Loaded right now, still can't get access.
Mordecai and the Kobokerz  [author] 7 Jun, 2019 @ 5:37am 
Autentist thanks for telling me this, does the fifth level work right now?
Autentist 7 Jun, 2019 @ 5:29am 
Mordekai, allow me. We were playing together with him and there was no error, actually. The game simply refused to load the level, despite us having all the necessary installed mods required.
Mordecai and the Kobokerz  [author] 6 Jun, 2019 @ 10:50pm 
gorynytchhero, first off can i see the error you having because when i disabled Red day, it worked and i dont understand russian
gorynytchhero 6 Jun, 2019 @ 11:25am 
Фикса никакого нет, предпоследняя карта один фиг не работает. И с модом Red Day эта карта один фиг не работает.
Mike Uchiha 4 Jun, 2019 @ 10:01am 
yes
Mordecai and the Kobokerz  [author] 4 Jun, 2019 @ 8:37am 
The Den SERIOUS this is fixed
The SERIOUS DEN 4 Jun, 2019 @ 8:20am 
Предпоследний уровень не работает. Я так понял, нужен ещё мод Red Day https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1760799077
Mordecai and the Kobokerz  [author] 4 Jun, 2019 @ 8:20am 
Mike Uchiha Do you have Soulmyr's lost weapons?
Mike Uchiha 4 Jun, 2019 @ 8:18am 
Content/SeriousSam3/Levels/KritoTown/06_DeadCity.wld: Content/SeriousSam3/Databases/Weapons/ScorcherWeapon.ep: Content/SeriousSamHD/Databases/Projectiles/ScorcherFlame.ep: Content/SeriousSam3/Models/Weapons/Scorcher/Flame/Flame.mdl: Cannot open file Content/UltimateWeaponPack/Presets/Effects/SS1FlameThrowerFlame.pfx
2 level where is the key ?
Andreiki 4 Jun, 2019 @ 7:56am 
nice!