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Two starting idea groups in jan1 1936, and 2 unlocked each year. The only other thing to balance the number of ideas selected per national idea unlocked. Probably scale that down to 5-6 ideas per national idea unlocked.
Really loving the vibe of your mod, but wish it was possible to get more like 6-8 ideas unlocked by 1940 instead of just 3-4. Ill keep looking. Cheers!
I think you need to have 2 ideas per year unlocked, and you need to start them in 1936. I think you also need to have an option that they cost 25 PP each. The combinations are powerful, but even at 50 as a player its impossible to finish a full idea and still be playing the game with all the other things PP costs.
I'd be happy to playtest this variant, but as it stands its not particularly impactful unless you're playing rt56 and skipping the action in 1939 for some bigger war in 1942-1944. I love your mod, and I could imagine several other policy combinations.
Option to have two or three idea groups available each year, instead of one
Option to reduce policy cost to 40, 30, and 20 Political Power.
With the above reductions, balances to require 5 or 7 complete ideas per national idea, so that most are still being finished in the early-mid 1940-1942 era. I looked in the mod files if there was an easy Define to edit the above (the way there is in eu4 for such things) but it didnt leap out at me. Thanks again - really fun mod!
@Mr.Manga: Those are not generic advisors that everyone has, so not sure how good that would be as a reward for every country (potentially).
it interferes with another mod's symbol.
Where can I find the values of X and Y in the mod folder?
thank you
There might be an update on this mod as well since Belgium, with its focus tree, is now included
For the first time I thought I'd try the influence ideas, but I cannot work out how to use the Ideological Expansion policy (influence + diplomatic). How do I actually enact the change of ideology on the target?
I like it but man it feels like way too much xD