Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Jungle Swamp RT
36 Comments
RebelSoldier 2 Sep, 2023 @ 8:31am 
server that runs this great map:
RebsOldSkool|US|MapVote|CustomMaps|Realism
154.127.54.184:58401
Topcat  [author] 2 May, 2020 @ 4:06am 
Thx for feedback @BloodMalice. We ll pick it up for next release. 👍
BloodMalice 12 Apr, 2020 @ 8:15pm 
A cap is a giveaway for attackers. Defenders cant reach it in time after the map starts.

Might want to consider caps locking and spawns adjusting after specific objective captures with B,C,D,F. Theres a lot of swapping of objectives that make advancing near impossible for pub play.

Spawns in general are really far from objectives and there needs to be at least 2 on any objective set.

Attackers will need a lot more tickets. Their bleed is pretty horrific.
Rambo FlamingDart  [author] 30 Mar, 2020 @ 2:27pm 
SK version is included guys
Topcat  [author] 14 Dec, 2019 @ 3:58am 
Tunnel dig is fixed guys.
Topcat  [author] 24 Jul, 2019 @ 12:06am 
Well that is strange behavior indeed.. i remember the older version could dig tunnel near b, i ll see if i can fix this.. thx mate.
[FR] The Sweatiest Nerd 23 Jul, 2019 @ 4:04pm 
I could literally tunnel in F undergrounds.
[FR] The Sweatiest Nerd 23 Jul, 2019 @ 4:02pm 
However, as soon as E & F activate, we can dig tunnels anywhere we want.
[FR] The Sweatiest Nerd 23 Jul, 2019 @ 3:57pm 
VC cannot dig tunnels on A, B, C, D side of the river. Not trying to dig in the water but it still won't allow any of us to do it.
Solid Snack 15 Jul, 2019 @ 5:23am 
Looks cool reminds me of apocalypse now :steamhappy:
[PBS] Powerbits 13 Jul, 2019 @ 10:15pm 
nice one
[FR] The Sweatiest Nerd 12 Jul, 2019 @ 8:57am 
It seems that B & C lock properly after being captured now. So thx for that :)
Topcat  [author] 12 Jul, 2019 @ 6:16am 
hi, map is fixed, can you guys confirm its ok ?
Topcat  [author] 10 Jul, 2019 @ 9:34am 
Hi, np mate. I can only appreciate feedback. Hope i can fix it this weekend. 👍
[FR] The Sweatiest Nerd 10 Jul, 2019 @ 9:11am 
Also as Defender, you spawn so far in the beginning of the round and have to run through the river, it is impossible to reach A before the enemy takes it.
Sorry for the multiple posts but I'm posting my thoughts as I'm playing the map right now.
[FR] The Sweatiest Nerd 10 Jul, 2019 @ 9:06am 
And because these B & C stay active, the enemy can literally camp our spawns since it is considered playable area.
[FR] The Sweatiest Nerd 10 Jul, 2019 @ 8:57am 
B & C can still be captured even after D is secured.
Topcat  [author] 7 Jul, 2019 @ 6:50am 
Thx for feedback. I'll check it.
[PBS] Powerbits 7 Jul, 2019 @ 12:51am 
we had training on this map, its strange the enemy can retake a objective once its taken... for example , we were fighting for G and one enemy was taking C back....
Otherwise fun map
[PBS] Powerbits 22 Jun, 2019 @ 9:20pm 
Added on POWERBITS GAMETEAM MIXED 60HZ #1 : 145.239.149.56:58001

POWERBITS GAMETEAM MIXED 60HZ #2: 145.239.149.56:58601
taptap 15 Jun, 2019 @ 5:42am 
Cool beans!
Topcat  [author] 15 Jun, 2019 @ 3:32am 
See if i can add them this weekend. 👍
taptap 15 Jun, 2019 @ 2:09am 
Screenshots? Please...? :^)
Topcat  [author] 14 Jun, 2019 @ 3:19am 
I thought you returned home ? 😉
Gorest Fump 13 Jun, 2019 @ 10:13pm 
What are you doing in MY SWAMP
Nemglan 12 Jun, 2019 @ 11:16pm 
SOMEBODY once told me...
Topcat  [author] 10 Jun, 2019 @ 12:40am 
Hi mate, probably yes.. we first need some rework on other maps. 😉
Some Duck With an Ultimax 9 Jun, 2019 @ 8:53am 
Any chance of maintaining the SK version as well?
[PBS] Powerbits 7 Jun, 2019 @ 10:32pm 
ini file pls m8
Topcat  [author] 6 Jun, 2019 @ 8:06am 
Love it , only last point is hard to capture. 😁.
Some Duck With an Ultimax 6 Jun, 2019 @ 7:05am 
Cool, I used to love this map
Quentin Smith 5 Jun, 2019 @ 12:21pm 
Wait
aaaaaaaa 5 Jun, 2019 @ 12:25am 
What what
Topcat  [author] 4 Jun, 2019 @ 9:51pm 
What?
Fa Ngum 4 Jun, 2019 @ 3:31pm 
Wait what