RimWorld

RimWorld

Project Itzal - Bonus Guns
75 Comments
Maxene 6 Apr, 2022 @ 5:41am 
Jecs tools says it is still needed, but isn't that mod deprecated or outdated?
Itzal  [author] 8 Mar, 2022 @ 4:08pm 
@Un1x0r thanks!
Un1x0r 8 Mar, 2022 @ 4:07pm 
Nothing like having a laundry list of guns~ great mod!
Batariel 9 Dec, 2020 @ 6:52am 
Man really cool mod, one of my fav weapons mod, but is it compatible with CE ?
Kazeel_Amataka 8 Dec, 2020 @ 6:15am 
Will this, and your other mods, work with the Unofficial JecsTools mod?
pgames-food 19 Aug, 2020 @ 8:58pm 
i can just imagine gary oldman's face when he talks about the Zorg gun in 5th element :)
Frying_Dutchman 19 Aug, 2020 @ 11:09am 
If you decide to make that gun please let me know, I would donate $20 to you. I'd like to give you my input on what I've learned about it too so it comes out like it should be.
Itzal  [author] 19 Aug, 2020 @ 9:44am 
I've learnt how to do alternate firemodes, so i can do that. I'd have to be taken from the community pack though once i release it with some other guns with different firemodes
Frying_Dutchman 18 Aug, 2020 @ 6:30pm 
is it possible to code the weapon from 5th element? the zorg zf-1? the additional verb mod could help with that.
Stellarnuts 6 Aug, 2020 @ 7:09am 
a lot of weapons!
Limão 15 Apr, 2020 @ 12:07pm 
@itzal i have a little problem with the AT Cannon. The range is 66 but not shows area range and i been almost fucked by needle weapon of mechas
azure_wolf_22 3 Mar, 2020 @ 9:48am 
Thatd explain a few things. Still, makes short work of raids in good numbers
Itzal  [author] 3 Mar, 2020 @ 9:33am 
Yeah, i realised it used the charge lance bullets, which i never got around to fixing, so oops
azure_wolf_22 2 Mar, 2020 @ 5:11pm 
gonna guess the partical rifle was WAY OP before it was reduced to 10 9 dmg shots? I remember it being way more lethal than that XD
Itzal  [author] 26 Feb, 2020 @ 11:23am 
oh, and you'll get an error saying that something doesn't exist, which is a part of the xml that allows weapon resizing
Itzal  [author] 26 Feb, 2020 @ 11:22am 
Yes, when JecsTools gets to 1.1. It can be in 1.1 used if you really want to, but some weapons will be visually smaller than usual, like the AA gun.
SupaMalaman 6 Nov, 2019 @ 12:12pm 
I think all of the steel on my map turned into Raifus lol
FeverDog 2 Oct, 2019 @ 5:59pm 
Thanks for the quick fix.
Itzal  [author] 2 Oct, 2019 @ 3:45am 
Ah, i found the problem. The weapon had 2 files that were mostly the same except one had full auto capability. Should be fixed in a couple of minutes.
FeverDog 1 Oct, 2019 @ 6:40pm 
Loving the mod. Saved up and bought a Automatic Charge Lance as the description says its the best assault rifle money can buy. After equipping it I've found it only seems to fire a single shot. Have i been had by the merchant?

I am running a few mods so its possible one of those is messing with it but all the other weapons seem to be functioning fine.
Itzal  [author] 12 Sep, 2019 @ 5:22am 
Get the dual wielding mod and edit the settings so you can dual wield them ;)
Nianor 11 Sep, 2019 @ 2:25pm 
~~whaaat, no snipers doing mag dumps?~~
DrBubba 11 Sep, 2019 @ 9:31am 
Thanks, mate.
Itzal  [author] 11 Sep, 2019 @ 7:49am 
Oh, and i fixed the auto-sniper, should fire a 2 shot burst now.
Itzal  [author] 11 Sep, 2019 @ 5:47am 
@DrBubba Usually just pointing it out in the comments is good enough for me to notice.
Nianor 10 Sep, 2019 @ 5:16pm 
that would be ridiculous but amazing
DrBubba 10 Sep, 2019 @ 4:08pm 
Are you interested in people sending you info on typos and grammar? If so, where?

Also, the jungle auto-sniper doesn't seem to be "fully-auto" as the description states. It shoots one round at a time, which makes it "semi-auto". A fully automatic weapon would fire continuously when you hold the trigger. Is that a mistake on the naming, or should it fire more than one round?
SCP-049 1 Sep, 2019 @ 5:34am 
@Itzal,
sorry for the reply. yea not sure either. next day or so later everything was fine. who knows. but all's working good nonetheless. :D
5katz 22 Aug, 2019 @ 1:23pm 
noice thanks
Itzal  [author] 22 Aug, 2019 @ 1:16pm 
Found the problem, didn't include the 2 lines of code that makes it fire 6 shots instead of 1.
Should be fixed now.
5katz 22 Aug, 2019 @ 12:59pm 
hey there, love the mods but i've noticed the "auto revolver" states it shoots 6 rounds in a burst, when in reality it only shoots one at a rime, si this supposed to work like it does?
Itzal  [author] 18 Aug, 2019 @ 11:45pm 
The error might be a one-time thing possibly, and it probably removed some weapons around that are already ingame. It's also not happening to me when i load in my colony, so it's most likely on your end.
Itzal  [author] 18 Aug, 2019 @ 11:33pm 
Ah, i did change the ThingDef names from stuff like Gun_BracedMachinePistol to Itzal_BracedMachinePistol. That might have caused that to happen. Sorry about that!
SCP-049 18 Aug, 2019 @ 6:14pm 
Hiya, Itzal,
first off would like to say love the gun mods. Not sure if ti on my side. But I did notice you did an update to this mod in particular today.

and well. started the ol colony up and got smacked with a long list of red text.
goes along the line of:



"Could not load reference to Verse.ThingDef named Gun_BracedMachinePistol"



plus 19 more weapons listed after and from what i looked at, they all match you bonus pack. Might be an error in the code? I'll def' say my code-fu is very much subpar and could be on my side. just covering all bases. :D
Itzal  [author] 18 Aug, 2019 @ 3:25am 
Right, i've added 2 more weapons, the AT cannon and the Particle Pistol.
Nianor 5 Aug, 2019 @ 2:26pm 
Got my hands on some AA cannons, and I've found a new favorite weapon. I've been sticking them in MISC turret bases all across my defensive lines, and they're awesome. Just one thing bugs me about them, though. Somehow pawns can use them without being slowed down or otherwise inconvenienced by wandering around carrying an autocannon and firing it from the hip, which seems... somewhat unlikely, to say the least.
Wolfy 1 Aug, 2019 @ 1:45pm 
It's not really a bug, but the Particle Rifle says it does 10 shots of "low" damaging beams. Just wanted to bring this to your attention. Thanks for all your hard work on this mod. I love it c:
Itzal  [author] 29 Jul, 2019 @ 12:23am 
not much lol

Same stats as the Side-Fed Assault Rifle except heavier.

it's more of a joke weapon tbh
Sam Losco 28 Jul, 2019 @ 4:49pm 
so uh what does the raifu do?
二人色 19 Jul, 2019 @ 10:14am 
Good job!
Itzal  [author] 19 Jul, 2019 @ 9:02am 
Right, the error should be fixed now.
二人色 19 Jul, 2019 @ 7:48am 
I understand, thank you very much!
Itzal  [author] 19 Jul, 2019 @ 7:22am 
It seems that one of the weapons (the AA cannon) when i updated it now causes a error for some reason i'm trying to fix. However, this can probably be ignored for now, as i can't find any problems when using it in-game.
二人色 19 Jul, 2019 @ 6:30am 
Thank you for your excellent work.

After the July 18 update, a red error message appeared when the game started. There was no problem before. Do you know the underlying cause?

Google translate. sorry
Turkey 10 Jul, 2019 @ 8:40am 
Thats totally fine. Thanks
Itzal  [author] 10 Jul, 2019 @ 5:59am 
I'll go compile a list of all of the weapons, though it'd have to be names only, cuz admittedly, I put too much stuff in i think.
Turkey 9 Jul, 2019 @ 3:25pm 
Do you have a list of every weapon for both the main and this pack?
Itzal  [author] 18 Jun, 2019 @ 2:46pm 
@Anonemus I use a program called Serif Drawplus X3, mainly because I used it at school a lot.

@solcruz Ah. I'll get round to fixing it.