Kenshi
Moar Unique Dialogues - Steam Edition
130 Comments
Smelly Man Tits V 3 Jun @ 3:15pm 
Recruited Red for the first time, in a rock bottom run. She pickpocketed 800 bucks from the first shmuck in the vicinity. followed by 1500, 1000...

10/10, fuck this mod, i love it :steamthumbsup:
Vanax 24 Apr @ 9:24am 
Time to put old cid out of his misery i suppose
Red Ship  [author] 24 Apr @ 2:02am 
@Vanax You know it has been about three years or so since I last updated this mod (akin to us being in skeleton crew mode) so I had to recheck what it was. Yeah, the trinket is found from Old Cid, far down in Sonorous Dark, borderling the Ashlands, running in an out-of-nowhere bar. You'll have to kill that hermit for the trinket though.
Vanax 23 Apr @ 12:39pm 
Where can i find the trinket that cenn is looking for (assuming its even ingame)
Ranger 20 Jan @ 12:26am 
@Red awesome thank you for the info! I'm using a few city overhauls and wanted to make sure it would work
Red Ship  [author] 20 Jan @ 12:25am 
@Ranger Hello, it should as I play both Reactive World and MUD together years ago. Iirc, it didn't conflict. The new merc faction don't use custom armor mesh, and it's all vanilla. Changes to the city is npc only, for example: Cannibal Hunter Robun has more dialogues such as turning in cannibal chiefs to him, but that require cages to exist in Cannibal Hunter HQ in the first place, which I didn't add. Guinevere is a police chief in Heft that you can interact with such as turning in regular rebel farmers. There is a new building down south bordering the Ashlands and it is just a average bar in the middle of nowhere that's occupied by a insane skeleton or two.
Ranger 18 Jan @ 12:12pm 
@Red love the dialogue as well as the faction additions. Just a couple quick questions: Does it work with Reactive World? Do the new merc factions have custom armor? and does it change the cities in any way? Thank you for taking the time to make the mod and read this.
Red Ship  [author] 18 Oct, 2024 @ 2:45pm 
@Hellbat Ingame, I believed she's in Heft, lollygagging guarding the bars. You can only recruit her as a male greenlander or scorchlander with a holy nation bible in the inventory, if my memory serves, and recruiting her involves a short quest of running to her captain and getting her permission (check one of the two police stations in Heft, and requires either a sizable fund or good standing with United Cities too).
Hellbat 18 Oct, 2024 @ 6:04am 
wheres this fleur in the files in game?
Red Ship  [author] 21 Jul, 2024 @ 10:04pm 
@TROLOLOLOL If it edits the player dialogue package, it will overlap with that mod. This (mod, however haven't been updated in terms of dialogues for quite awhile) version adds extra dialogues to all unique recruits (Bard for example gets new dialogues in almost everywhere and sings song based on certain world states), biome banters (new and adding to existing one) as well as changing stats to those uniques to match the background they have been given. It also add new npcs, recruits, factions, an outpost, etc. It might not be the one for everyone. If you're just looking for dialogues, there's a Purist version instead, but I digress.

Tldr: Yes, but it might override (or get override) certain dialogues depending on mod order.
TROLOLOLOL 21 Jul, 2024 @ 2:59pm 
Is this mod similar enough to "let's talk" because it seems like it would be a nice replacement to keep bard from saying the same thing over and over
Beezy 24 Jun, 2024 @ 11:03am 
@Red thank you, that IS exactly what I was looking for. You have no idea how upset I was that I had to remove this mod.
Red Ship  [author] 3 Jun, 2024 @ 4:11pm 
@Face The Purist Version is what you're lookin' for. Nothing but dialogues for that one.
Beezy 20 May, 2024 @ 9:49am 
WARNING!
This mod adds OCs, factions, world states and locations so if you're looking for purely a lite dialog mod, this isn't the mod for that.
Lilly 2 Mar, 2024 @ 1:01pm 
I don't suppose ya could upload the Purist version to Steam? Or maybe add a link to it in the OP? If not for Quinns comment, I prolly woulda been doing the same headhunt
Red Ship  [author] 7 Nov, 2023 @ 4:54pm 
@Osbourne1237 1) https://www.nexusmods.com/kenshi/mods/403 The nexus version has the version with only dialogues called "Purist". 2) It was... an interesting discussion I had with a friend once upon a time to add a rival company of mercenaries that would fight each other if spotted outside of cities, for the sake of "world interactions". It did not go as I intended for them too (it was built around a story line about them that was abandoned), so there's just there awkwardly, until I find a better solution. As of right now, they have slightly better stats and varies of units than the regular mercs, but they're less armored and are not welcomed in the Holy Nation.
Quinn 7 Nov, 2023 @ 4:20am 
So, it took me about an hour, but I finally traced the addition of the weird mercenary group "maho-gany" to your mod. I've got two questions. 1) could you please make a version of this mod, or a patch for it that doesn't include them? and 2) Why add them in the first place? This is a mod for dialogue, not random unbalanced mercenary groups, is it not?
Red Ship  [author] 10 Oct, 2023 @ 3:38pm 
@Rivus I figure Ruka was raised through her culture where outsiders are seen weak until they proved themselves otherwise. The SK and HN have a long, bloody history of being bitter enemies and likely the SK indoctrinated their people as well as HN indoctrinated theirs. But ideology beliefs aside, Ruka has the default shek warrior response to defection. In my notes, she was supposed to have a unique condition where if you beaten Bugmaster or Phoenix before, she wouldn't leave.
Rivus 9 Oct, 2023 @ 8:08pm 
Part 2 because my comment got too long. For example, it's obvious that the flotsam ninja girls wouldn't be OK with allying with the HN, I would never recruit them knowing that I want to ally with the HN, knowing that they might depart later. On the other hand, I was kind of surprised to see Ruka leave my group. She was oppressed by Shek society, and even though I'm allies with the HN, she's not treated badly in my group and is given a chance to fight again. HN didn't saw her horns off, Shek Kingdom did, but she's also still a Shek and could have her reasons for hating the HN, so I'm kind of OK with her abandoning me, because it's not too farfetched for her to not willing to join up with an Okranite.
Rivus 9 Oct, 2023 @ 8:05pm 
Hey Red, thanks for the hasty response! I actually really like that change, it's certainly more in character for characters like the Flotsam Ninja's unique recruits to maintain their personality and their personal loyalties (as opposed to just being another mindless recruit who has no loyalties or beliefs after joining).

The logic follows and it feels like something that should have been part of the original game, so great job. I would only ask that you add this feature to the mods description so that players know that their faction affiliation could cause unique companion's to depart if they don't agree with your allegiance.
Red Ship  [author] 9 Oct, 2023 @ 1:50pm 
@Rivus Yes, there are consequences of whom you pledge your allegiance to as of the writing of this post. It "might" change in the future.
Rivus 9 Oct, 2023 @ 2:09am 
Will this mod cause companions to leave my squad? for example, i'm allied with the HN. Pia, Knife, and Ruka all left my squad, the only major mods I have are this one, reactive world, and living world.
Red Ship  [author] 30 Apr, 2023 @ 7:08pm 
@Enoch Yes, the lite only adds new dialogue, a few items, and a few npcs. No new faction or squad or anything. Purist is the bare minimum where it only edits the dialogue package. For Ruka and Seto, just load it below MUD if you wish that particular mod to take priority. Alternatively, you could merge the mods together in the FCS too.
Naru 30 Apr, 2023 @ 2:26pm 
I assume only the lite/purist version would be compatible with mods like Universal Wasteland Expansion due to the town changes and extra faction?

Also, would smaller mods like Ruka Expanded and Seto Dialogue Overhaul also conflict with this? Don't know if those count as changing the player dialogue pack if DEP is supposed to work.
Red Ship  [author] 26 Mar, 2023 @ 6:46pm 
@firaxis Probably, minor conflicts here and there, but likely, it will work as the Lord of Light intended too. If you want to see the personality of each recruits and the world dialogue for D.E.P, make sure M.U.D. is on the lower end of the load order.
Okran 25 Mar, 2023 @ 10:19pm 
does this work with Dialogue Expansion Project?
Asking for the lord of light
sir Evans 21 Feb, 2023 @ 4:36am 
@Red
Thanks, I got lite version. Seems like this is the only dialogue mod actually working for me and... I like it already :)

You know? Gives Kenshi that Fallout 2 feeling a little.
Red Ship  [author] 20 Feb, 2023 @ 5:50pm 
@Grave merc attack only other mercs outside of towns. They shouldn't attack you ever unless you purposely did something to upset them. It's likely when the two opposing mercs' dialogues were exchange, your recruits said something during those exchanges and overtook the merc v merc dialogues as their own. It's a vanilla Kenshi bug that still occurs to this day.
Red Ship  [author] 20 Feb, 2023 @ 5:44pm 
@Sir Evans See nexus for lite version
sir Evans 20 Feb, 2023 @ 9:32am 
It would be great to have a mod that adds only extra dialogue/banter to recruits and npcs without changing anything else.
Grave 20 Feb, 2023 @ 3:07am 
I just ran into the Merc vs Merc dialogue and thought it was a really neat addition, until they did it to me 5 minutes later. They ran the dialogue amongst themselves and then attacked me
The Other Honored One 11 Feb, 2023 @ 10:56pm 
So I just tried an import and nothing changed, I don't know how to manipulate the mod editor yet so I'm kinda stuck, any help?
The Other Honored One 11 Feb, 2023 @ 10:45pm 
Alright, so I read the change notes and saw that you removed the Maho Gany's ability to purchase buildings but in my game they still have buildings under their name. I don't know why this is the case but maybe I just need to do an import. I shall tell if anything occurs.
Grave 19 Dec, 2022 @ 8:31pm 
I decided to risk trusting in the worldstate. I got to the farm ruin after 20 days and it says it's owned by Drifters but has 0 pop and Hex is nowhere to be found. :(
Checking my save platoons, There is no Outlaw Hex anymore, only variants from Flotsam/shek/swampers
Red Ship  [author] 17 Dec, 2022 @ 4:16pm 
@Grave I recall it's the Burning Forest one.
Grave 17 Dec, 2022 @ 5:25am 
@Red Neat, to be clear, which Farm Ruin does she take over, the HN one in Okran's Valley, Burning Forest, or either? I'm set on getting her as a recruit with the other prisoners as I am anti-UC
Red Ship  [author] 16 Dec, 2022 @ 7:17pm 
@Grave She would originally be found in the ruin farmstead a few days later if left alone to her devices. From there, you could recruit her if you were anti-UC. From what I tested, it half-worked. Sometimes, she'll be there, other times, she wanders. I put a second method of recruiting her where if you are in the process of breaking out with her (like out of her cage, following you), and talked to her every chance you get, there's a chance she will relent and join up immediately. Kind of a hidden mechanic, yes, but jail-breaking recruits are a headache to work with in the first place. She won't ever join up if you are allied with United Cities though. And should you allied with them afterwards her recruitment, there's a high chance she will leave your faction.
Grave 16 Dec, 2022 @ 5:02pm 
Snooping in FCS I gathered that she has a world state if free and alive to take over a farm ruin, but she just keeps doing wandering trader respawning at the vault
Grave 16 Dec, 2022 @ 11:44am 
Spreadsheet says this makes Hex recruitable, How does it work, something about a farm?
CollapsibleChair 23 Nov, 2022 @ 12:50pm 
does anyone know if this conflicts with talkative kenshi, as it says 'squad members will now speak amongst each other', which seems like it changes the player dialogue pack.
Red Ship  [author] 5 Nov, 2022 @ 5:08pm 
@ ゃLaplasゃ Considering I lack the knowledge to read and write Russian and I doubt Mahogany knows it as well, it'll be me attempting to translate everything via google translator abit poorly. I don't think I want to butcher a beautiful language though. :steamsad:
ゃLaplasゃ 5 Nov, 2022 @ 11:50am 
Russian language available?:greenfruit:
Red Ship  [author] 19 Sep, 2022 @ 5:50pm 
Nexus has been updated. Oh, and steam version is the beta, not the nexus because I derped. That's what I get for writing early in the morning. Have a pleasant day.
Calfurious 19 Sep, 2022 @ 3:22pm 
Ah kk! Good to know, I usually prefer downloading mods off nexus anyways (habit from Skyrim modding). I'll use the nexus version then
Red Ship  [author] 19 Sep, 2022 @ 6:54am 
@Calfurious the nexus one is always one step behind because the steam version , I must confessed, is the "beta" version. Steam version get rapid updates at the risks of bugs while the nexus version is a more chunkier update with bugs iron out (hopefully). I usually test things out at my end, then updated it to steam, and wait a few days or week before I committed to the nexus version. There will be an update for the nexus very soon though! Likely later this evening or tomorrow as of this writing.
Calfurious 18 Sep, 2022 @ 9:00pm 
Hey Red, I'm looking to download the Nexus version of this mod (particularly the one that only includes the dialogue and nothing else). I do notice it's not as up to date as the one you have posted on Steam.

Can you update the one on nexus as well? If not, if I use the version that only includes the dialogue. Would I be missing out on any particularly crucial bug fixes or changes?
brainlag 8 Sep, 2022 @ 5:59am 
oh wow the new update seems really awesome, always thought robun could have more to say or do...and the flotsam stuff as well. No clue who Fleur is though :s
Red Ship  [author] 2 Sep, 2022 @ 9:04pm 
@That's So Fetch. It has. Default game recruits has "is recruitable tag". I simply remove it and boost the stats of certain recruits to fit their dialogue for immersion. (Ex: Ruka should have higher toughness and defense because she survived what would supposedly killed her.) If you can't recruit a certain someone, try lowering the mod. Once you recruit that particular person, realign the mod order.
That's So Fetch 2 Sep, 2022 @ 12:31pm 
Does this mod change the stats of the recruits?
Red Ship  [author] 30 Aug, 2022 @ 8:05pm 
@crux I never had them fought in town before. It is not intentional for them to fight in towns so I'll implement this fix in the next patch! Thanks for telling me!