Space Engineers

Space Engineers

Motion Influence Turret
162 Comments
SoulDragonWithFlow 10 Aug, 2023 @ 8:32pm 
WC version requested
dannyyyy 7 Apr, 2023 @ 6:15pm 
Hi would you ever consider remaking this with WC?
Poke 笨雞 9 Jan, 2023 @ 11:07am 
Has anyone been able to get this mod to function? even if i set to power consumption it still will not charge. I know awhile alot of mod weapons that charge with power broke and i assume the same thing that happened to them happened to this :/
Phrix 6 Oct, 2022 @ 10:17am 
Kubbi I think the energy setting is actually in \content\244850\1762774412\Data\Scripts\MKMIR_CustomEnergyWeapons in the config there it uses the scripts from there to pull into the configs for the actual motion influence turret... I just don't know where to look to change the power draw setting .. if you do know?
Kubbi 17 Sep, 2022 @ 1:24pm 
I've been reading through the Files since this one seems to be the only still functioning Tractor beam like mod, but i can't seem to find any line actually indicating the amount of power this turret draws form the Grid. I can see it uses the Automatic ammo generation script but the power draw there is set to 50, not that horendos giganting 600.000 MW. My guess its some costom made script in some other file and i have no clue which one. Notepad+ can open all, so if anyone can find it, please post the line in here.
NotTildaSwinton 21 Jul, 2022 @ 9:03pm 
please let us know if you plan on ever working on this mod again
Hikari 29 Jun, 2022 @ 4:47pm 
How does it work? It applies Force towards/away from the turret itself? If so, can a ship possibly escape it with good engines?

Also, the power consumption is set to 600001MW, making it unable to charge.
GodsAnger 23 Apr, 2022 @ 6:00pm 
agreed, please fix and thank you for your work on this.
Think1983 21 Apr, 2022 @ 5:56pm 
bump please fix this mod
Gufo10 10 Sep, 2021 @ 2:02pm 
Any chance at making a weapon-core version of this?
Seyha 7 Sep, 2021 @ 6:57am 
Soooo....this is normal that it's not charging? And why it needs Ammo if even no connection point on it?

Can you fix it, please.
BioMech 26 Aug, 2021 @ 4:09pm 
super happy aliens carried away your stuff because the motion turrets pulled the ship away and as it aproached the thieving ship it tried to move away to avoid impact which caused a cat and mouse chase across the cosmos... hilarious...
Meridius_IX / Lucas  [author] 25 Aug, 2021 @ 7:54am 
So what you are saying is that your stuff was abducted by aliens? ;)
Viper 25 Aug, 2021 @ 4:01am 
i accidentally left this enabled with npc weapon randomizer (i swear i had blacklisted it but turns out i must have forgotten). It is a REALLY BAD IDEA not to have it blacklisted, bad for performance, bad for gameplay, and ESPECIALLY bad if you are using superhappyalien's Faction Wars mod as well, since the AI simply doesn't know how to use this and doesn't realize it's not doing damage.

Don't be me. Put this on your npc weapon randomizer blacklist.

Other than that, dope mod bruh
ExCaedibus 20 Jun, 2021 @ 1:10am 
Thanks!
BioMech 19 Jun, 2021 @ 10:49am 
Tested in single player with weapon core and can confirm that it works (in single player) not tested in DS or multiplayer, but at least it doesn crash just for being along weaponcore
Viper 17 Jun, 2021 @ 9:09am 
i'll give it a shot, thanks!
Meridius_IX / Lucas  [author] 17 Jun, 2021 @ 9:04am 
tbh I've never tested personally. Its heavily script driven, so its possible it should.
Viper 17 Jun, 2021 @ 8:18am 
>Eff09 Nov 12, 2020 @ 4:11am
>Does this still work when Weapon Core is in place?

I have this same question. Setting up a server with WeaponCore right now, but if this works alongside it, I'd like to use it too.
[Unknown]᠌ 11 May, 2021 @ 2:05am 
after collisions of large ships, or something else, the sound from this mod is made when the character collides with something along with the sound of the impact. In general, I often observed such strange behavior with other mods, before installing this mod. So I'm not sure what it has to do with it, so I'll just leave it here.
Unruly 20 Mar, 2021 @ 2:34pm 
Thanks for this mod, it's a lot of fun. Do you think the range of motion (up/down angle) could have it's restriction removed? Most of the things close enough for me to want to grab seem to be above the 60-or-so degrees this will swing.
ExCaedibus 12 Nov, 2020 @ 2:11am 
Does this still work when Weapon Core is in place?
Meridius_IX / Lucas  [author] 11 Nov, 2020 @ 7:32am 
Pushed a patch to get this up and running again.
Ian. 4 Sep, 2020 @ 11:09am 
This turret would be so amazing in combination with my laser turrets, the laser turrets struggle with fast moving targets by are powerful enough to rip apart the biggest ships in one shot.
ExCaedibus 18 May, 2020 @ 2:56am 
Is there any multiplayer experience with this mod yet?
Also, I would really like to get some information about how to target and use... because I have to control the ship at the same time, and for lifting the thing I want to lift onto my ground base, I have only 1 try. ^^ Thank you!
Spock The Builder 3 May, 2020 @ 12:57pm 
Today I make history! Me! Maneo!
NotTildaSwinton 26 Apr, 2020 @ 5:34pm 
would you consider making a version of this built on weapon core?
satyr451 26 Mar, 2020 @ 12:57pm 
Yes!! Thanks so much for the quick fix.
Jni 25 Mar, 2020 @ 9:40pm 
Wow thank you for fixing it so quickly! I'll put it to use in me and my friends multiplayer world straight away!
Meridius_IX / Lucas  [author] 25 Mar, 2020 @ 3:45pm 
Fixed the compile errors. Particle visuals might be weird and require a bigger fix for a later date, but for now the mod should be functional.
satyr451 24 Mar, 2020 @ 12:46pm 
Any chance you can fix this? Amazing mod, loved playing with it. Either way, thanks for all the mod work you do. Really appreciate it.
Jni 20 Mar, 2020 @ 9:20pm 
Will you try to fix this at some point? I love this mod, it's absolutely unique and adds a different aspect to SE combat (and also to stopping high-speed drifting ships that ran out of power)
leantar 20 Mar, 2020 @ 1:07am 
Турели реально шикарные (были до их, я надеюсь, временной поломки). Особенно приятно их было использовать вместе с Nanobot Build And Repair System. Турель не даёт улететь врагу, а наноботы его разбирают. Единственная просьба к автору - если будет возможно сделать у турели функцию удержания объекта на одном и том-же месте (на, указанном в настройках, расстоянии).
Meridius_IX / Lucas  [author] 11 Feb, 2020 @ 10:37am 
Ensure you have enough power to run the turret. At default settings, each turret consumes 60MW of energy. Just tested on my end and did not run into any issues.
Firewing_Gaming 11 Feb, 2020 @ 1:46am 
the turret has the same problem its not carging or crating ammo
CreepWallk 1 Dec, 2019 @ 1:18pm 
im confused my motion manipulation turret fires for a bit runs out of ammo and never restocks
stonefisher 26 Oct, 2019 @ 2:05pm 
Not seeing it unless you mean constant power consumption? All turrets consume power when they are on after all. But energy weapon mods and railguns consume more power when fireing. Seems rather odd to consume so much power when all it's doing is waiting for something to shoot.
Meridius_IX / Lucas  [author] 26 Oct, 2019 @ 12:51pm 
Answer was in the description :P
stonefisher 26 Oct, 2019 @ 12:14pm 
Is it meant to idle at 30MW as well? I captured an npc ship with this equiped and found out it has crazy power draw while not firing.
Ryukki 24 Oct, 2019 @ 9:01am 
Is there plans for a fixed/static tool of this? I would love to make ship that functions like the half life gravity gun. I just prefer doing it myself than turrets.
HALbert 27 Sep, 2019 @ 6:45pm 
@[TDS]Double8Barrel
no it cant the asteroids in the game are immovable
the meteors ARE objects but physics dot apply to them
MrKill 26 Sep, 2019 @ 10:38pm 
this mod is going to be OP with the Defense shield mod
Double8Barrel 12 Sep, 2019 @ 8:40pm 
Can it be used to 'grab' meteors?
Brett Pitt 4 Sep, 2019 @ 12:25pm 
Ahhh, ok. Thank you 😉👍
Meridius_IX / Lucas  [author] 3 Sep, 2019 @ 12:48pm 
This turret does not use conveyor fed ammo - it generates it automatically using grid energy
Brett Pitt 3 Sep, 2019 @ 12:27pm 
There is no ammo 🙄
I Bild one and cannot find anny ammo that works with the turrents
The Nameless 1 Sep, 2019 @ 6:53pm 
Perfect! Finally something to hold enemy ships STILL so I can do stuff with them!

@James Fire The setting to reduce speed does that when you set the minimum speed to zero. Unless YOUR ship is moving of course. Stop your ship and get the turret to hold the enemy in place and you're golden.

Except that one time when I did that, for some reason the stern of the target exploded. Maybe this thing does a small amount of damage? Or maybe there was a warhead booby trap that went off for some reason.
James Fire 21 Aug, 2019 @ 4:10pm 
Yeah, if we could have a setting to keep the target in the same position relative to our ship, or even the turret, that would be nice.
Ace 23 Jul, 2019 @ 5:39pm 
Ability to drag a ship with this?
UltraEmailMan 23 Jul, 2019 @ 10:35am 
This combined with the NPC Weapons Upgrade is devastating. I found a solution though: Have an acceleration of 200m/s/s.