Sid Meier's Civilization VI

Sid Meier's Civilization VI

Sukritact's Sumer Rework
36 Comments
Tiroztam Mabi 12 Feb @ 8:19am 
@HARRYMAGUIRE
It's to weaken the Warcart Rush, Sumer's extra pops are absurd in early game so to prevent unstoppable Gis rush. Balance! Warcart was always absurdly good anyways
HARRYMAGUIRE 23 Jan @ 11:59am 
Wonderful to see Sumer get some love! Just one thing I don't understand. The UU is way weaker than the war-cart, since it's missing 2 combat strength as well as the bonus against Anti-Cav. Maybe it's the intention to drive Sumer more towards building rather than war-cart spam, but I think it takes something from Sumer. Still love what you did!
Stoutheart 1 Apr, 2024 @ 6:59pm 
Checked in 2024. Seems to actually work in Heroes & Legends mode, so long as you don't Load Configuration settings from before the mod is installed. Additionally, when subscribing, gotta make sure that you restart your game, too (may or may not be necessary). Used this with a 110+ modpack *and* having almost every additional gamemode on, and finally figured out why it wasn't quite working.
The only ability lost in Heroes mode, however, is the "buy units with faith" ability, and it's replaced with the Production / Lifespan buff to heroes for Gilgamesh, HOWEVER, the tribal reward for barb camps / clan clearing *is* still there.
:cozybethesda:
hope this helps anyone in the future still reading these
T0ns0fFun89 13 Jan, 2023 @ 12:41pm 
would it be possible to make this mod work with game modes liek heroes?
seric_silverleaf 31 Mar, 2022 @ 10:51am 
lose abilities if in heroes mode
Arcadian 9 Apr, 2021 @ 7:48pm 
The design of the Ziggurat is good but +1 population is OP. In the beginning you're basically twice as efficient as everyone else.
Boa of the Boaians (ᜊᜓᜀ) 25 Feb, 2021 @ 8:31am 
I really like this rework. but out of curiosity, may I ask why the Ziggurat's original Culture bonuses were removed as well? (Especially when considering the Sphinx for Egypt has Cultural bonuses, aside from Faith)
Dick Stealing Weasel 6 Aug, 2020 @ 4:45pm 
I believe I've found a bug:

When a ziggurat is destroyed by natural disaster the rule preventing them from being built adjacent to each other remains on the tile. This might be a base CIV 6 issue, but if not I thought you'd like to know.
check1240 29 Apr, 2020 @ 6:29pm 
please make compatible with steel and thunder. You are the god father of good civ 6 mods
Malhaloth 22 Jan, 2020 @ 8:00am 
ah wait i see, steel and thunder is now outdated with gs out because of the upgrade path conflictions, nvm
Malhaloth 22 Jan, 2020 @ 7:58am 
could this mod be fixed or updated so steel and thunder doesn't conflict with it anymore. this is legit one of my fav mods so would hate to not be able to use it with steel and thunder
Zau 1 Jan, 2020 @ 6:37am 
I really like this mod. It makes the Sumer Civilization more fun to play, just like the Cradles of Civilization mod back in Civ 5. Though I do have a question, since the Ziggurats no longer give culture does this mean that they also no longer produce tourism?
Telruna 7 Sep, 2019 @ 10:41am 
DeadDaddy was right, there is a minor conflict with the Steel and Thunder mod. Resolved it by manually deleting the Giš-Gigir from this mod.
Telruna 7 Sep, 2019 @ 7:36am 
Would like to give this a try. Strangely enough, only 'Cuneiform' and the 'Giš-Gigir' work. @sukritact: any ideas how to fix this?
Prophet Bridge 31 Jul, 2019 @ 11:05pm 
I do use over 50 mods, so chances are there is a compatibility issue on my end. But, while trying to use this mod, all of your changes to the Sumer unique abilities work. However, the changes to Gilgamesh don't, it just reverts to Adventures of Enkidu. Any idea of what mods might create this result?
sukritact  [author] 13 Jul, 2019 @ 12:33am 
@Fen: Oh yeah, whoops! I'll fix it when I next update.
Fenragon 12 Jul, 2019 @ 11:07am 
Great mod. This feels a lot more like Sumer!

Small remark: The Leader Ability refers to War-Carts still. Isn't this supposed to be Gis-Gigir?
dynamitelarry 5 Jul, 2019 @ 6:24am 
If you don't mind me asking, why does this require gathering storm?
Te 18 Jun, 2019 @ 1:20pm 
This is excellent! Thank you so much for your thoughtfulness and hard work.
sukritact  [author] 15 Jun, 2019 @ 4:36am 
@The Yellow Mist ⛩:

The icon isn't affected by this mod.
yixx🩸 13 Jun, 2019 @ 9:02am 
Good rework, I prefer their original icon however
s4e1 "box cutter" 9 Jun, 2019 @ 11:07pm 
Oh thank god, finally a mod that makes Sumer fun to play. I always felt everything they had was so boring.
tom___zz 9 Jun, 2019 @ 5:37am 
I'm in a game that uses a lot of tall buffs mods and such, and I haven't found any conflicts to cause the revert problem. If you're using a mod that reworks combat units in any way, check to see if it affects the war cart. That seems to be the cause of the revert problem, at least it was in my case.
tom___zz 9 Jun, 2019 @ 5:31am 
For people who are having the issue that Big G's leader ability reverts to the old one, I did some testing with different mods and I found out that one mod that maybe a lot of people are using right now is incompatible. The Steel and Thunder core unit mod (not the UU one, the other one) changes the upgrade path for war carts. I don't how Civ modding works but I think using these two mods is causing the weird half revert problem. For now, disabling it worked for me. I'm going to keep going and see if I can spot any other unexpected conflicts with the mods I normally use.
Bread Hombre 9 Jun, 2019 @ 12:21am 
MY MISTAKE

I had another Sumer mod enabled lol
Bread Hombre 9 Jun, 2019 @ 12:11am 
Mod doesn't seem to work. Maybe conflicts with other mods?
patt.tom73 8 Jun, 2019 @ 8:59pm 
In the selection menu, it all looks like it should, but when the game loads in, the changes to the Ziggurat and Gilgamesh's ability both revert to the original versions. Any ideas why?
illios 8 Jun, 2019 @ 8:57pm 
Overall this rewrite allows Sumeria to compete with the newer civs to the game,
However, purchasing units with faith is not working and the new rewrite is not showing up in game. Even though most of the new abilities are working. Just needs some a few fixes.
Flamestalker 8 Jun, 2019 @ 10:23am 
Definitely a more interesting design for Sumer, and more in line with my playstyle.
Hopefully this helps the AI too, as the Sumer AI tended to build nothing but Zigurats resulting in their cities not growing due to lack of food without farms
Geminus Leonem 8 Jun, 2019 @ 5:39am 
You know... I would actually be all about a general "Sukritact's Civilizations Rework" if you ever feel like reworking a bunch of official civs.
Zim 8 Jun, 2019 @ 4:56am 
Just played a game with it! It plays really smooth and the ancient era is an amazing management of getting builders to place those all important farms and building units to conquer some nearby city. Warcarts do feel somewhat weaker now, but the ability to purchase units with faith makes more than up for it. 9/10
Majestät 8 Jun, 2019 @ 12:44am 
Why ain't you hired to work at Firaxis yet? You're the most outstanding modder there is.
weraptor 7 Jun, 2019 @ 3:28pm 
Why not make it so Sumer starts the game in a Golden Age? Is it impossible to code?
Plasomus 7 Jun, 2019 @ 1:35pm 
I love it, please do Philip II next I would love to see a Spain Rework!
Heretic Marlowe 7 Jun, 2019 @ 1:04pm 
thats really cool
Appelmonkey 7 Jun, 2019 @ 8:04am 
Love it