Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In single player you just need to find the NPC that sells submarines in outposts, they will have a ship icon under their name.
For MP you have to select the subs you want in the campaign menu. Then the NPC will have those subs in stock.
If you host a MP server you can just straight up select your starting sub in the campaign.
Why is there a beam?
I'd credit your version as the basis it was built on of course.
Also Dorai-Yu feel free to upload your verion.
We've noticed that the room names in the status monitor are slightly mixed up. My friend took it upon himself to fix it ("and make the room names clearer" he said).
Since i doubt he'll be able/willing to keep the sub up to date with game updates, i thought id let you know so you could do something about it.
Top captain complaint: Weird invisible gap separating medic bay and armory guarantees both rooms flood despite the state of the doors.
Top crew complaint: Left periscope controlling right turret and vice versa.
Top praise: Rooms are logically organized, as if God himself inspired you. Storage is bountiful considering its size, without any wasted space. I couldn't add lockers/bins in with an editor even if I wanted to.