Arma 3
Operation Trebuchet PLUS+
30 Comments
Nightovizard  [author] 10 Nov, 2024 @ 11:18pm 
This mod is pretty much finished and it mainly adds reskinned arma 3 vehicles, not gear or huds. Sounds like you have an issue with another mod. Nevertheless you can give any gear shields and hud via game configuration/options.
10 Nov, 2024 @ 6:00pm 
Heya ! Idk if this mod dead but- I kinda got troubles with Mark VI helmet and CH255 Helmets for Spartans. HUD's isn't showing even if you add it through OPTRE. Any other helmet works, and Mark VI Specialised helmet works, but only with Rogue type. Any other type doesn't have hud aswell. Is there way to fix it ?
dansondelta47 17 Jun, 2023 @ 4:59pm 
Hey Nightovizard, my server takes out special names, capitalizations and symbols, so if this goes on the server with regular trebuchet, it re-writes the mod to this one. Do you know of a way to rename this or anything?
SCREAMpied 24 Apr, 2023 @ 10:13pm 
awesome thank you!
Nightovizard  [author] 24 Apr, 2023 @ 12:30pm 
@TwinkerBell not at all, go ahead and good luck with it!
SCREAMpied 24 Apr, 2023 @ 2:56am 
Hi, I'm a small youtuber and I want to make short film/normal videos and I want to use your mod. My channel is currently not monetized but I plan on making it monetized once I am able to. Would this go against your copyrights?
sleeper 18 Jan, 2023 @ 4:39am 
I think CSAT vehicles like the Tigris, Kamysh and Shikra would be good additions along with the Stomper
Six 23 Oct, 2022 @ 5:09pm 
Must be A2-Declassified, and another mod that were borked from last update. You're right.
Nightovizard  [author] 21 Oct, 2022 @ 9:44am 
@Strelok Nothing broken here, OPTRE+ doesn't use sidemods as requirements just optre. It has only retextured vehicles after all.
Six 21 Oct, 2022 @ 9:28am 
I think some things have now been broken (A2 Declass'd removed Colonial police), some helmets are now missing from units.

Just as heads up
Spicy Labuyo 10 Dec, 2021 @ 8:01pm 
just a heads up, the ferret has a smol visual glitch where the projectiles of the 50mm autocannon is coming out of the coax of the turret, also if using the coax the muzzle flash is coming out of the middle part of the APC instead from the coaxial turret itself, is this intended? eheh..
Nightovizard  [author] 20 Aug, 2021 @ 8:59pm 
@Thundersquid all pictures are from Madrigal.
THUNDERSQUID 20 Aug, 2021 @ 8:21pm 
Can anyone tell me or link me the map that is used in the pictures? Looks like a version of altis that has been significantly modified with halo assets from the optre mod. Can anyone Link the map mod?
D. Sauter 2 Jun, 2021 @ 8:37pm 
an we get the AAF MRAP and its variants as UNSC and ONI reskins?
Skootmeister 25 Apr, 2021 @ 8:18pm 
M7 Puma. Points for references.

But seriously, nice work. Just a decent add-on but it helps.
juno 19 Nov, 2020 @ 4:07pm 
The innies in OPTRE are in desperate need of attention. Soooo underdeveloped so any little bit helps.
Nightovizard  [author] 19 Nov, 2020 @ 2:47pm 
@BinnsyBoi @Bloodmachine I'm a bit confused by what you meant. I mean of course it is retextured vanilla assets, I stated that too in the description, and you can see the screenshoots actually. I do not remember stating the opposite.

As for how it fills the gaps, vehicles such as the wolverine, kodiak, cobra etc are still missing from OPTRE, so instead of just using the vanilla assets as is, you can use the vanilla assets with a more halo look by using this mod, or ven use other OPTRE side mods you can find here in the workshop such as OPCAN.

The other reason is I needed more vehicle classes not yet available for OPTRE in my CODE BANDERSNATCH campaign, and this works as a temporary solution. This way im not missing dedicated artillery, AA etc and its just not straight vanilla assets. I also added innie vehicle classes that were not available before by just using base OPTRE and a grenade launcher falcon, which I did not mention but you probably noticed IF you looked at it.

Cheers
Bloodmachine 19 Nov, 2020 @ 1:24pm 
Facts
Binns 27 Jun, 2020 @ 3:40am 
im confused how this fills in the gaps, it's legit just reskinned vehicles and nothing to do with Halo period lmao
juno 17 Jan, 2020 @ 2:47pm 
Any news on potential additions? I love this mod, it really helps fill in the blanks for OPTRE. I think there could definitely be more AAF, CSAT, or LDF vehicle reskins. More OPTRE themed armor vehicles would be awesome!
Nightovizard  [author] 15 Aug, 2019 @ 1:49am 
@dansondelta47 i plan on adding some more once i have time for it. Yes
dansondelta47 14 Aug, 2019 @ 7:50pm 
more vehicles into the rooster?
CRIMSON ENFORCER 28 Jun, 2019 @ 9:11am 
simple but awesome nice work or in other words "MISSION ACCOMPLISHED GOOD WORK"
Nightovizard  [author] 14 Jun, 2019 @ 3:43pm 
@Izhevsk M44 I'll just delete the logos unless theyre simmetrical then, most texture faces are mirrored, it will become less unscish looking but it will fix that issue.
Sling Blade 14 Jun, 2019 @ 3:01pm 
Then just change them so that side logos are identical, and put ones that cannot be mirrored on the backs of turrets or rear of vehicle or something. Having giant white "UNSC" letters backwards on a vehicle looks really bad.
Nightovizard  [author] 14 Jun, 2019 @ 1:35pm 
@Izhevsk M44 That cannot be fixed, its an issue of a3 vehicle uvs. Both sides share the same texture in the 2d texture image.
Sling Blade 14 Jun, 2019 @ 12:27pm 
Would you please fix the mirrored logos/markings/letters?
The Strike Wyvern 13 Jun, 2019 @ 3:50pm 
This is great to have now, though would love to see a UNSC Blackfish but overall is good and if needed you can ask for screenshots or use some that i did, i dont mind
PAPACHARLIE 7 Jun, 2019 @ 4:30pm 
Nice, thanks!
asesino290 7 Jun, 2019 @ 3:54pm 
I aprove :rkrook: